[Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)
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I donloaded it yesterday for my Pro version 2018, and I'm happy... thank you very much
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dariopiana, I installed it today (the modified version from Oxer) and is does work. I did notice that a had to hit "Shift + Q" a few time until i saw "Camera Key 1 added" come up on the status bar. I have up a few time until I noticed that. When you move the camera you have to select "Camera Key maker" again and then hit "Shift + Q" to add key 2 ... so on and so forth. Once you are done hit the "Return" key on the keyboard (not the "Enter" key).
There must be some type of glitch in SketchUp Pro 2018, but it did work.
Hope this helps.
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Hello - I've been testing out your plugin and have a quick question. Is it possible to save the path's information? For instance: I'll make the path, click out of Camera Key Maker to work in the model, then go back to my start scene, re-open Camera Key Maker, but find the path is no longer there. Am I missing information? This plugin is extremely helpful and would be perfect for use with my job, but I need to be able to seamlessly work between the path and the model. Thank you kindly.
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@richyrich33 said:
Just installed this plugin through sketchucation tools, works fine though when I press enter nothing happens, must be missing something here....?
same here in su 2018, any solution for this?
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hi all, i downloaded this extension but for some reason it does not do anything when i click on the header under the camera tab. i am running sketchup pro. any help is appreciated, thanks
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John, the last update for this extension was in 2011. The Ruby code has changed at least once if not two or three times since then. This required extensions to be updated in order to work in newer versions of SketchUp. It would appear the author is no longer supporting this extension. It's been more than two years since his last activity here. You'd probably do well to look around for alternatives that have been kept up to date.
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hi Dave, thanks for the reply. been looking around but i can't seem to find anything to do that kind of job. maybe you can advise?
thanks again, john
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Hi. This seems to be an amazing plugin! I know I’m a little late to the game here but I just downloaded CameraKeyMaker and unfortunately the required bezier.rb link is not working and without it I keep getting an error message. Can anyone please help? Thanks so much!!
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After more than 9 years it's not unsurprising that the link is broken...
Here's an old copy - I can't promise it'll work...
Everything has moved on a lot...
There are now many better tools available...
Perhaps you will need to 'tweak' the code...
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I can't open the bezier.rb file.
the link doesn't work, is there a solution ? -
@heloisec2 said:
I can't open the bezier.rb file.
the link doesn't work, is there a solution ?From your profile info you should be able to get one of the newer 'bezier' extensions to load into SketchUp - avoid this faff...
FYI you don't 'open' an RB file - also you don't 'open' an RBZ file either - you 'install' it...
There are two ways of 'installing' a simple RB file...
ZIP the irb file.
Change the resultant file's .zip filetype-suffix to .rbz
Use SketchUp's Window > Extension-Manager dialog to install the .rbz file [red-button 'Install Extension']
It should install automatically but if not restart SketchUp to complete it.
Note that your Extension-Manager's 'Loading Policy' must be set to 'Unrestricted' - because older scripts like this are not 'signed'.Run this code in the Window > Ruby-Console [copy+paste+enter]
UI.openURL("file:///#{Sketchup.find_support_file('Plugins')}")
Your user's Plugins folder will open.
Drag-and-drop the RB file into that folder.
Restart SketchUp to load the RB.
Note that your Extension-Manager's 'Loading Policy' must be set to 'Unrestricted' - because older scripts like this are not 'signed'. -
Does this work on SketchUp 2020 Pro, also i am unable to download the bezier.rb file the link is not reachable
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This extension hasn't received any updates in a long time so it's entirely possible it won't work but you can try it.
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excellent tool, but the download link for the .rb file is not working. Would it be possible to repair it? or could someone share the download of the file please? TuT)
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As a heads up/confirmation, I'm testing it in SU21 and it's working.
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Is it possible to copy the CKM info tweaked in a test file to a second file to generate scenes?
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Something odd for me in SU21, I set the camera positions and all played back perfectly until creating scenes.
Upon launching "Enter"... the CKM resets or newly sets the camera closer to the object than original distance set up (a scene created specifically for the distance).
What's going on here or what am I missing?
Thanks
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@tig said:
There are now many better tools available...
Hi Tig,
What tools are you referring to that produce what CKM could do with camera on bezier curve, adjustable/editable...?
I'm getting stuck in that the key frames get exported for animation with Thea Render but, not the smooth motion that CKM produces in SU.
Are you referring to DL camera spiral? or something else?
Thanks.
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That was an olde bezier.rb file I actually attached to a post.
There are lots of newer bezier extensions available too... -
OK, that makes more sense. I misunderstood that there were more uptodate plugins that replaced CKM. Thanks for the clarification.
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