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    [Plugin] Slender - Baking textures in Sketchup with Blender

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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      @qp

      fantastic idea. Can't get it going yet so subscribing so I can flag updates

      Download the free D'oh Book for SketchUp πŸ“–

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      • Q Offline
        qpik
        last edited by

        @jql said:

        qpik, you're using cycles or is this blender internal?

        So far internal, why do you ask?

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        • JQLJ Offline
          JQL
          last edited by

          Out of curiosity. I've seen great things coming from cycles and heard it's improving very fast.

          Who knows where this plugin will lead so, maybe cycles would be a good bet.

          www.casca.pt
          Visit us on facebook!

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          • filibisF Offline
            filibis
            last edited by

            @filibis said:

            I will see tomorrow what causes problem in the office computer

            I tried again in the office today, i noticed this code was missing in slender.bat

            %~dp0\slender.blend
            

            (see attachment) I don't remember deleting it, maybe downloaded the .zip yesterday before you update or something idk 🀣
            So i downloaded .zip again today, it worked fine. πŸ‘


            slender_blend_missing.jpeg

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            • PixeroP Offline
              Pixero
              last edited by

              A couple of question.

              How does the geometry look when imported back into SketchUp?
              Is it grouped the same?
              Are the components intact?
              Is the geometry triangulated or as it was originally in SU?

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              • filibisF Offline
                filibis
                last edited by

                @pixero said:

                How does the geometry look when imported back into SketchUp?
                Is it grouped the same?
                Are the components intact?
                Is the geometry triangulated or as it was originally in SU?

                Seems it imports one component that contains the whole geometry and everything inside exploded. Also triple clicking only select ones that shares the same material. See below for gif demonstrations.

                Triangulation and other export features are optional (see attachment). (But making "preserve_instancing => true" doesn't seem to be working)

                https://gifyu.com/images/slender_demonstration.gif

                https://gifyu.com/images/slender_demonstration_tripleclick.gif


                export_collada.JPG

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                • Q Offline
                  qpik
                  last edited by

                  Unless I'm missing something there's no combination of COLLADA import/export settings in SU and Blender that would keep components. It's just how those exporters/importers work.

                  Triangulation solves issue with holes in faces, which are not supported, as far as I learned, in Blender.

                  The real question is whether keeping component structure is really necessary, I doubt it.

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                  • N Offline
                    n8phu
                    last edited by

                    I am getting the same result as qpik, I put the pause i nthe bat file and this is the error it is giving me:
                    TypeError: Converting py args to operator properties: : keyword "include_material_textures" unrecognized

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                    • N Offline
                      n8phu
                      last edited by

                      I should have also included I am using win 10, blender 2.79c, sketchup 17

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