@jql said:
You can have a baked lighting model inside Unity and Unreal for a great experience, but it would be very nice to have a baked lighting model inside Sketchup and use that in Layout for instance.,
I guess it's worth a shot then.
@jql said:
We have Lightup which is capable of a texture atlas and I believe it also can bake light in the model. However, Cycles is much more realistic.
I've been using LightUp some time ago, but I also found it not realistic enough and the lightmap wasn;t actually baked into the SU model.
@jql said:
There is also a plugin called BlendUp which seamlessly exports from SU to Blender and it does it very well. It doesn't bring back the model to SU though that can probably be done easily enough (I was never able to bring back a textured model myself...)
I read about it but haven't tried. I always had the idea of Blender as this old, unfriendly Linux program and always used Kerkythea export. Cycles GPU was the thing that drew me to Blender now.
I added sun export/render.