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    Iria - main car

    Scheduled Pinned Locked Moved WIP
    53 Posts 4 Posters 345 Views 4 Watching
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    • Rich O BrienR Offline
      Rich O Brien Moderator @Bryan K
      last edited by

      @Bryan-K turn on wires so we can see topology. I'm wondering if your skinning method or skinning rails are causing the bulging/pinching at either extremity.

      brave_D19s8NSFPN.png

      Sometime balancing the vertex will help with better skinning results.

      SketchUp_LXfkJm5k3N.png

      Download the free D'oh Book for SketchUp 📖

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      • Bryan KB Offline
        Bryan K
        last edited by Bryan K

        Here's a wireframe shot.

        The bulges are supposed to be there. It's curves in the design.

        The slight mistake was in how the upper part of the body flows into the top of the tails. Specially right at the body/hull. Easy fix. The change will appear on the next post. The rest of the mesh, just a foot or two from the body, is fine, although I will probably refine it a bit.

        Iria car 29.jpg

        See my portfolio at https://delphiscousin.blogspot.com/

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        • Bryan KB Offline
          Bryan K
          last edited by

          OK. The hard part is done. Turns out my previous worry was unfounded after checking the reference drawings.

          Tweaks and detailing next.
          Iria car 30.jpg
          Iria car 31.jpg
          Iria car 32.jpg
          Iria car 33.jpg

          See my portfolio at https://delphiscousin.blogspot.com/

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          • Bryan KB Offline
            Bryan K
            last edited by

            More views.
            Iria car 34.jpg
            Iria car 35.jpg
            Iria car 36.jpg

            See my portfolio at https://delphiscousin.blogspot.com/

            Mike AmosM 1 Reply Last reply Reply Quote 2
            • Mike AmosM Offline
              Mike Amos @Bryan K
              last edited by

              @Bryan-K

              Loving the progress mate, it is definitely on the way.

              Bryan KB 1 Reply Last reply Reply Quote 0
              • Bryan KB Offline
                Bryan K @Mike Amos
                last edited by Bryan K

                @Mike-Amos said in Iria - main car:

                @Bryan-K

                Loving the progress mate, it is definitely on the way.

                Thanks!

                First color test. Now I can move on to the details.
                Iria car 37.jpg

                See my portfolio at https://delphiscousin.blogspot.com/

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                • Bryan KB Offline
                  Bryan K
                  last edited by

                  Roughing in the details. No clear picture of what's under the umbrella structure. Just a vague hint of something angular. So just blocked in for now.

                  The white wrap around bumper is various sizes in the drawing so I made it what I wanted.
                  Iria car 38.jpg
                  Iria car 39.jpg
                  Iria car 40.jpg

                  See my portfolio at https://delphiscousin.blogspot.com/

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                  • Bryan KB Offline
                    Bryan K
                    last edited by

                    Roughing in the cockpit. Simple blocks for the seat for now. The pilot cowling I made years ago with Curviloft. Just resized.

                    I had to explode all the hull components to Push/Pull the cockpit drop. Found internal geometry problems. That should not have been there. My fault from the first resizing. Fixed.

                    Iria car 42.jpg
                    Iria car 41.jpg

                    See my portfolio at https://delphiscousin.blogspot.com/

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                    • Bryan KB Offline
                      Bryan K
                      last edited by Bryan K

                      Yeah, the geometry wasn't fixed. Had to redo the entire top hull. Thank god I saved more than one version file.

                      Sigh. I really wish SU would not infer point nodes in open space based on some point node from another section on the other side the model leaving me with 16th inch gaps and offsets that I cannot see.

                      See my portfolio at https://delphiscousin.blogspot.com/

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                      • Bryan KB Offline
                        Bryan K
                        last edited by Bryan K

                        Got it fixed. Not much to see. I had to roll back to before I made the cockpit. But the geometry is much cleaner now. Cleaned up a bunch of other discrepancies as well such as color and extra lines and component alignments.

                        Thank god is was easy enough to re-align the tail and top hull.

                        At least the cockpit should be easier to make this time. The floor was running into the geometry plane problem and clued me into the problem. Should just be a straight Push/Pull this time.

                        Iria car 43.jpg
                        Iria car 44.jpg
                        Iria car 45.jpg
                        Iria car 46.jpg

                        See my portfolio at https://delphiscousin.blogspot.com/

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                        • Bryan KB Offline
                          Bryan K
                          last edited by

                          Alright. Got the cockpit rough-in rebuilt. Much easier this time, Even had time to add more substance to the instrument console.

                          Iria car 47.jpg
                          Iria car 48.jpg

                          See my portfolio at https://delphiscousin.blogspot.com/

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                          • Bryan KB Offline
                            Bryan K
                            last edited by

                            It's getting there.
                            Iria car 49.jpg
                            Iria car 50.jpg
                            Iria car 51.jpg
                            Iria car 52.jpg

                            See my portfolio at https://delphiscousin.blogspot.com/

                            1 Reply Last reply Reply Quote 1
                            • Bryan KB Offline
                              Bryan K
                              last edited by Bryan K

                              Alright! It's just detailing from here on. All the main object masses are in place, including underneath.

                              Iria car 53.jpg

                              Iria car 54.jpg

                              Iria car 55.jpg

                              Iria car 56.jpg

                              See my portfolio at https://delphiscousin.blogspot.com/

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                              • Bryan KB Offline
                                Bryan K
                                last edited by Bryan K

                                Under detailing.

                                Iria car 57.jpg

                                Iria car 58.jpg

                                See my portfolio at https://delphiscousin.blogspot.com/

                                L 1 Reply Last reply Reply Quote 0
                                • L Online
                                  L i am @Bryan K
                                  last edited by

                                  @Bryan-K I think you are up against it. I see your first modelling had "joins" as shown in the image I have attached, and then abandoned them as I think the majority of images did not have those details . Just my opinion is I think the model would look better with those details, for what it is worth.Car shot.jpg

                                  1 Reply Last reply Reply Quote 0
                                  • Bryan KB Offline
                                    Bryan K
                                    last edited by Bryan K

                                    Thanks L i am. Those are in fact, landing pads and will be included as part of the detailing.

                                    LOL, as with all the anime ships I've worked on, continuity of the designs by the animators was not good. But I can't really blame them. Low budgets and crazy deadlines will do that.

                                    29236_4.jpg

                                    See my portfolio at https://delphiscousin.blogspot.com/

                                    Mike AmosM 1 Reply Last reply Reply Quote 1
                                    • Mike AmosM Offline
                                      Mike Amos @Bryan K
                                      last edited by

                                      @Bryan-K

                                      It looks muddy marvelous mate, agree re the continuity issue.

                                      Looking at all kinds of Sci-Fi vehicles, they have crazy levels of surface detail and frankly it is hard to set a level, you can go on a fractal tangent and fry every synapse going if you are not careful.

                                      Bryan KB 1 Reply Last reply Reply Quote 0
                                      • Bryan KB Offline
                                        Bryan K
                                        last edited by

                                        Adding and refining. Still a ways to go. But the exterior is almost finished.
                                        Iria car 59.jpg

                                        Iria car 60.jpg

                                        Iria car 61.jpg

                                        Iria car 62.jpg

                                        See my portfolio at https://delphiscousin.blogspot.com/

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                                        • Bryan KB Offline
                                          Bryan K @Mike Amos
                                          last edited by

                                          @Mike-Amos said in Iria - main car:

                                          @Bryan-K

                                          It looks muddy marvelous mate, agree re the continuity issue.

                                          Looking at all kinds of Sci-Fi vehicles, they have crazy levels of surface detail and frankly it is hard to set a level, you can go on a fractal tangent and fry every synapse going if you are not careful.

                                          Thanks!

                                          See my portfolio at https://delphiscousin.blogspot.com/

                                          1 Reply Last reply Reply Quote 0
                                          • Bryan KB Offline
                                            Bryan K
                                            last edited by

                                            More cockpit detail. There are almost no references pictures below torso level.

                                            Iria car 63.jpg

                                            See my portfolio at https://delphiscousin.blogspot.com/

                                            1 Reply Last reply Reply Quote 0
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