How to perfectly map this chair?
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I have downloaded a real nice vintage chair but wonder how I could map it with this material that looks like bronze with all the dark spots in the recessed areas.
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UV unwrap (there are some plugins for it, but I'd suggest just taking it to blender to do it), take the UV mapped model into xnormal (another free tool) to generate an ambient occlusion map, then take a bronze texture into an image editing program (GIMP is a good one - also free), put the ambient occlusion map on a multiply layer above the bronze texture and adjust the opacity to your liking. Finally, reimport the UV mapped chair into sketchup, create a material with the new ambient occlusion/bronze texture, and apply it to the group.
Basically it's quite a lot of work. Anybody got a less convoluted idea?
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@oceanembers said:
Basically it's quite a lot of work. Anybody got a less convoluted idea?
Thanks there oceanembers.. yep that's exactly what Im looking for- to UV map and add AO map...My dream is one day be able to do all this within sketchup. Yes indeed it's a lot of work...coz I got a whole lot of vintage furniture to do..
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@cuttingedge said:
...My dream is one day be able to do all this within sketchup. Yes indeed it's a lot of work...coz I got a whole lot of vintage furniture to do..
Did you have a look at WrapR?
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UV Mapping for SketchUp
WrapR for SketchUp is a UV mapping extension for SketchUp models
(wrap-r.com)
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@fredo6 said:
@cuttingedge said:
...My dream is one day be able to do all this within sketchup. Yes indeed it's a lot of work...coz I got a whole lot of vintage furniture to do..
Did you have a look at WrapR?
I haven't looked at UV mapping within sketchup in a long time, it always used to be a bit unwieldy. Would you recommend using this over exporting and doing it in another program?
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@cuttingedge said:
Thanks there oceanembers.. yep that's exactly what Im looking for- to UV map and add AO map...My dream is one day be able to do all this within sketchup. Yes indeed it's a lot of work...coz I got a whole lot of vintage furniture to do..
When you get the UVs out it is straight forward to get the AO, Curvature and Cavity maps using a myriad of apps.
But the input mesh for unwrapping is key to successful unwraps. Too dense and it becomes a nightmare. Too little and the additional map baking is not getting the desired output.
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I've downloaded Wrap-r trial but wondering where you get the "Wrap-R UV Grid" materials that Rich uses in screenshot of his youtube video bellow?
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Here you go...
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Thanks Rich, I told Wrap-R they should include something similar in Wrap-R so noobs like me wouldn't hassle you for it. I had these materials before but my hard drive crashed a bit back and I've had to reload everything & unfortunately hadn't backed up heaps of files....live & learn eh. Backing up everything now baby. Good way to clean the junk out of your system though...lol.
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@sjs66 said:
I told Wrap-R they should include something similar in Wrap-R...
They should listen to you.
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