Lumion 7 vs Twinmotion
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Lumion has larger library of assets.
Twin Motion is very easy to use.
In terms of output I'd say Lumion is better.
Pricewise they are similar. Lumion standard is cheaper with more assets.
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Lumion, as Rich said, has a bigger and better library of assets, It's a little more involved and has a larger learning curve to Twinmotion. With Lumion you can make changes to the SU model and re-sync with Lumion, I do not remember that being possible when I tried Twinmotion. I do remember Twinmotion never had any options to animate assets, say you wanted a door to open or an object to move, In Lumion that is possible.
Both, however, are not very good for interiors as both have crappy GI and even though in Lumion you could follow some tutorials to kinda improve it with trickery and lights it still is not convincing and lengthens render times dramatically. I base this on the version I have of Lumion 6.5 pro and Twinmotion 3 (old version) A good way to evaluate is to look at the user galleries to see the potential, IMO Lumion is best of the two for exteriors.There was a time LumenRT would have been in the discussion but seems they curled up and died after Bentley bought it out.
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Did you not get latest eon press release? they've new stuff coming.
Plant Factory and Vue got updated. Lumen planned later this year.
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@rich o brien said:
Did you not get latest eon press release? they've new stuff coming.
Plant Factory and Vue got updated. Lumen planned later this year.
Probably in my spam folder, I did see something about an update to Vue 2016, seriously? it's 2017 now!
I once was a huge Vue and LumenRT fanboy, no longer as I feel we were ignored and no improvements for years.
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Hi Everybody,
We are planning to do an animation in Lumion 7. It's an exterior infrastructure animation. It will be our first large project in Lumion. Are there any tips and or tricks you guys can think of? The modeling will be done in SU.
Greetz
Twan
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@pugz1983 said:
Hi Everybody,
We are planning to do an animation in Lumion 7. It's an exterior infrastructure animation. It will be our first large project in Lumion. Are there any tips and or tricks you guys can think of? The modeling will be done in SU.
Greetz
Twan
Have you considered with Fredo and supporting his Animator plugin?
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@ntxdave said:
Have you considered with Fredo and supporting his Animator plugin?
Has Animator / Lumion been integrated?
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i think they have both good assets. there is a feature in twinmotion that they dont have in lumion and same as in twinmotion, what can i say to you mk11 is to figure it out of what exactly you need to this programs. in terms of output they are both the same that is depends on the materials on how you set and on how to play the effects.
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@solo said:
@rich o brien said:
Did you not get latest eon press release? they've new stuff coming.
Plant Factory and Vue got updated. Lumen planned later this year.
Probably in my spam folder, I did see something about an update to Vue 2016, seriously? it's 2017 now!
I once was a huge Vue and LumenRT fanboy, no longer as I feel we were ignored and no improvements for years.
I too was very excited by Vue several years ago and dropped hundreds on the program and assets and learning tools/videos. Only to be disappointed with it all.
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@pugz1983 said:
Hi Everybody,
We are planning to do an animation in Lumion 7. It's an exterior infrastructure animation. It will be our first large project in Lumion. Are there any tips and or tricks you guys can think of? The modeling will be done in SU.
Greetz
Twan
Be aware of your render times for your final export. Just because its Lumion, doesn't mean it will render fast. If you want the highest resolution and quality and turn on a bunch of effects, you can be looking at hours and hours and hours of cook time. The first animation I did, I just piled the effects on and then hit render and it came back with 60 hours... I needed it the next day, so I had to scale back a little bit.
Also be conscious of your workstation specs. Lumion over the last couple of years has become very demanding on your CPU and GPU (multiple GPUs are not supported either.
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One thing I would say is the community forum on Lumion is miles better than Twinmotions. The developer always seems happy to answer queries and listen to feature requests. Whereas Abvent seemed to lose interest in their product really quickly. Maybe a language barrier thing, I'm not sure.
I'm hoping their new version with Unreal Engine will give Lumion a bit of competition, all depends on pricing really. I'm hoping they will aim at pricing it a bit lower than Lumion to try get people to switch. -
It's true that Twinmotion has Unreal Engine, but Lumion's results are getting good.
I will try them both in due time. That's the best way to compare.
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A little off topic, but SimLab Composer also uses the Unreal engine. It is a pretty powerful tool as well (IMO)
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@ntxdave said:
A little off topic, but SimLab Composer also uses the Unreal engine. It is a pretty powerful tool as well (IMO)
Does this software allow you to easily generate movie clips like Lumion? Good smooth camera paths etc?
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@cadmunkey said:
@ntxdave said:
A little off topic, but SimLab Composer also uses the Unreal engine. It is a pretty powerful tool as well (IMO)
Does this software allow you to easily generate movie clips like Lumion? Good smooth camera paths etc?
From what I have seen....yes,
You can also generate interactive 3D PDF, WebGL, and iPad files and with of them can contain animations and simulations. Looks pretty powerful to me. They also have VR capabilities as well.
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