SubD examples and models
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@frederik said:
3dMax have the Turbo Smooth option...
If users import such model into i.e. SU, they look really edgy...Yeah, might be able to fix some models, but I can imagine there might be problems with triangulation and SUbD.
But throw in a few blades and some hex screws...
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That's extraordinary, Box!!
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Thanks Andrew but it's not that extraordinary really, just the magic of render software with a very simple model.
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smarty pants....
that fan looks a little more work though..?
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Umm, not really.
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It would be nice to see what others are making with SUbD.
Another doodle, inspired by someone asking how to make a pineapple post cap. They only wanted a simple solid shape, but I went over the top as usual.
It's a very simple proxy component, radial array, copy and flip.
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"...but I went over the top as usual..." and as usual you manage to turn the "simplest" thing into a so wonderful complex shape - I love it!
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Work in progress. A knife, maybe a short sword. QFT + VT + SUbD.
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Another bit of SUbD fun for no other reason than it makes me smile.
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All models start with box...
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box.... very cool. Simple, creative and fun! Bravo.
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This time I've tried to create a GIF like the ones made by Box.
A couple of before/after SUbD pics.
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Excellent! So that's it for me, no more sketchup.
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Ok, I might do one or two more.
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Prima thing Alejandro
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thanks for the nice compliment
I have a question about your cool geometry here: I still live in the idea that everything must consist of quads, what gets edited with SubD. You are showing a lot of pyramids on your geometry which seem like triangles to me. - is this no longer a problem for SubD? -
@hornoxx said:
You are showing a lot of pyramids on your geometry which seem like triangles to me. - is this no longer a problem for SubD?
Nope! SUbD first subdivision divides the triangles into three quads. So the «problem» is solved.
This pic is from the SUbD website:
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