[Plugin][$] TopoShaper - v2.7a - 01 Apr 24
-
Onto another project with the great TopoShaper! You know what I think would be nice (when you work on this again)--if Toposhaper made separate components of the contours and terrain models, and put them on new separate layers. These are things I do every time to be able to work with it thereafter. That's what I think anyway.
Thank you for the great plugins!
-
@pbacot said:
Onto another project with the great TopoShaper! You know what I think would be nice (when you work on this again)--if Toposhaper made separate components of the contours and terrain models, and put them on new separate layers. These are things I do every time to be able to work with it thereafter. That's what I think anyway.
Thank you for the great plugins!
Contours and terrain are already created in separate groups.
I can however put them of specific layers if it helps.
-
As they are both made as Groups you can easily select each of those in turn - in the Model or using the Outliner, and then use Entity Info to assign another preferred Layer [Tag] to them...
-
Thanks for the suggestion.It should be easy but I spent some time figuring out how to get the parts organized this time.
-
Hi, I was successful in generating a terrain with skirt from my 2D contour map, however, I'm trying to export to Sweet Home 3D in DAE, 3DS, or OBJ formats but the only format that is working at all is the DAE format. Even so, the terrain is coming in as 3D contour lines only and no surfaces or skirt. I'd like to place the home I designed on the terrain, but can't seem to figure out how to bring the 3D model into Sweet Home in a useful way. Am I missing something in Toposhaper, Sketchup, or is the DAE file format a limiting factor?
Any thoughts would be appreciated....MTHPumps -
Hi this is still a very valuable plugin and one of the most powerful ways of transforming CAD typographical information into 3d. It would be even more powerful if we could get it to output meshes that were compliant with the new Quad workflow that subdivision surfaces utilizes. I imagine you're familiar with the requirements. would it be a big job to update?
-
@mthpumps said:
Hi, I was successful in generating a terrain with skirt from my 2D contour map, however, I'm trying to export to Sweet Home 3D in DAE, 3DS, or OBJ formats but the only format that is working at all is the DAE format. Even so, the terrain is coming in as 3D contour lines only and no surfaces or skirt. I'd like to place the home I designed on the terrain, but can't seem to figure out how to bring the 3D model into Sweet Home in a useful way. Am I missing something in Toposhaper, Sketchup, or is the DAE file format a limiting factor?
Any thoughts would be appreciated....MTHPumpsThe problem might be in Sweet Home. The terrain generated by TopoShaper is just a regular group with a set of regular faces.
-
@teknoel said:
Hi this is still a very valuable plugin and one of the most powerful ways of transforming CAD typographical information into 3d. It would be even more powerful if we could get it to output meshes that were compliant with the new Quad workflow that subdivision surfaces utilizes. I imagine you're familiar with the requirements. would it be a big job to update?
Are you referring to the properties of the diagonal of quads?
-
I wonder if there can be a solution to the effect of "stair-stepping"? In this image you see a couple of conditions. One is the long steps in line with the contours, for no apparent reason--the contours are fairly even. One low slope area becomes a little plateau followed by a "step" to the next contour.
There's a dirt road traversing the slope. While i don't expect much definition in this case, the steps or pockets along the road are misleading.
Is some interpolation required? The contours are at 2' intervals. Or is the resolution of the grid too high? I chose a grid that turns out to be about 2.5' (more fine that I generally use).
-
I think it's always better to model the terrain without artefacts like roads or building foundations, when it is possible. Then you can carve the roads and building on a clean terrain.
Do you have the isocontours lines. You should probably edit them and suppress the points that are corresponding to the road. TopoShaper is not too sensitive when contour are missing, and often gives a better smoothing when there are not too many contours or they are not too close.
-
OK. thanks. I could probably take out the road. So closer intervals is not the answer.
-
Hello,
I need help!
I'm puzzled and I can't get on top of this issue
this great plugin from the time I've installed the new 2020 SU it's not working as it was effectively before...
I attach some files maybe someone understands what's going onthanks, everybody will be going to help
Alberto
-
@menes said:
I attach some files maybe someone understands what's going on
I would suggest you do not select the quadrangular base contour, just the isocontours.
Best would be that you attach the model.
Fredo
-
Hello,
thank you very much for your reply...
"I would suggest you do not select the quadrangular base contour, just the isocontours.
Best would be that you attach the model.
Fredo"
I didn't included the base contour...but the problem remains
I add here the file , thank youBest
Alberto
-
@menes said:
I didn't included the base contour...but the problem remains
Actually, it's a matter of scale. Your model is far too small (height is 30 cm).
So scale it by a factor of 1000 and it will give give normal results.
-
LOL ....
you're right...sometimes we getting lost with the most stupid thing...
thank you very much...sorry.Best regards
Alberto -
I've just imported from Autocad from a Topographer...and I didn't scale it at all
Thank you again
-
ah ...by the way
You are great Fredo ...admiration!
-
I keep getting an error while using the extension with Sketchup 2021. Ill post the text below:
Date: 03-Mar-21 10:06:57
An error occurred in CLEANSING
The operation is fully abortedcannot hide layer that is a part of the active path
body_lib6tool.rbe: 2538 -- visible=
body_lib6tool.rbe: 2538 -- block in switch_to_temp_layer
body_lib6tool.rbe: 2537 -- each
body_lib6tool.rbe: 2537 -- switch_to_temp_layer
toposhapertool.rbe: 1391 -- change_view
toposhapertool.rbe: 1358 -- set_preview_working
toposhapertool.rbe: 544 -- cleansing_processing
toposhapertool.rbe: 523 -- after_selection
toposhapertool.rbe: 493 -- notify_edge_picked
body_lib6edgepicker.rbe: 539 -- call
body_lib6edgepicker.rbe: 539 -- notify_action
body_lib6edgepicker.rbe: 595 -- terminate_current_selection
toposhapertool.rbe: 658 -- execute_validate
toposhapertool.rbe: 387 -- handle_initial_selection
toposhapertool.rbe: 319 -- activate
toposhapertool.rbe: 133 -- select_tool
toposhapertool.rbe: 133 -- action__mapping
lib6plugin.rbe: 129 -- call
lib6plugin.rbe: 129 -- launch_action
lib6plugin.rbe: 227 -- launch_action
bootstrap_toposhaper.rbe: 83 -- launch_action
bootstrap_toposhaper.rbe: 136 -- block in startup
lib6plugin.rbe: 1347 -- command_invoke
lib6plugin.rbe: 1328 -- block (2 levels) in build_config_commands
lib6traductor.rbe: 1377 -- block in add_commandShould I just reinstall Sketchup 2020? I can't live without this extension!
-
@sgb1456 said:
Should I just reinstall Sketchup 2020? I can't live without this extension!
You do NOT need to reinstall Sketchup. Maybe relaunch it and try again.
Otherwise, if you could post or PM me the model, this would help.
Fredo
Advertisement