How to make this (loft section along a helix)
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Since there's always more than one way, you could use the Helix tool from Curve Maker, Adebeo Pushline, and Joint Push/Pull.
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Thanks for your help guys I used Daves method, it was both easy and did the job One hint to others though, make sure you explode the helix before using adebo_pushline.
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Here's another.
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Thanks Box, I will try that as I see some issues including Mapping and faceting due to the amount of segments I used. Couls somebody please exlain how to control the amount of line segments in curvmaker?
Also is there a plugin so I can fix the mapping?Cheers
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Have a look at Fredo's Thrupaint.
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Thanks Box, I will do that. I ran the model through a Ray trace engine as opposed to the prior real time renderer. I was pleasently suprised at the outcome. With a bit of tweeking it will look cool if I have some luck with True paint. I bow to plugin developers
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@box said:
Have a look at Fredo's Thrupaint.
I just did a search in Sketchucation for "Thrupaint" ..............nothing, any ideas as to why?
Cheers
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It's part of Fredo Tools.
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@l i am said:
I just did a search in Sketchucation for "Thrupaint" ..............nothing, any ideas as to why?
Cheers[/quote]
It is actually found in a suite of Fredo's plugins called, 'FredoTools'. https://sketchucation.com/plugin/907-fredotools
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@gd3design said:
@l i am said:
I just did a search in Sketchucation for "Thrupaint" ..............nothing, any ideas as to why?
Cheers
It is actually found in a suite of Fredo's plugins called, 'FredoTools'. https://sketchucation.com/plugin/907-fredotools[/quote]
Thanks GD3 and box. Can you or anyone please suggest another plugin other than Fredo? I am sure its good but I downloaded 4 plugins today without any brainwork or problems. I would just like a plugin that is simple and easy to instal.
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I honestly can't recommend any other plugin besides ThruPaint for this job, it is indispensable....I use it daily. Although, I remember ThomThom had a UV plugin that could get you there, but it wasn't as intuitive and always seemed a bit difficult to use for me. Also, Whaat has a UV plugin that can apply some different projection UV mapping that could possibly work here. I still prefer ThruPaint, it gives you much more power and control over your final product. But no matter how tired you are, you are still going to have to install a plugin and learn it to get this task finished.....so might as well use the best one. (ThruPaint)
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Thanks GD3, after contacting support @ Raylectron (Render engine) I was told to right click on the texture box and click on "recreate UV map" worked perfectly
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I was just experimenting and kind of liked the render.
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