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  • D Offline
    designo_84
    last edited by 11 Mar 2017, 06:10

    why i can't use the 50% discount, today is still 11 of march?, the discount is appear only on the top but when i enter to paypal it gives me the full price.

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    • T Offline
      thomthom
      last edited by 12 Mar 2017, 10:41

      @designo_84 said:

      why i can't use the 50% discount, today is still 11 of march?, the discount is appear only on the top but when i enter to paypal it gives me the full price.

      Are you the same user that reported this on Extension Warehouse? If not, PM me.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • R Offline
        rv1974
        last edited by 12 Mar 2017, 18:41

        BTW There is a bug on the 'view your cart' page: it is impossible to change the quantity of SubD's and Vert-tools via up\down spinners. I had to buy it from another PC.
        It happens if you visited (and clicked 'buy' button) previously.

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        • T Offline
          thomthom
          last edited by 12 Mar 2017, 20:30

          @rv1974 said:

          BTW There is a bug on the 'view your cart' page: it is impossible to change the quantity of SubD's and Vert-tools via up\down spinners. I had to buy it from another PC.
          It happens if you visited (and clicked 'buy' button) previously.

          hm... what browser?

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • R Offline
            rv1974
            last edited by 13 Mar 2017, 05:00

            FF, Chrome, maybe IE (not sure). Each new visit to buy page adds number of goods without option to tweak. Tried to purge history and erase cookies for this site..
            But anyway managed to get some. Great tools, many thanks!

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            • T Offline
              thomthom
              last edited by 13 Mar 2017, 09:03

              @rv1974 said:

              FF, Chrome, maybe IE (not sure). Each new visit to buy page adds number of goods without option to tweak. Tried to purge history and erase cookies for this site..
              But anyway managed to get some. Great tools, many thanks!

              I just noticed that from the front page there is a clash between the front page graphic and the shopping cart.
              But from any other page it's working fine, the spinners adjust the amount.

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • T Offline
                TraxXx
                last edited by 15 Mar 2017, 19:50

                Hi Thomthom !

                First of all, many thanks for all your wonderful plugins, they save me such a precious time in my daily work on SketchUp. I've just bought vertex tools and SubD plugins few week ago and I'm slowly starting to get used to them.
                One thing I'm working on is a curved wall with glass panels applied on it. This was achieved using Curviloft and Flowify and it's just an experimentation, not a work that has to be finished. I was wondering if there was a way (with SubD or another maybe) to subdivide only the iner faces of the glass panels.

                The faces outside that link the glass panels to one another would stay straight whereas the inside faces would be smoothed to have a kind of Gaudi result in the end. Not sure if I'm being clear but that's one thing I couldn't achieve until now with Subd. When I smooth an object, I'd like to be able to decide when it's smoothing a geometry including its bounding edges or not.

                I'm thinking here of an example with a water basin. I wanted to subdivide the stopper hole (where the water goes away)so that it's doing a smooth surved transition between the horizontal surface of the water basin but obviously Subd will also subdivide the edges of the horizontal surfaces, which I don't want. Of course, there's always a way to solve things so I just recreated the bounding edges to a rectangle and removed the undesired subdivided edges. Just wondered if you could implant a feature like that...

                Thanks for your support.


                Windows panel wall

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                • T Offline
                  thomthom
                  last edited by 16 Mar 2017, 08:39

                  Have you looked into the creasing tool? It let you control how much things a smoothed by.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • T Offline
                    TraxXx
                    last edited by 16 Mar 2017, 18:12

                    Yeah I did but looks like this shape is too complex and SubD can't handle it. I guess that's way too much polygons at once and the mesh is not properly made so it would crash everytime I try to crease, the whole mesh selected or simply a part of it. Never mind, I guess I should find another way to model this thing.

                    But still, I do believe that being able to decide directly from the beginning to keep bounding edges sharp or not would be a good feature to have. That would avoid having to edit the mesh after toggling on Subdivision. Even on simple geometries, the crease tool is very slow to show up and process on my side. I think my computer is good enough to run it (I have an overclocked i7 3770K)

                    I don't know if that would be hard to implement because it requires that the plugin is able to recognize the different bounding edges of each separate mesh composing the group. But maybe, that's not much of a big deal given the complex plugins you've made until now πŸ˜‰

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                    • T Offline
                      thomthom
                      last edited by 16 Mar 2017, 19:34

                      Can you share a sample model?

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • T Offline
                        TraxXx
                        last edited by 18 Mar 2017, 11:57

                        There you go ! Just downloaded Fixit 101, it removed a lot of geometry and it's running smoother. Also, I had this geometry in a file with a lot of polygons so I isolated it in a new file and it's processing faster. Dumbly, I thought It would be the same processing speed but I guess SubD is actually processing the whole sketchUp file to display the crease tool stickers so it's asking a lot of ressources. Anyway, Maybe the file will help to understand my request : being able to crease the whole different meshes inside the group at once.
                        The problem is the geomtry is so badly done that some of them got subdivided with sharp corners and other got smoothed at corners resulting in a fail when trying to crease them sharp all at once. So the thing would be to crease manually each one desired.
                        That's why I'm asking if there would be a way to disable from the beginning the edges smoothing.

                        Thanks for helping !


                        curvy wall.skp

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                        • O Offline
                          optimaforever
                          last edited by 18 Mar 2017, 12:10

                          Hello Thom,
                          Is there a quick way to select the rim edges of a quad mesh?
                          I have to keep the vertices at their place so I need to crease the corners , yet their selection can take some time and I was wondering if there's some script for this.
                          Usually I use Select Outer Edges by Chris Fullmer but it seems it's not supported anymore in SU2017.


                          Capture.JPG

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                          • R Offline
                            rv1974
                            last edited by 18 Mar 2017, 13:04

                            http://sketchucation.com/forums/viewtopic.php?p=169006#p169006

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                            • T Offline
                              thomthom
                              last edited by 20 Mar 2017, 08:44

                              @optimaforever said:

                              Hello Thom,
                              Is there a quick way to select the rim edges of a quad mesh?

                              Selection Toys will to that for you.
                              2017-03-20_09h39_32.png

                              @optimaforever said:

                              I have to keep the vertices at their place so I need to crease the corners , yet their selection can take some time and I was wondering if there's some script for this.
                              Usually I use Select Outer Edges by Chris Fullmer but it seems it's not supported anymore in SU2017.

                              In SUbD v2 you can set corners to always be sharp - then you only need to crease the "inner corners".
                              2017-03-20_09h41_36.png

                              Creasing the edges will have little effect - you want to crease the vertices.
                              2017-03-20_09h44_22.png

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • O Offline
                                optimaforever
                                last edited by 20 Mar 2017, 09:55

                                Thanks Thom for the reply,

                                Actually the sharp border option didn't work at all.
                                Perhaps had I to convert the sandbox mesh (+ artisan) to QFT quad first?

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                                • T Offline
                                  thomthom
                                  last edited by 20 Mar 2017, 10:16

                                  @optimaforever said:

                                  Thanks Thom for the reply,

                                  Actually the sharp border option didn't work at all.
                                  Perhaps had I to convert the sandbox mesh (+ artisan) to QFT quad first?

                                  That might be it... using QFT there is a toolbar button to convert Sandbox Tools meshes to QFT meshes.

                                  Can you share a sample model?

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • O Offline
                                    optimaforever
                                    last edited by 20 Mar 2017, 10:35

                                    @thomthom said:

                                    That might be it... using QFT there is a toolbar button to convert Sandbox Tools meshes to QFT meshes.

                                    That was it. Obviously something went wrong when subdividing... πŸ˜•


                                    not quads visibly

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                                    • T Offline
                                      thomthom
                                      last edited by 20 Mar 2017, 10:42

                                      Yes, from that screenshot it looks like SUbD treated each triangle as a separate face. Converting the mesh to QFT mesh will ensure the two sets of triangles from the Sandbox mesh will be treated as a single quad.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • T Offline
                                        TraxXx
                                        last edited by 20 Mar 2017, 14:57

                                        Well I noticed this option smooth or sharp boundary corners but whenever I subdivide a group, even a very simple one (just a rectangle surface subdivided with artisan before), the result I get when pressing the first subdivision iteration is a mesh with round corners even though SubD is set at sharp option. So I try to switch it to smooth instead and then it goes in an endless loading and stucks in the the process until I get a windows saying that a script slows down my web navigator ??? What's the link to the navigator ??

                                        Here is a screen of the geometry I made (basic one), as you can see the option is set to "sharp" but corners are subdivided and it gets stuck like if I change any of the options from the info windows.


                                        screen.jpg


                                        screen 2.jpg

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                                        • O Offline
                                          optimaforever
                                          last edited by 20 Mar 2017, 15:16

                                          Look at the subdivided mesh and you'll realize it's not quad at all.
                                          It's a triangle based mesh.
                                          So of course it will not work. You have the same problem as I had earlier.
                                          Convert to quad before launching Subd.

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