TrueBend Axis Problem
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@Rich-O-Brien You can do this with shape bender too although the "bricks" at the top widen out. Ignore the exaggerated proportions.
The line used in Shape Bender had to be the same distance as the overall length of the arc + sides.
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@Gus-R Yeah, there 10 different ways of doing it. Both natively or via plugins.
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@Rich-O-Brien Thanks Rich, Gus & TIG. I finally got my act together and was able to figure things out before seeing these last posts. Here is my result (but I like the stuff you guys did as well).
I guess this "exercise" exemplifies my age and lack of use lately.
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@ntxdave You're welcome, Dave. I was trying to figure out how to do my brick arches in Blender that doesn't involve an hour on some procedural. There's a lot of really good videos on Youtube but nothing that gets it done fast and simple. Then while there's a lot of great Youtube tutorials on Blender a lot of them seem to talk 100 MPH and they have 20/15 vision.
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@ntxdave said in TrueBend Axis Problem:
exemplifies my age and lack of use lately
Horses for courses. Always a good idea to get ideas from others to see what comes out of the hat
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@Rich-O-Brien Did you do your model with native tools or a plugin? Yes, I know it is a dumb question but I just had to ask. I have never seen the rotation tool used like that.
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@ntxdave
Rich used Radial Bending, part of Fredo's Fredoscale.
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@Box Thank you sir.
I have not used that tool so I will do some playing around.
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@ntxdave said in TrueBend Axis Problem:
@Box Thank you sir.
I have not used that tool so I will do some playing around.
I am feeling really stupid.
I have watched @Boxβs video several times and have also watched a couple of tutorials but I seem to have real problems trying to use the tool. Can someone give me a somewhat detailed (step by step) explanation of how to accomplish this?
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@ntxdave
It tells you what to do in the task bar.
It is basically four single click and releases.
A click at the start of the bend a click at the end of the bend then a click passed the bend and then bend it and a final click to complete.
I used the red blocks in my original to give me visual start and stop points for the bend.
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@Box Thank you sir! I finally got things working correctly and was able to "play around" a little. The image below represents what I figured out using the FredoScale tools. I greatly appreciate your help.
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