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    Wrap-R for SketchUp

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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      @synchronicity said:

      Would there be any advantage (for more complex models) to putting the model through a program that can decimate/reduce polycount (and at the same time making it quad based) before running through Wrap-R, or would that sort of thing be best done after using Wrap-R while the sketchup model is close to it's native format?

      If you change the mesh you lose the UV information. So it is best to UV map the final mesh.

      @synchronicity said:

      I've been using Sketchup intermittently/not as much as I'd like since 2011 and this is the first time I've ever made a UV for a sketchup model haha.

      You're not alone. This is relatively new to SketchUp so I imagine the concept of UV mapping is new to a large portion of users.

      Download the free D'oh Book for SketchUp 📖

      1 Reply Last reply Reply Quote 0
      • S Offline
        Synchronicity
        last edited by

        Definitely an improvement after segmenting more "cut" areas, and checking both options under the mapping menu, but still some slanted UV maps, would these cause issues when texture painting images with text/logos and the like (cause them to appear wonky.distorted)? Haven't tried manually triangulating further as of yet.

        http://i67.tinypic.com/2ewz7n8.jpg

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          Use the arrow keys to align edges.

          We have a new build coming that allows you to turn off live unwrapping. That means aligning edges is much easier.

          An email will be sent tomorrow with new download links and license keys to extend the beta for another 30 days,

          Download the free D'oh Book for SketchUp 📖

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          • S Offline
            Synchronicity
            last edited by

            @rich o brien said:

            Use the arrow keys to align edges.

            We have a new build coming that allows you to turn off live unwrapping. That means aligning edges is much easier.

            An email will be sent tomorrow with new download links and license keys to extend the beta for another 30 days,

            Ah I see! Sorry for being such a noob haha... new build sounds brilliant though, the more noob friendly the more sucesfull the plugin will be in the long run for sure, many Sketchup users are the sorts of peoples whos brains are good at intuitive creativity but not so engineeringly minded (of course there are equally as many of the opposite, but I'd say not compared to conventional 3D modelling software).

            Have you thought of a price point for the main release yet? Thanks again for your time and help!

            1 Reply Last reply Reply Quote 0
            • dereiD Offline
              derei
              last edited by

              I got my email for beta license extension and I would like to ask what are the changes on this new version? I would like to focus on exploring what was fixed/added/changed, so I can give a solid feedback.
              Thank you very much.

              DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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              • G Offline
                Gábor
                last edited by

                @derei said:

                I would like to focus on exploring what was fixed/added/changed, so I can give a solid feedback.

                Thank you very much for beta testing Wrap-R. The following major changes and fixes are in this new version:

                • The main new functionality is the ability of switching off/on live unwrapping. It makes manual UV editing easier in many cases (e.g. straightening seams, etc.).
                • Now we have informative new cursors for some UV editing functions (moving, rotating, scaling, selecting).
                • Some SketchUp texture images were displayed skewed in previous versions, it is fixed now.
                • Some problems with license activation were fixed both on client side and server-side.
                • Some cases of crashing were also fixed (E.g. Wrap-R sometimes crashed after opening a new .skp immediately after opening an other one, etc.).
                • Problem with changed mouse primary button was fixed.
                • Fixed installation problems with missing .dll files.
                • Improved version of Ruby plugin installer.
                • Added some new error and warning messages (e.g. for incompatible texture images)
                • And many small fixes as reaction to individual cases of errors what were effecting only 1-2 users.
                  These are the main changes/fixes what came to my mind. Maybe Rich will have some additions to this list later...
                1 Reply Last reply Reply Quote 0
                • S Offline
                  Synchronicity
                  last edited by

                  @gábor said:

                  @derei said:

                  I would like to focus on exploring what was fixed/added/changed, so I can give a solid feedback.

                  Thank you very much for beta testing Wrap-R. The following major changes and fixes are in this new version:

                  • The main new functionality is the ability of switching off/on live unwrapping. It makes manual UV editing easier in many cases (e.g. straightening seams, etc.).
                  • Now we have informative new cursors for some UV editing functions (moving, rotating, scaling, selecting).
                  • Some SketchUp texture images were displayed skewed in previous versions, it is fixed now.
                  • Some problems with license activation were fixed both on client side and server-side.
                  • Some cases of crashing were also fixed (E.g. Wrap-R sometimes crashed after opening a new .skp immediately after opening an other one, etc.).
                  • Problem with changed mouse primary button was fixed.
                  • Fixed installation problems with missing .dll files.
                  • Improved version of Ruby plugin installer.
                  • Added some new error and warning messages (e.g. for incompatible texture images)
                  • And many small fixes as reaction to individual cases of errors what were effecting only 1-2 users.
                    These are the main changes/fixes what came to my mind. Maybe Rich will have some additions to this list later...

                  Hi there

                  Great work by you and Rich on this plugin, just wondering if it's possible to get a license extension? As I didn't receive another by email. My email address is gnralex@hotmail.com

                  Many thanks

                  1 Reply Last reply Reply Quote 0
                  • S Offline
                    Synchronicity
                    last edited by

                    @synchronicity said:

                    @gábor said:

                    @derei said:

                    I would like to focus on exploring what was fixed/added/changed, so I can give a solid feedback.

                    Thank you very much for beta testing Wrap-R. The following major changes and fixes are in this new version:

                    • The main new functionality is the ability of switching off/on live unwrapping. It makes manual UV editing easier in many cases (e.g. straightening seams, etc.).
                    • Now we have informative new cursors for some UV editing functions (moving, rotating, scaling, selecting).
                    • Some SketchUp texture images were displayed skewed in previous versions, it is fixed now.
                    • Some problems with license activation were fixed both on client side and server-side.
                    • Some cases of crashing were also fixed (E.g. Wrap-R sometimes crashed after opening a new .skp immediately after opening an other one, etc.).
                    • Problem with changed mouse primary button was fixed.
                    • Fixed installation problems with missing .dll files.
                    • Improved version of Ruby plugin installer.
                    • Added some new error and warning messages (e.g. for incompatible texture images)
                    • And many small fixes as reaction to individual cases of errors what were effecting only 1-2 users.
                      These are the main changes/fixes what came to my mind. Maybe Rich will have some additions to this list later...

                    Hi there

                    Great work by you and Rich on this plugin, just... *EDIT; no worries I just managed to get a new license extension by signing up through the site again, cheers!

                    Many thanks

                    1 Reply Last reply Reply Quote 0
                    • G Offline
                      Gábor
                      last edited by

                      @sourceskyboxer said:

                      Hello I always have problem with WrapR - I don't understand - If I mark green lines as Wrap Seam makerthan I save skp file:

                      I can not see the attached images so I don't know what kind of error messages you get. Could you please upload the images as attachments to the forum? These linked images are not opening for me.

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                      • S Offline
                        SourceSkyBoxer
                        last edited by

                        Hello I always have problem with WrapR - I don't understand - If I mark green lines as Wrap Seam maker
                        than I save skp file:

                        https://lh3.googleusercontent.com/zOLnvcHOw-V0r1OirYS6W7EKJ9EDkAixa3QKuaYv8WwMNLrn_aLNVzkgGR28dsgZcR6H29Ob9sKsU4VZvdIkshubcE3CPfqw2YlMHula_EWH7wec-X2KrAOAaETSgsqV7ZfklOezQr405RW8ZCQaIekC-S-F8f1RrwqzjQ0h1I2HjRijOR0tnpWC5Ihtef51HaJw2ynC1niIGv8pVCH0AG-4kgSbQwGRjj_RUV5bZBJydl6cyTKt6hlJU6LdyMq7HGZ5gWlfGeyWlCaDborDBlilO_5h7TJ-SOEs0SGuQ25tGkdThEAYx1q1V5pZ57sZVaGNtISh4dJ8ocJ8X91yX9WQpCbzRfZ1GCnr-FyToCSQdwkhd3_DYM1BuJw1k6v4piV3Cd15u7YIbN95hV50WbJBLPtc9AJOZ6ePNpG1pnxrlSRUhUyOcfiYV-LplzBZnZwaP3-_zRLe_cIHZA3UmS4dJ-w6phld6ZgCQ5XUwWTpVbc-DYrhq_KZd_dCgVup6HRk4lQ4rniVsPdpDQdec-grayGoUIBSjvCrWkefLF-DR5ASHEqRFlWtekIlF-ckcOVpf0RotidwtRkMv1MeuRDrG910ZSKONJ_TGoB0qDMFw3MYJRPd=w868-h606-no

                        Than I open WrapR and shows error message?

                        https://lh3.googleusercontent.com/5VO6gBA-q3bZALTSFKAdgLjhr9o8cfcwJ3n5XzrE4VOYYSZIYlnCPQYh-pHpQLz0xusFcUnWoueYNslhCpQw1Oc67VK0soCMwX-nIISCQr49mOiVo8CTgq929xEaluIhrxzBqZnBe70O-UOHrjMWyK0UKOtBy3_hLHBNucdsybHAF034WO3HFjok3wVIq2LoCpxf8vv1hfI_NvxbBkyltvmAMj12Z1MXkxhw8MqGjTCKFzbN5p9-Z7LjVcUwLad8iiUGeH8t-WAMfiIlXohUCGja3srzpOlpqDZJki3QELeXLger8WKMyxtGgp9hXFw_1besh44UWhVKWk9vdGSNkEy2ZkbpeRAXxOmKj-q_bh0BmPfxHkT85t7Jvf1aW2-gDsRHmtnWJbFr2Iwp_W63Vb1C9MeH6vnh56-QXcc71tlNcDAAA52wTTc0I7kqNfBL2wdMSXgEJdWVdoVAXqLdGlhnJMgApYx_BpJqX5UOx0ZCX8Svt2Nwgt8Z1iENrFGBLFe6pQzdIxYXQfmJfweXrUpgoVmzHyWkeHuLbJL6Iq3fXzjxQELPj0MxW1wW2_2jlnPb_XK-Dglki0kKSgkCp_jf5ehyp6dHKWZA9c7W9e5H1Sat=w639-h377-no

                        I already marked green lines if I want. Why does it always not work for me? Any have lucky? Stop and don't miss understand me!

                        I'm really frustrated. I really want create whole uv mapping with SketchUp because I am Unity developer. I really want know how do I understand with WrapR. PS: I know since Substance Painter 2.5. It looks like paint face of clown in real.

                        That is why I really love to get explanation like key shortcuts or How do I understand that?

                        // FIXED PictureUrls

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                        • G Offline
                          Gábor
                          last edited by

                          @SourceSkyBoxer: Thank you for fixing the images, now I can see them.

                          As the warning message says the current version of Wrap-R is not supporting groups or components. It unwraps the not grouped geometry only. So if you want to use Wrap-R as a standalone application make sure that the .skp file contains only the part of the model what you want to unwrap. Make sure that it is exploded and not grouped.

                          In your example you probably get the warning because "Chris" (the men in the scene) is a component and you saved him with the model. So either erase him and try to save without him or select in SU only the box, right click on it and from the context menu select: "WrapR / Send to WrapR"

                          About the shortcuts: If you select the file menu's shortcuts option you get a dialog box where you can see and even redefine the shortcuts.

                          I hope the above helps.

                          1 Reply Last reply Reply Quote 0
                          • S Offline
                            SourceSkyBoxer
                            last edited by

                            I am broken on floor because I don't know if I try first mark all 4 lines like I use default edges than I mark as Wrap Seam mark than I export skp and I try wrapr edges should be "weld selected" and end of edge will be "cut selected"

                            And I try select from uv mapping and rotate and scale now.. Yay.
                            Because It is hard to select if I open skp into wrapr and it is not selectable. That is why I need select from menu or toolbar "UV Tools -> "Select" than "move", "rotate" and "scale" wow. I wish you have to fix if wrapr will enable after openning model and need be selectable if I don't know. UV editor should show "selectable" or "not selectable" I will know better...

                            And I export uv texture to Gimp and I try simple like emoticon and 4 different painting if I am initial using uv-mapping with SketchUp and into Unity / Unreal Engine WOW IT WORKS FINE!
                            THAT IS WHY I LOVE IT. I need congratulate you.

                            https://lh3.googleusercontent.com/XOiaMgXcSBPdUZ5D-glMcK1xTbN7B3ejLuQf9-x3uFoh6pFR4XSlPXGjtwEXM32dyWBeo47cnwUkg7qoh6y7tgyN8LnQB15jWrB4oGZUULS6aJnEVttphz4Yw9kx-GRdgear14FQ7aITbDJYjUy-E7PMYrh4rWBcPYgYx7LXUnWQKPPcnBA-1G-nrOWGI9Xwnj3uu1jK5ZfrjuewhTI1HrtPg0EnYNrFApFIOPFZoOt3CHE5UMUNZQaBLztaD9RUnP1Y-l00uV37lSGVsv3XsGODq0bYDrIJ8bMoMxT3GkJ53BjY8_YN-eZfn39HcUQgUu9iN-dsS1h6Q3ue-NEgDT4WPegBIHfokp9IMBJDiX3ghUo2u2AM_Fior3YgUz0Nft7xKA_rWPZMWRvisLQAJoHdm3mWCcmCW7bMqij7kgMrMG6-0IE37RKcNrYQonJlnZKmBc69CbcxZN9lr5WsiPqyrlD1TcKl61sPGGbg04VQzkCCtaY3vOdkAAl80MX5_7q-e5Zp4Ut6ZN-mdO4lFeS3bs2AcjrmETtQZqj7eLZGUUG1tioW3eax41BMmT6Hn7J-97rsESpgF8NnyDYrZvJCgoUVYbcw6fdvn0eAgTtazwd2nGc5=w1449-h757-no

                            https://lh3.googleusercontent.com/R-4jbcdRBsPDujNpczNuK69yN7A6dpROL0u-O8L8L0xVfJQnZHYVkXnI6u5q0LwBTdaTa3dOz-RYE6uHrbrBdItBKqHCI6tZ1JU_osErQm-VX0O-2HfZol_-aAHsDksfw33wIDLWUxUEuJ82mIBFxc-mHpP6xuRA7dKG84q1qw7KD50gJJF_S7mKo2JydCy8vi5TnZNzBU5Bh-UD04wIKjGZFw1cEMC2EJAnBR4s6z0plHNHmgkCLtQc38ERTaoTQPm4_lvoDnqhxJrNGSTGcKWYnUSgK2Fj7bIrGbKUYnqksPRiiMp2en7e5TuaGsubcqOfCl8fPF4vMFAvAjz18HuBoybOVlhBFKjIoa13YXYawOiHKNpZ9IO5rugezSAAC856kTeVmcP-D85cJUp8jF4QKP7ywz0WvOx-_G-1qXpToOB04NL_T-ZfkD2omFSdA2lpWVYkkeRteYk_lWlVhLyVVZz_9wfM_z9LG3FEEH52nT5bvHgsO6yuQHHMcmfKA_u9xYik1tvPYXzV3742wEku4mVxUoyrygh2hq14ffPW1JOQvzMDwUx7RtTazPP2pzLPXFBI4txmjr2-YhFwhL6OUA2525_PabnZjMK4kKtdxo4p=w651-h728-no

                            https://lh3.googleusercontent.com/h_EzFCfaEM3MLz3qTi6uKPHCiCAgcE8Qe4eZ7eMQIHcffYSurQ8dKa-OBgtfQn2ZGa4A0ytpPO577gymuqM4Vu7qv0s5ef0yhUfzcsipuqctFduezHAIheLynH1CUHwjaHy3TtkbgY5dcEcxum5BAwuvOdwFqIbesXMvF5YfGjImejMJPXmPa9pUIoHHM4xF1pelmc9lA3kE1NIk3ZDoVejiYEu5975jAiY09pu7ZXdRvVXVgPaxQjToUs0sW7xl8i3YjhRuT0xdNps9DV0UBvUyHnlYQa-cwjsO5Hiagl-GZnUMRBD9ujzKPYOqsYonbF4O3zX9wlRkyypyeNKQaDOJg9DjXbAyl_nUzTexvtaXr9pRYiBr-qh5Lpb3DDxUcChvnzdmrRlzsOsI6CS3XMrZQXKTupDleFd5FceBhAyoYROi02JfP9xmvk96mPSkQc_zpFwgfBQeWud6xnHki5Kk8jzvYtWNL8alME-3cfSScI_O4g74wKAXCVdFD73JZEEQExgS-I2pSqoYcpL_oUbuViVKfHoMAtJojJBazYfDNN3LUyrvpDv-qor3zbvG3pgH9dVRYySGgWhwBFt47QXtryV_Z40c2oRaZKTbpLbKUpbx=w823-h637-no

                            https://lh3.googleusercontent.com/V15YMjp3XD_cccE_sI-mSFYWRpkVvvw-vNrLq2EtTNh-iSq6dNcHYa3bwxiqQdX5pb9NO46dPU_3hrrzoYTER9LIReFvyZcg7d_aST0gSVeld-4lyypIYhVMlNR0bGL0ZVsosUfzJ3qRZ_rKIPrBl6un-gZeSjU2mMJdWVttk3y12JmEfYvq3Nu44aNOQ1dzYrvqc_lkWoHqj6a3HlOkyVJh-Lyywg3Jp-NRE6Sjp0TkgdN7AHubblxk18URbUpCYn52Z1mhkoPM2KGsOeVWmqr6t6GQdXv9ZtZ9NSo4ltrezbhOqzgY9bcI-EYS_rK5rYkdNmBlFrih8KFCg_vXpz0DczddwpHqMdkMhwQ3B5zekKyLN7pTdJ0H55cDmdm8LxN8wOsA87noT7YCf3NniSYFDZ1jwKC1geouPN7AWl3yuhXbXKFswT-iuWZ9vNvB3WV9t828oVts8g9UkqDZ8Ap-EWMG8870_LIk3tL5_AZXcyOVhYUy73-Zj564nd2wDmTuS5o2cfMY53LZoNEwy7TxFqH4ldq-_PXzjfUrqSgQEmKpCbQC_ujfS0qp0ZGkuWguDRWP4WB0PatEh_0Cd2AtfBUZb73DRIaNrx8Q91cZu8Vw=w1195-h830-no

                            I wish for next release "show label 'UV is selectable / UV is not selectable" If I don't know If I see if uv is not selectable than I need to mark "select" from UV Tools.

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                            • Rich O BrienR Offline
                              Rich O Brien Moderator
                              last edited by

                              In WrapR you either Select Edge to mark or weld cuts. Or you select UV points to move, scale rotate UVs.

                              You cannot scale if you are in Edge mode and you cannot cut if you are in UV mode.

                              If you select edges in Edge Mode and switch to UV Select mode the selected edges will become selected UV points.

                              Link Preview Image
                              UV Mapping for SketchUp

                              WrapR for SketchUp is a UV mapping extension for SketchUp models

                              favicon

                              (wrap-r.com)

                              Here's is some unfinished documentation on using Wrapr to mark Seams

                              Download the free D'oh Book for SketchUp 📖

                              1 Reply Last reply Reply Quote 0
                              • S Offline
                                SourceSkyBoxer
                                last edited by

                                Great documents but why does it happen if uv mappings are not good for welding if I cut edges and It looks like back than I want weld again but uv mapping messes up ( just looks bad uv map )
                                Example I mark edges than I press "C" and it looks like separated uv faces
                                I weld back again. It happens uv mapping doesn't hold if uv mapping space is empty than it should re scale automatic to current uv content space. Is it bug? If you try to fix if welding uv faces than uv content should repossition and rescale to space of uv mapping

                                Example for Blender If you cut edges than uv faces are separated and you weld back and it shows like clean uv mapping. I wish you fix free space into clean uv mapping. And I need get distance of uv face to uv face like this:

                                https://lh3.googleusercontent.com/qHIP7juNZoA5DzcZJ1YacxKp7Gbn-QxEpaW2PnP-x-TQIHzi5eS5-JM3Mhx7SuaZws7V1TJs8TjlRdE0t73Td67b4avA6LJt040xSTkpOzvzhsjcvbsj8jq9Iq7YBFggi-UC0sSedeNwMTkwkXMJ4q3-h0pqxKq7unk4WA4Wydhkwi6jZ61Jzi9VnQrdz9L4mqjj4Sn_6oeticsRC-669BHdBkYqiz3wi6DL0PWaNvA63LnR4QuJ8oTCTkSONhTsVOjQtQuWiGQW6xLt7svpoKpX2vzwAFeRQek-xTbzIk4tGISjTuDBplk2H1RmBFGz3-5eBde-lnxsk4bkd80ZddYiNFEMje_bw-m5fDQZLKKy2LkJpMZLDSSci_74uOlqGT1cMOCCSyjESwCu891ESLeCCBz1_5ZOBYbiRdzWM3RNNnPcYhOcAMBsD7S7EWsoCjfeMvI2Rvee3VGKyjEnWbUbgDtcWiRcNYpsJsVEQ__qsegJ2u27jWyGgL-4jxN4pnSxFWwEQgOn5_VVvB3Lf9FZK8UJ0tnFo6AKwFcuChyCBUcN_ZMnoSWJEx3gb0MCtJSentIki5J0F0IjpV8dnZHLWeV9CbowJ5NU54qqncIAexlSvvVu=w512-h300-no

                                Thanks for improvement with recognizance of uv content and uv field!

                                1 Reply Last reply Reply Quote 0
                                • Rich O BrienR Offline
                                  Rich O Brien Moderator
                                  last edited by

                                  Not a bug.

                                  Just not yet possible to do. Planned to happen.

                                  Download the free D'oh Book for SketchUp 📖

                                  1 Reply Last reply Reply Quote 0
                                  • Rich O BrienR Offline
                                    Rich O Brien Moderator
                                    last edited by

                                    I can't see the images.

                                    But your geometry may have n-gons. WrapR only export quads and triangles.

                                    Download the free D'oh Book for SketchUp 📖

                                    1 Reply Last reply Reply Quote 0
                                    • S Offline
                                      SourceSkyBoxer
                                      last edited by

                                      Ah okay thanks @Rich!
                                      ´
                                      I didn't hide faces.

                                      https://lh3.googleusercontent.com/N-DM5V0-Ir3isfEafhzqc1mPd0ggHQOxtSuuXuhn8u5wMNnDGNbU-4i89P4tQxfyTzWDnvblbC0S6CRdARV1mhMDRjqU-xVHczRh1X8nQEvH4dpdsPMrmBporkPGlPhv3-EO18ARc9nVScrbzmMsDRYXJdIQXon5Jz-NfaY9ljoMmOtuCgyT91RBiaRU1wzJV0AHs4uK-4NQvIeQYKvRed3HYZG5OVYYRqD8X2IWKUJFe3jVmFaNG_hXrGhD2MMpztbQWI7VEANWgLC403aSr2vqal3iWWe5CKvY73ph8Z91p-sMJV60B3HlB8FPMwSpOtfNZoSvfT-3-xbUpG0zDXugt1bsAi0r8_QbPmdwenjnqgvC4Q3EYVtwJUda_wCGQmIVDc8D_SD3zu5ntZORyL1BZB1kt3VdQO65mYOpAMQsxRHqeLx0kzBMDFS0HX4dCxqXFiY9cyWXHF4lzdhsGthMMbY70I6cEhZ3wt9Y0vxMw9qhAVt663iCaOFFfEMFY08PjKMPmh0gGRuGvsG98nX7tE-XY9HnVBqjq64CjXTm7PENbuVd4jngYiZR6wBGfg0rBYV9uTNMWq3P7Dal2Wz3rGUz-bR4gPLYwi1GT6coAPvS=w930-h739-no

                                      than it happens with wrapR

                                      https://lh3.googleusercontent.com/K5yjFHxq9yr0LTKPmXWZiln_cvP0ZIi0W_DTtLqFNIlyKH9R7p5JUDFVw-evgR3QKFzQWG6CnPL9DMGmHMwA9VKMPRh5CyZgdkJFUKr4nq__lwD65DH2huAXvszogioBalUeOm_3vzOY1pDOoTJ9URQKnmd7GQEKpJsAThVXAqeGSnmGF3ReMbpnTdrqJPzEcAXaT2ff-Emk8bg-Dole8DDjKHqiZUb0rlIaPoPPPezuZlNPpdqrshErHhITTLYqJObOAKZzGxsjvsb3rgY9gt4Mqws2k2ONGoQr7bV_6kfnCNsN8bTYkK0lboP6S9nTYI20lFZ2ie2SNzKRmLUGnt9DuReubcPAIE5JGP6FtVhNtSv8b2wy5xAkSrJ0bvsBfLRHRD0nZ17Dj4FawGw5G6JxUfuQjolhk6UGQ5hpXlFEowxRolTb2nKE4p-m1_Y3PuYhU1fTXY7kSXdthst-wJUyarhjVrP3QFubnRFoKH_fCUf-DGA6h_57ERRI0bBgZUijNpoAknKrhjKYNOEFZh6DOC8OM78nCzogEx3sGAOeS_cMtKuIUE062NUuu7fS7SwvCv2S44MMtYvnkaVvobb_jNTWsuenolz3IJt95_beV7WmcM4h=w731-h758-no

                                      Why does it hide 2 faces? Because I would like try create fence and make uv map.

                                      // EDIT FIXED picture url and question/critic

                                      I understand you said because quad and triangle. If I use another example. Why does it happen if I apply complete uv map. Than I try Sketchup than It looks like hidden geometric.

                                      I saw your video chair why does it happen if I open wrapr than it shows error message
                                      "THe skp file is not writable. WrapR can process only writable skp model."

                                      How do I fix? I tried SketchUp and Wrapr running as admin. still not work because I saw video chair like you worked out with uv mapping from sketchup to wrapr when you are complete to changing uv mapping than "Your skp model saved completed..." Than sketchup still open with writable skp. I saw video chair. But for me not. If I am finish to changing uv mapping than I want "Reload uv..." in sketchup. But why does it not show "Reload ..." contentmenu of WrapR in SketchUp. I already installed WrapR plugin for Sketchup Pro.

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                                      • P Offline
                                        PNY_UCT
                                        last edited by

                                        Hi there! Any news about an OSX version? Thanks!

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                                        • G Offline
                                          Gábor
                                          last edited by

                                          @pny_uct said:

                                          Hi there! Any news about an OSX version? Thanks!
                                          Hi,

                                          Currently we are focusing on getting out the Windows version from the Beta phase and release the stable version. If we will see a big interest on the market for the OSX version we will come oot with that as well.

                                          Stay tuned.

                                          Sent from my SM-G935F using Tapatalk

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                                          • O Offline
                                            optimaforever
                                            last edited by

                                            Hello

                                            How can I reaffect a svg file created by wrapr in sketchup or wrapr?
                                            I tweaked the bydefault unwrap by WrapR because it's highly basic and there were a huge waste in texture estate and tried to save the final UV layout as svg but I don't understand how I can reimport this in SU.
                                            Thanks in advance,

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