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    [Plugin] Slender - Baking textures in Sketchup with Blender

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    • Q Offline
      qpik
      last edited by

      @jql said:

      You can have a baked lighting model inside Unity and Unreal for a great experience, but it would be very nice to have a baked lighting model inside Sketchup and use that in Layout for instance.,

      I guess it's worth a shot then.

      @jql said:

      We have Lightup which is capable of a texture atlas and I believe it also can bake light in the model. However, Cycles is much more realistic.

      I've been using LightUp some time ago, but I also found it not realistic enough and the lightmap wasn;t actually baked into the SU model.

      @jql said:

      There is also a plugin called BlendUp which seamlessly exports from SU to Blender and it does it very well. It doesn't bring back the model to SU though that can probably be done easily enough (I was never able to bring back a textured model myself...)

      I read about it but haven't tried. I always had the idea of Blender as this old, unfriendly Linux program and always used Kerkythea export. Cycles GPU was the thing that drew me to Blender now.

      I added sun export/render.
      Shadows off
      Shadows on

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      • JQLJ Offline
        JQL
        last edited by

        So tell me one thing. Slender exports to blender does it all by itself and imports it back baked?

        That is very cool.

        I wonder if it is compatible with Thea for Blender.

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        • Q Offline
          qpik
          last edited by

          @jql said:

          So tell me one thing. Slender exports to blender does it all by itself and imports it back baked?

          Exactly.

          @jql said:

          I wonder if it is compatible with Thea for Blender.

          If only it can bake textures then I'd say yes. The plugin uses existing importers/exporters, so its main purpose is to automate unwrapping meshes and creating materials.

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          • JQLJ Offline
            JQL
            last edited by

            And how will you make the material assignement?

            Material code names? Like Glass, Metal, Wood and the likes? Or you won't get into material properties?

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            • Q Offline
              qpik
              last edited by

              @jql said:

              And how will you make the material assignement?

              Material code names? Like Glass, Metal, Wood and the likes? Or you won't get into material properties?

              I don't know yet, maybe. Or a class for managing materials in SU and exported to COLLADA. Probably the first solution would be easier to extend with external material libraries.

              Specularity/bump etc. are worth supporting but reflections/refraction can't be really baked, so its no use going too much into detail.

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              • JQLJ Offline
                JQL
                last edited by

                Well, I think it'll be nice if you pull it off. I wish you good luck and I'm following the thread.

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                • G Offline
                  gio
                  last edited by

                  @jql said:

                  Well, I think it'll be nice if you pull it off. I wish you good luck and I'm following the thread.

                  +1

                  Ciao,
                  Gio

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                  • filibisF Offline
                    filibis
                    last edited by

                    Hi qpik, this will definetely be a useful plugin and worth developing i believe.

                    Couple of things to note; i didn't know how to load a plugin via SU Console (assuming you meant Ruby Console?) and i found out i needed to type this with inverted commas: Load 'slender.rb'
                    You may consider to add info considering newbies to plugin world like me πŸ™‚ even at this stage to be able to test.

                    @qpik said:

                    @jql said:

                    So tell me one thing. Slender exports to blender does it all by itself and imports it back baked?

                    Exactly.

                    That just didn't work for me.
                    I opened your file and run the plugin via Ruby console and received the 'true' result but there is no COLLADA (.dae) file in the folder (there are textures exported though). And seems nothing happened.
                    Am i doing something wrong? If you could demonstrate with .gif or video, that would be great.

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                    • Q Offline
                      qpik
                      last edited by

                      Have you unpacked the whole 'slender' folder from the zip file?
                      Do you have blender installed? Maybe the installation path is different than mine (C:\Program Files\Blender Foundation\Blender\blender.exe), check slender.bat in the 'slender' folder.
                      In sketchup open Ruby Console and type

                      load 'C;/../../slender/slender.rb'
                      

                      with the actual path.

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                      • filibisF Offline
                        filibis
                        last edited by

                        @qpik said:

                        Have you unpacked the whole 'slender' folder from the zip file?
                        Do you have blender installed? Maybe the installation path is different than mine (C:\Program Files\Blender Foundation\Blender\blender.exe), check slender.bat in the 'slender' folder.
                        In sketchup open Ruby Console and type

                        load 'C;/../..slender/slender.rb'
                        

                        with the actual path.

                        Yes, unpacked, have Blender (2.78c) on default location.
                        But i found out that .dae and .log files are in my default plugin location (...\AppData\Roaming\SketchUp\SketchUp 2017\SketchUp\Plugins). So appearently my problem was copying 'slender.rb' file to that location in order to make the command (load 'slender.rb') work.

                        Now i tried your new code line with my path and it did some CMD stuff and received 'true' result on Ruby Console. But seems there is no imported result in SU. I tried importing that 'overwritten' .dae file but they seem identical. What should i expect at this point? Is it going to import baked result to side of the original model (as you show in first post)?

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                        • Q Offline
                          qpik
                          last edited by

                          @filibis said:

                          What should i expect at this point? Is it going to import baked result to side of the original model (as you show in first post)?

                          The result should be the same as after importing COLLADA, a model ready to be placed in SU, but with shadows baked.
                          If you add

                          pause
                          

                          at the end of slender.bat you should be able to see any blender errors.

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                          • filibisF Offline
                            filibis
                            last edited by

                            Well, i got home and i tried on my laptop, it worked like a charm!
                            I will see tomorrow what causes problem in the office computer (only difference is that's Windows 7 64-bit).


                            Then i created my own scene, it worked pretty well too.
                            Except when i tried to experiment with some interior scenes. See attachment for faulty result. It's completely dark inside (with some light artifacts).


                            Original Model vs Baked Result


                            baked_result_comparison_v2013.skp

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                            • Q Offline
                              qpik
                              last edited by

                              Simple triangulation issue in slender.rb (you should see HOLES NOT SUPPORTED in Blender console).

                              triangulated_faces => true
                              

                              Fixed and reuploaded whole package. Result:

                              baked_result_comparison_v2013_qpik.jpg
                              baked_result_comparison_v2013_qpik.skp
                              After tweaking slender.blend scene (Environment Lighting Raytrace -> Approximate) which you can try with your own settings:
                              baked_result_comparison_v2013_qpik_1.jpg
                              baked_result_comparison_v2013_qpik_1.skp

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                              • filibisF Offline
                                filibis
                                last edited by

                                Hmm, i see now better.
                                So, can we say it's not that suitable for interior stuff? Or is it possible to add other light types in addition to sun into baking process?

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                                • Q Offline
                                  qpik
                                  last edited by

                                  @filibis said:

                                  Hmm, i see now better.
                                  So, can we say it's not that suitable for interior stuff? Or is it possible to add other light types in addition to sun into baking process?

                                  It's all a matter of translating objects from SU to Blender, then everything is possible.

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                                  • JQLJ Offline
                                    JQL
                                    last edited by

                                    qpik, you're using cycles or is this blender internal?

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                                    • Rich O BrienR Online
                                      Rich O Brien Moderator
                                      last edited by

                                      @qp

                                      fantastic idea. Can't get it going yet so subscribing so I can flag updates

                                      Download the free D'oh Book for SketchUp πŸ“–

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                                      • Q Offline
                                        qpik
                                        last edited by

                                        @jql said:

                                        qpik, you're using cycles or is this blender internal?

                                        So far internal, why do you ask?

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                                        • JQLJ Offline
                                          JQL
                                          last edited by

                                          Out of curiosity. I've seen great things coming from cycles and heard it's improving very fast.

                                          Who knows where this plugin will lead so, maybe cycles would be a good bet.

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                                          • filibisF Offline
                                            filibis
                                            last edited by

                                            @filibis said:

                                            I will see tomorrow what causes problem in the office computer

                                            I tried again in the office today, i noticed this code was missing in slender.bat

                                            %~dp0\slender.blend
                                            

                                            (see attachment) I don't remember deleting it, maybe downloaded the .zip yesterday before you update or something idk 🀣
                                            So i downloaded .zip again today, it worked fine. πŸ‘


                                            slender_blend_missing.jpeg

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