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    [Plugin][$] Vertex Tools

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    • thomthomT Offline
      thomthom
      last edited by

      I see now. I got plans for that as well - to add an option to apply soft selection by connected edge distance.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • S Offline
        SpookyChick1013
        last edited by

        Thom, I love the plugin, but there is a problem I keep running into, and I'm not sure if it's just a missing feature, or if it's a PEBKAC error. Is it possible to scale things unidirectionally?

        For example, select group of vertices, and then scale with gizmo tool only in the positive direction on the chosen axis, instead of what it currently does, which is scale in both positive and negative on the chosen axis?

        If there is a way to do this, it would make me very happy, πŸ˜„ as currently, this is not as useful to me as it could be for shaping terrain, which is my main use for VT.

        In order to avoid this being a Pebkac error, I havealready looked over the manual, and read back through the thread. So far, I haven't found a way to do this. Basically, I just want hte scale function to work the same way SU's native scale tool does, or Fredo's scale tool. As it is right now, it acts like Fredo's scale tool after you press CTRL, with no way to turn that off.

        Arigato!

        https://kuromatsudriveyards.com

        Fo-su to tomo ni aran koto o...

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        • thomthomT Offline
          thomthom
          last edited by

          You can scale in the choose axis by holding down Shift. But it doesn't stop at 0. (But v2 will stop at 0 so it's easier to scale to zero.)

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • S Offline
            SpookyChick1013
            last edited by

            Hmm. I guess I didn't do a very good job of explaining the problem. πŸ˜• The Scale tool in VT seems to scale both up and down on whatever axis, from the centerpoint of the tool, or the selected geometry. It's not a matter of trying to scale to 0. πŸ˜„ Maybe if I put it this way; If I have a mesa in a piece of flat ground, and I select only the pillar portion of the mesa, and try to scale it upward in height by a factor of three, I should only have vertices moving upward. Instead, I get some vertices moving upward, and some moving downward, leaving the pillar of the mesa, now sitting in a narrow crater. 😲 How do I alter settings so it only scales upward from the lowest point of the selected geometry? I keep thinking I remember it working this way once upon a time... πŸ˜•

            I'll try to post some illustrations of the problem soon.

            THanks

            Ok. Pics. 😎 THis is what I'm trying to do is scale the selected portion to be 3 times the current height.
            Problem Illus 1.JPG

            Problem Illus 2.JPG
            And this is what I get. 😲 Note the geometry around the pillar is scaled downward. I need to know how to turn that off, if it's possible. I hope the pictures help. πŸ˜„

            https://kuromatsudriveyards.com

            Fo-su to tomo ni aran koto o...

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            • thomthomT Offline
              thomthom
              last edited by

              I see.
              I don't recall if Gizmo scale uses the Gizmo origin as scaling origin. If so then setting a custom position for the gizmo might help. (from the context menu on the Gizmo).

              But that's probably somewhat awkward workflow. The Vertex Tools Scale tool might be the better choice with the current version.

              I logged an issue to look into better scaling control for future versions.

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • S Offline
                SpookyChick1013
                last edited by

                I thought that was the VT scale tool...? I'm confused now...Maybe there's something I'm missing? If there is something I'm missing, I do apolgise for being an ID10T error. Apparently that's a sin to some people around here, (not talking about you by the way,Thom) as I've found in the past.

                I do appreciate you logging this though. A solution that would make it work more like Fredo's scale tool would be awesome.

                https://kuromatsudriveyards.com

                Fo-su to tomo ni aran koto o...

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                • thomthomT Offline
                  thomthom
                  last edited by

                  There are two ways of scaling in Vertex Tools, via the Gizmo;
                  ExtrudeEdges.png

                  and via the Vertex Tools scale tool:
                  2019-04-12_10h07_38.png

                  Which one of these were you referring to?

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • S Offline
                    SpookyChick1013
                    last edited by

                    The Gizmo, because that was the only thing I had ever seen in VT. I found out why I thought that was the only method of scaling. I apparently had settings tweaked so the Gizmo would show up anytime I clicked on scale. Even so, neither the Gizmo, nor the scale tool does what I need at the moment. The scale tool keeps tapering things for some reason...

                    I guess I'll just have to find some other way to do things. A shame really, because in many other ways VT is great for Terrain forming.

                    Thanks!

                    https://kuromatsudriveyards.com

                    Fo-su to tomo ni aran koto o...

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                    • BoxB Offline
                      Box
                      last edited by

                      Have you considered using soft select and just pulling up.


                      Soft.gif

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                      • A Offline
                        AndreaFryett
                        last edited by

                        FYI. I can't purchase.

                        I tried both through sketch-up extensions warehouse and now through this website.
                        The error I get on this site is "nothing to see here" when I try to follow the purchase link
                        in sketch-up extensions I can not submit a payment, and If I go back and try again, it keeps adding quantity but I can't undo that.

                        Thanks
                        Andy

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                        • S Offline
                          SpookyChick1013
                          last edited by

                          @ Box: Hai, I use that methosd in some circumstances, but it doesn' work so well when trying to scale a mountain range, or something of that nature. I appreciate the suggestion though! 😎

                          https://kuromatsudriveyards.com

                          Fo-su to tomo ni aran koto o...

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @andreafryett said:

                            FYI. I can't purchase.

                            I tried both through sketch-up extensions warehouse and now through this website.
                            The error I get on this site is "nothing to see here" when I try to follow the purchase link
                            in sketch-up extensions I can not submit a payment, and If I go back and try again, it keeps adding quantity but I can't undo that.

                            Thanks
                            Andy

                            The only place to purchase Vertex Tools is at its website: https://evilsoftwareempire.com/vertex-tools
                            It cannot be bought from Extension Warehouse.

                            If you are having problems from https://evilsoftwareempire.com/vertex-tools - can you send me a screenshot of what you see?

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • PixeroP Offline
                              Pixero
                              last edited by

                              @Thomthom
                              Why can't SketchUp incorporate the way your vertex tools don't destroy texture UVs when moving vertices?

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @pixero said:

                                @Thomthom
                                Why can't SketchUp incorporate the way your vertex tools don't destroy texture UVs when moving vertices?

                                It's a matter of priorities of infinite amount of improvement requests vs a finite amount of time.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • O Offline
                                  optimaforever
                                  last edited by

                                  Vertex tools is really a must have in my toolset, it's so handy to have when dealing with complex geometry...

                                  Is V2 allowing easier placement of gizmo for scaling/rotating/moving? By default, the scale/rotate uses a gizmo position centered on the selection. But sometimes I'd like to manually move the gizmo to define another center for the scaling/rotating, like on a vertex or the edge of the selection.

                                  A quick and dirty way, like Ctrl + move along the axis would move the gizmo without altering the geometry... or something like that.

                                  And what about a 'smart' offset of a loop/ring? Kind of SU offset tool but that works in 3d space too.
                                  Imagine a curved road (in XY but also in Z too) and you'd need to quickly offset the rim edges to add the shoulder, curbing, drainage, walkway, etc.
                                  In 2d space it's easy as SU offset tool works but if the site is not flat it's another story...

                                  I suppose it's similar to the extrude with scaling demand I saw earlier in the thread...?

                                  If the selection is planar I usually create a face and use FREDO JointPushpull's Follow pushpull which takes into account the connected faces, but it would be handy to be able to do that with a non coplanar edge selection.


                                  smart offset edges

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                                  • T Offline
                                    turbodizayn
                                    last edited by

                                    Hi, I think feature to get softselection within preselected choice of objects will be most important thing of all other vertex tool features. I wrote about it many times ago. https://sketchucation.com/forums/viewtopic.php?f=323&t=70985

                                    @algorad88 said:

                                    @thomthom said:

                                    Yes - in fact, it's already added to the upcoming v2.

                                    Also coming in v2. πŸ˜„

                                    Thanks for the great news πŸ‘ πŸ‘ πŸ‘

                                    @thomthom said:

                                    Can elaborate on this? Screenshots? Example model?

                                    This is how Vertex Tools selects vertices if I type 30 for soft selection:

                                    https://i.ibb.co/p2mLKcC/image.png

                                    But I only want the bottom quads selected. So, firstly I have to group those quads and then modify the vertices:

                                    https://i.ibb.co/wBWq7H4/image.png

                                    But this method has some deficiencies:
                                    first, we will have separated quads by modifying vertices.
                                    second, to join them again, we need to move those vertices which both takes much time and may not be accurate
                                    third, we need to explode the group to join the parts again.
                                    But if there were an option just like grouping which let you choose which vertices to affect the soft selection, then we could eliminate those steps

                                    https://i.ibb.co/h7d1Z9H/image.png

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                                    • O Offline
                                      optimaforever
                                      last edited by

                                      Hi Thom!

                                      One thing that annoys me is the fact that I need to quit Vertextools mode to select quad loops or rings with QFT... Is it not possible to get loop/ring selections while in Vertex tool ?

                                      Just wondering... πŸ˜‰

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                                      • summerson1990S Offline
                                        summerson1990
                                        last edited by

                                        Can’t activate my license. Suppose the problem with site’s server (evilsoftwareempire.com) it doesn’t work. Please fix it

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                                        • T Offline
                                          turbodizayn
                                          last edited by

                                          Hi,
                                          Here is how soft editing realized in Rhino
                                          http://docs.mcneel.com/rhino/6/help/en-us/index.htm#commands/softmove.htm
                                          If tt_vertex tool has this feature ...!!!

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                                          • J Offline
                                            jukkoo
                                            last edited by

                                            @thomthom said:

                                            @algorad88 said:

                                            1st: to extrude with scale similar to the move tool by holding the Ctrl key?

                                            Yes - in fact, it's already added to the upcoming v2.

                                            Is this in the picture what you were talking about?
                                            scale with CTRL?
                                            I just got vertex tools and was hoping this was already an option. IT is actually an extremely useful tool when modeling with quad geometry.

                                            When do you plan to complete v2? πŸ˜„

                                            Don't get me wrong, I am extremely grateful for your efforts. Sketchup without your plugins would be half the program it is.

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