sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Tax_Engineering v10.1 [plugin update]

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
    extensions
    43 Posts 8 Posters 21.8k Views 8 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ntxdaveN Offline
      ntxdave
      last edited by

      @tax said:

      @ntxdave said:

      How about some documentation with some more detailed info about the tools and how to use them.

      Sure! I may also post a video about it.
      Adding it on next updates.

      Thanks.

      Looking forward to it. Showing some examples (more than just a picture) would be good. As I have looked at your pictures (I.e. the chain links and springs), I wondered how you did it (what did the tool do to accomplish the model).

      1 Reply Last reply Reply Quote 0
      • TaxT Offline
        Tax
        last edited by

        @ntxdave said:

        @tax said:

        @ntxdave said:

        How about some documentation with some more detailed info about the tools and how to use them.

        Sure! I may also post a video about it.
        Adding it on next updates.

        Thanks.

        Looking forward to it. Showing some examples (more than just a picture) would be good. As I have looked at your pictures (I.e. the chain links and springs), I wondered how you did it (what did the tool do to accomplish the model).

        What about that?
        For more complex ones I may show some examples variations.


        Documentation concept idea

        "Between cause and consequence, lots of connivance."
        "Never felt being on same level as others; just bc Ive never been."

        1 Reply Last reply Reply Quote 0
        • ntxdaveN Offline
          ntxdave
          last edited by

          Ok, how do you make the chain follow a path (like around an object)?

          1 Reply Last reply Reply Quote 0
          • TaxT Offline
            Tax
            last edited by

            Ok, not all fair advertising.

            For physically realistic placed chains I used 6 other extensions:

            1. Convexify (by: Fredo6): https://sketchucation.com/forums/viewtopic.php?f=323&t=61145
            2. Curvizard (by: Fredo6): https://sketchucation.com/plugin/804-curvizard
            3. BezierSpline (by: Fredo6): https://sketchucation.com/forums/viewtopic.php?f=323&t=13563
            4. MSPhysics (by: Anton_S): http://sketchucation.com/forums/viewtopic.php?f=323&t=56852
            5. ClothWorks (by: Anton_S): https://sketchucation.com/plugin/2053-clothworks
            6. JHS Powerbar (by: CadFather, R Wilson, SD Mitch & others): https://sketchucation.com/pluginstore?pln=JHS_Powerbar_2019
            Rendering/Composing: Vray + Photoshop.


            Usage:
            Mariner chains:
            Step 1: Make a low poly mesh with same dimensions of final model.
            Step 2: Convexify for solid slicing/decomposing, in order to allow MSPhysics to work properly.
            Step 3: MSPhysics for physically realistic placing.

            Roller chains:
            Step 1: Make a line path.
            Step 2: ClothWorks for physically realistic placing. (yes, it also works with lines)
            Step 3: Curvizard for path smoothing.
            Step 4: BezierSpline for equalizing path edges length, matching chain link length.
            Step 5: JHS Powerbar for disposing chain link component along line path.


            Resum:
            Currently (for chains) Tax Tools only creates links mesh and displace them in line.
            Maybe I add an auto "path placing" feature, but it wouldn't be as much realistic as this method.

            "Between cause and consequence, lots of connivance."
            "Never felt being on same level as others; just bc Ive never been."

            1 Reply Last reply Reply Quote 0
            • ntxdaveN Offline
              ntxdave
              last edited by

              So, if I interpret correctly, your tool just draws the basic shape. We will the need to use other tools to supply them appropriately,

              Just trying to clarify. πŸ˜„

              1 Reply Last reply Reply Quote 0
              • TaxT Offline
                Tax
                last edited by

                Thats correct for now.
                These are the current outputs for mariner and roller chains (using default values):Mariner chain output (v7.0)
                Roller chain output (v7.0)

                But I'm planning for that auto follow path feature, would save a lot of time.
                obs: "Railroad along" already does that by default, it needs a selected path.
                Railway along output (v7.0)

                "Between cause and consequence, lots of connivance."
                "Never felt being on same level as others; just bc Ive never been."

                1 Reply Last reply Reply Quote 0
                • ntxdaveN Offline
                  ntxdave
                  last edited by

                  I think that will make the tools far more attractive/useful. πŸ‘

                  Hope I am not being a PITA. πŸ˜„

                  1 Reply Last reply Reply Quote 0
                  • TaxT Offline
                    Tax
                    last edited by

                    Thats great to know! thanks.
                    Then gonna focus on improving them.

                    Your being great, we all need feedback for the things we do.
                    Otherwise how could we learn anything πŸ’š

                    "Between cause and consequence, lots of connivance."
                    "Never felt being on same level as others; just bc Ive never been."

                    1 Reply Last reply Reply Quote 0
                    • TaxT Offline
                      Tax
                      last edited by

                      Mariner chain done!
                      Recommendation: avoid sharp turns and check last/first chain link attaching.

                      Tell me if you guys find anything wrong.

                      Coming soon:

                      • Roller Chain Along (improvement)
                      • Selection counter (simple one)
                      • Follow & Rotate (Theres an old one but it doesnt work on newer SU versions)

                      "Between cause and consequence, lots of connivance."
                      "Never felt being on same level as others; just bc Ive never been."

                      1 Reply Last reply Reply Quote 0
                      • TaxT Offline
                        Tax
                        last edited by

                        "Roller chain along" done!
                        Also added "Selection report" and "SU links".
                        Enjoy.

                        obs: If you use it, feel free to share some images here.

                        "Follow and Rotate" may be comming next.

                        "Between cause and consequence, lots of connivance."
                        "Never felt being on same level as others; just bc Ive never been."

                        1 Reply Last reply Reply Quote 0
                        • TaxT Offline
                          Tax
                          last edited by

                          Base Modus UI implemented.

                          "Between cause and consequence, lots of connivance."
                          "Never felt being on same level as others; just bc Ive never been."

                          1 Reply Last reply Reply Quote 0
                          • TutorialsUpT Offline
                            TutorialsUp
                            last edited by

                            Hi, Thank you so much for this great extension.
                            I just stat creating a tutorial on this extension for my yt channel.
                            I have a few questions

                            • in Follow Rotate Scale what is the difference between Truncate and Always Z
                              and
                            • in Make Roller Chain it's "Roller Tickness" & "Plate Tickness" please review the names I think it should be "Thickness"?

                            maybe I ask some more questions hope you will answer me.

                            Thanks again.

                            1 Reply Last reply Reply Quote 0
                            • Dave RD Offline
                              Dave R
                              last edited by

                              This is a very interesting set of tools. I could have used the roller chaiin tool some years ago for some projects.

                              I wonder if I could make a couple of requests.

                              1. It would be nice if there were no exposed back faces. In these examples the green color is my default back face color.
                                Screenshot - 12_16_2021 , 7_38_39 AM.png

                              Screenshot - 12_16_2021 , 7_39_38 AM.png

                              Screenshot - 12_16_2021 , 7_41_50 AM.png

                              Compared to the time it would take to model these things from scratch, correcting face orientations manually is fairly trivial but it could be nice to not have to worry about that.

                              1. Would it be possible to do something about the definition scale? As it is now, at least with objects like the adjustable sprint and bicycle wheel, the objects are scaled but the definition isn't. That means that you can get clipping and the object will disappear if you open it for editing. Perhaps creating all of the objects as components and scaling their definitions after creation would be a good option. At least in my work flow I would prefer to use components throughout because that makes later edits to things easier.

                              Thanks again for the tools.

                              Etaoin Shrdlu

                              %

                              (THERE'S NO PLACE LIKE)

                              G28 X0.0 Y0.0 Z0.0

                              M30

                              %

                              1 Reply Last reply Reply Quote 0
                              • C Offline
                                chapalee
                                last edited by

                                Hi how are you.
                                Thanks for your plugin, it's very good.
                                I wanted to ask you if you have any tutorial to create a cable.
                                When trying to do so, many straight sections are visible.
                                In what you can help me, I appreciate it.
                                Thank you.


                                Want.jpg


                                Result.jpg

                                1 Reply Last reply Reply Quote 0
                                • Dave RD Offline
                                  Dave R
                                  last edited by

                                  @chapalee said:

                                  When trying to do so, many straight sections are visible.

                                  You are using a Sketchy line style which makes the short segments visible. Either don't use a sketchy line style or weld all of the segments together and use a sketchy style that has long strokes or edit the style and turn off the edges altogether.

                                  Etaoin Shrdlu

                                  %

                                  (THERE'S NO PLACE LIKE)

                                  G28 X0.0 Y0.0 Z0.0

                                  M30

                                  %

                                  1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    chapalee
                                    last edited by

                                    @dave r said:

                                    @chapalee said:

                                    When trying to do so, many straight sections are visible.

                                    You are using a Sketchy line style which makes the short segments visible. Either don't use a sketchy line style or weld all of the segments together and use a sketchy style that has long strokes or edit the style and turn off the edges altogether.

                                    Hello, thank you for your prompt help.
                                    I am working with the BZ_Tools.
                                    I don't know if I'm doing something wrong.
                                    But it shouldn't be, because I also have to do it with straight lines and it also looks segmented.
                                    The problem is that those segments are noticeable when rendering.
                                    As far as you can help me, I appreciate it.
                                    I am attaching the file where I am doing the tests.


                                    Cable.skp

                                    1 Reply Last reply Reply Quote 0
                                    • Dave RD Offline
                                      Dave R
                                      last edited by

                                      You're using way too many segments for your profiles considering that they are only about 2 mm in diameter. And as I inidicated, everything is exploded after the extrusion. What looked like a sketchy line style is in reality just the excess edges being displayed. You also have a lot of exposed back faces which will likely lead to problems when you render.

                                      Use a reasonable number of segments for the circular profile. 12 or 16 will probably be more than enough for the tiny diameter of the strands. And after getting the extrusions done correctly, weld the geometry. Eneroth Auto Weld from the Extension Warehouse will make that an easy job.

                                      BTW, your profile says you are using SketchUp 6. Please update that to the correct version.

                                      Etaoin Shrdlu

                                      %

                                      (THERE'S NO PLACE LIKE)

                                      G28 X0.0 Y0.0 Z0.0

                                      M30

                                      %

                                      1 Reply Last reply Reply Quote 0
                                      • TaxT Offline
                                        Tax
                                        last edited by

                                        Thx all you you guys, its great to know its usefull.

                                        @tutorialsup said:

                                        what is the difference between Truncate and Always Z
                                        and

                                        • in Make Roller Chain it's "Roller Tickness" & "Plate Tickness" please review the names I think it should be "Thickness"?
                                        1. when making a face on a point in 3d space, you will need something more, with is the up reference for me, truncate will take the closer axis and always up wel.. always z. It can differ the method depending on what your trying to.

                                        2. That should be tHickness for sure, sorry and thanks. english is my my secondary lang,a

                                        "Between cause and consequence, lots of connivance."
                                        "Never felt being on same level as others; just bc Ive never been."

                                        1 Reply Last reply Reply Quote 0
                                        • TaxT Offline
                                          Tax
                                          last edited by

                                          @dave r said:

                                          1. It would be nice if there were no exposed back faces.

                                          2. Would it be possible to do something about the definition scale?

                                          Thanks YOU

                                          1. Sadlly I dont think I`ll be able to make sure about faces normal.. Most of those cases I dont have any reference (variable) to them so I can invert ;(

                                          2. Those details are built on like 1000x scale... Idk for now about a setting the final scale parameter.. but will be looking for it.

                                          for now, only bad news for you, sorry :l

                                          "Between cause and consequence, lots of connivance."
                                          "Never felt being on same level as others; just bc Ive never been."

                                          1 Reply Last reply Reply Quote 0
                                          • Dave RD Offline
                                            Dave R
                                            last edited by

                                            I don't know enough about the code but I would expect there must be a way to ensure proper face orientation. There are other scripts that generate 3D geometry which seem to do it successfully.

                                            As for the definition scale, perhaps you can call the "Scale defnition" command after creating the components?

                                            I suppose TIG or Fredo6 would be knowledgeable about those things.

                                            Etaoin Shrdlu

                                            %

                                            (THERE'S NO PLACE LIKE)

                                            G28 X0.0 Y0.0 Z0.0

                                            M30

                                            %

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 2 / 3
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement