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[Plugin][$] FredoScale - v3.6a - 01 Apr 24

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  • F Offline
    fredo6
    last edited by 24 Feb 2018, 08:39

    @n000bie,

    Tapering (as opposed to Scale) modifies the relative shape of individual faces. So this will impact the UV coordinates very likely. That's why the usual workflow is to prepare the model without textures and only do the painting in the end.

    I am not sure FredoScale can do something, but I am interested in seeing the problem, if you post the model.

    Fredo

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    • N Offline
      n000bie
      last edited by 24 Feb 2018, 09:28

      Hi Fredo, thanks for your prompt reply.

      I'm posting below some screen shots showing my problem, along with my model, fyi ๐Ÿ˜„ .

      I guess a bit more explanation should help : I've managed to get this model as and OBJ file, along with material settings, then easy to re-composing the model with its maps by using 3D-Max, since there is no UVW Map Unwrap/Re mapping tool in Sketchup. But for the model developing/shape editing works, I've always used Sketchup (my 3D Max skill just not enough).

      So then I found out the model is kind of "squeezed" by some perspective-affection, making it not in an ISO-3D form, but actually into a Perspective form (like a cubic box with front face is bigger than back face - following perspective rule of view). Thought it'd be easy to tweak it with Tapering Scale, but .. things just not easy as it seems to be, hah.

      Again, appreciated your help and thank you.


      Tempering Attemp 1.jpg


      Tempering Attemp 2.jpg


      Head test 3.skp

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      • N Offline
        n000bie
        last edited by 24 Feb 2018, 09:34

        Just want to add : properly you will find the model looks just fine, but I have other parts/ models that is worse affected, just posting here the one I'm currently working on. Thanks.

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        • E Offline
          Einstein
          last edited by 18 Mar 2018, 13:36

          Hi!

          I think "Twisting" could be added to the manual. It takes a while to find out that TAB brings slicing settings ๐Ÿ˜‰

          Or there could be a hint in the left-bottom corner of UI "press TAB to set slicing params"

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          • E Offline
            Einstein
            last edited by 18 Mar 2018, 20:41

            Hi!

            I am using Box Tapering. Is it possible to orientate the deformation box to bounding box instead of "best-fitting"?


            how to orientate box.png

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            • F Offline
              fredo6
              last edited by 18 Mar 2018, 21:23

              @einstein said:

              Hi!

              I am using Box Tapering. Is it possible to orientate the deformation box to bounding box instead of "best-fitting"?

              Just find an edge or a face in the model which has the proper direction and click on it to orientate the box.

              You can also type Arrow Up, which default to the XYZ bounding box along axis.

              Fredo

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              • E Offline
                Einstein
                last edited by 4 Apr 2018, 16:59

                Hi!

                I have an idea for next upgrade.

                As you can see in the picture, if I apply Box Tapering on a bunch of loose edges (not grouped), the content is copied and only then transformed. What if we could use it as a "sculpting" tool? I mean such behaviour that geometry is not copied, just transformed with its connected edges staying connected, so it would be "content aware". In the illustrated case changes would apply to the mesh.


                FredoScale upgrade request.png


                FredoScale.skp

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                • L Offline
                  Lopismagic
                  last edited by 11 May 2018, 15:09

                  You are just a f***ing genius.

                  Merci, merci, merci.

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                  • E Offline
                    Einstein
                    last edited by 2 Jun 2018, 11:47

                    Hi!
                    I have problem matching deformation box to my group's bounding box. Normally it goes by clicking an edge of a target group but my group is rotated and mesh is more complicated (not just cuboid) so clicking one edge doesn't do proper matching. Is there an option like "match deformation box to gruop's bounding box"? so that deformation box would be matched just as with normal scale tool.


                    fredoscale problem matching deformBox to boundingBox.png

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                    • H Offline
                      Hafer
                      last edited by 8 Oct 2018, 10:38

                      Hi Fredo, muchos gracias for this awesome plugin!

                      Recently I stumbled upon a problem. Aiming at stretching models of woodworking furniture (say, a bookcase) to individual sizes (width, depth, height) the standard method of SketchUp (Scale) scales everything evenly, that is, the thickness of the material, the hardware, the proportions of moldings etc.) which renders it useless. Stretching with FredoScale does exactly, what I looked for. However, after applying that function kind of disintegrates the model, respectivly make multiple used components unique. That is, before using that function, changing one instance of the component A changes every instances of A - intended behavior. After using that function, changing one instance of the component A does not change the other instances. Whoops!

                      Ist there
                      (a) something I'm doing plain wrong?
                      (b) some limitation with your plugin?
                      (c) another way to stretch models along an imaginary section through the model?

                      Thanks in advance!

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                      • Dave RD Offline
                        Dave R
                        last edited by 9 Oct 2018, 10:56

                        @hafer said:

                        After using that function, changing one instance of the component A does not change the other instances. Whoops!

                        Ist there
                        (a) something I'm doing plain wrong?

                        Yes. It sounds like you aren't opening the component for editing before running Box Stretching. If you were going to modify the components with other tools, you would need to open one instance for editing first. You need to do the same with Fredoscale as well.

                        @hafer said:

                        (b) some limitation with your plugin?

                        Not anymore limitation than any other tool has for modifying components.

                        @hafer said:

                        (c) another way to stretch models along an imaginary section through the model?

                        It can be done with native Move tool. Select the geometry that needs to move with the dimension change and use the Move tool to move that by the required distance.

                        Etaoin Shrdlu

                        %

                        (THERE'S NO PLACE LIKE)

                        G28 X0.0 Y0.0 Z0.0

                        M30

                        %

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                        • F Offline
                          fredo6
                          last edited by 18 Dec 2018, 20:38

                          NEW RELEASE: FredoScale v3.1a - 18 Dec 18

                          Requirement: LibFredo6 8.7a

                          FredoScale 3.1a provides a Quick Launcher for all FredoScale tools. The divider is also enabled by default for the Stretch tool.


                          Home Page of FredoScale for information and Download.

                          Main post of this FredoScale thread.

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                          • R Offline
                            rv1974
                            last edited by 14 Feb 2019, 08:06

                            Fredo,
                            Maybe I as usual miss something but I thought it'd be a great improvement if there was an option to pull the grip and then input a number with +- with units abbreviation. Say +50cm.
                            And the tool would incrementally add 50cm in ordered direction. It'd be super awesome if it could add (those 50cm) to multiple objects simultaneously.
                            P.S. I attach something with some overhelming features, maybe it could be interesting for you

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                            • F Offline
                              fredo6
                              last edited by 14 Feb 2019, 11:35

                              @rv1974 said:

                              Fredo,
                              Maybe I as usual miss something but I thought it'd be a great improvement if there was an option to pull the grip and then input a number with +- with units abbreviation. Say +50cm.
                              And the tool would incrementally add 50cm in ordered direction.

                              It's difficult to do it in the VCB because FredOscale would not know if you talk about the scale factor or the dimension, and in absolute or relative term.

                              What you can do currently is

                              • hover a handle
                              • Press TAB
                              • you get a dialog box where you the dimension(s), one, two or three fields depending on the active handle.

                              Since formulas are supported in the dimension fields you can modify the field and type "+50" or "+50cm".

                              Fredo

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                              • R Offline
                                rv1974
                                last edited by 19 Feb 2019, 08:43

                                FredoScale fails to pick up the right reference data when objects are deep in the context. When I, for experiment sake, pull the objects out of contect, the tool works smoothly. Was this problem discussed earlier?


                                the objects are out of context- referencing is OK.


                                the objects are deep in context. referencing fails.


                                Standard scale- referencing is perfect

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                                • F Offline
                                  fredo6
                                  last edited by 19 Feb 2019, 10:00

                                  Yes. This is a bug which is on my list. This happens when you try to get the inference from an object which is another instance from the component you scale. My code for avoiding self-referencing need to be adjusted.

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                                  • M Offline
                                    milenoliegsalz
                                    last edited by 24 Feb 2019, 15:19

                                    @rv1974 & @fredo6
                                    I noticed that when you use "box stretching to target" (that is, when you double click the control boxes), Inferencing usually works fine... even with objects outside the group (nevertheless it would be nice if it would work without using "box stretching to target").

                                    @fredo6
                                    When I scale any components (with box stretching), Fredoscale makes it a unique component. This is reasonable when I just scale one component, but if I scale two or more of the same component and at the same time, it would be nice if they still stay as the same, and don't become unique.

                                    Thanks for your hard work.

                                    Greetings,
                                    Mileno.

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                                    • R Offline
                                      rv1974
                                      last edited by 25 Feb 2019, 12:34

                                      @Mileno no help from double clicking on my end

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                                      • R Offline
                                        rv1974
                                        last edited by 26 Feb 2019, 13:27

                                        @rv1974 said:

                                        @Mileno no help from double clicking on my end

                                        Penny has dropped:
                                        click black grip->then click 1st referece point->finally click 'where-to' point.
                                        This way it works perfectly.
                                        Thank you Fredo

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                                        • N Offline
                                          nesh70
                                          last edited by 29 Mar 2019, 23:19

                                          Hi!

                                          I'm trying to bend a piano keyboard into a closed circle.

                                          Is it possible to do using the Radial Bend tool?

                                          I'm not figuring out what the target point is.

                                          Thanks!

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