To blend or not to blend
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Hi all, I see that a few have put blender in your workflow. Is it worth learning. I only use SketchUp for modelling just about all my work is architecture (non organic)
Penny for your thoughts
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Depends on your comfort levels. If you are happy in your SketchUp box then pull up a chair and get comfy.
If you want to explore other avenues then poke around.
I like my SketchUp and Blender combo. I can do some things 10x faster in Blender and vice versa.
It's worth adding that there's a very high frustration wall you encounter at first with Blender. Especially if you apply the SketchUp philosophy in terms of how 3D should work.
Blender follows convention whilst SketchUp is about ease of use. In SketchUp you draw whilst in Blender you model.
You cannot compare the apps because one is a conceptual design tool whilst the other is 3D pipeline.
I like both.
I'll be a SketchUp user until I hang my hat. But having a good foundation in Blender means I can tackle more projects that SketchUp just couldn't manage.
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Interesting, I did a blender course (Blender introduction course about 12 hours over 6 weeks) in 2004 I guess I would not be starting from absolute zero, Would you suggest
BForArtist or full blender? -
Read some reviews and i think B4 is the go for me
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Full Blender is what I learned. I think it was Blender 2.6 I started with which had a horrible UI.
If you get stuck just holla
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Thanks Rich
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I almost finished the proverbial doughnut tutorial by Blender Guru. He also runs poliigon for texture thats I used in SU for either Thea Render or D5 Render. Right now I mostly use it for importing models from Blenderkit which about $10/month into D5 Render. Some of them work and others don't. I imagine it's the same with Twinmotion. It's complicated. I also dabbled with Rhino which has a command entry window like Autocad. So far Blender is a sort of utility combining SU, D5 and Blender from time to time.
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Is there a physical book for Blender? Something I can actually have on the desk and refer to, tried video's and pdf's and frankly they are not my cup of tea.
Sorry, I am talking about a book folk can recommend, I am loath to buy stuff blind.
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I think printed manuals struggle to keep up with the pace of development of Blender. I had an in depth book a few years ago but now is almost redundant. Even video courses go out of date quickly. I find some of the video shorts a good way of learning in small chunks but it doesn't always fit in context. there are often several ways to do things, at the end of the day it's a matter of practice.. and time.
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There is a book called "blender for idiots" which coincidently is me
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