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    • thomthomT Offline
      thomthom
      last edited by

      Can you share a sample model?

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • T Offline
        TraxXx
        last edited by

        There you go ! Just downloaded Fixit 101, it removed a lot of geometry and it's running smoother. Also, I had this geometry in a file with a lot of polygons so I isolated it in a new file and it's processing faster. Dumbly, I thought It would be the same processing speed but I guess SubD is actually processing the whole sketchUp file to display the crease tool stickers so it's asking a lot of ressources. Anyway, Maybe the file will help to understand my request : being able to crease the whole different meshes inside the group at once.
        The problem is the geomtry is so badly done that some of them got subdivided with sharp corners and other got smoothed at corners resulting in a fail when trying to crease them sharp all at once. So the thing would be to crease manually each one desired.
        That's why I'm asking if there would be a way to disable from the beginning the edges smoothing.

        Thanks for helping !


        curvy wall.skp

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        • O Offline
          optimaforever
          last edited by

          Hello Thom,
          Is there a quick way to select the rim edges of a quad mesh?
          I have to keep the vertices at their place so I need to crease the corners , yet their selection can take some time and I was wondering if there's some script for this.
          Usually I use Select Outer Edges by Chris Fullmer but it seems it's not supported anymore in SU2017.


          Capture.JPG

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          • R Offline
            rv1974
            last edited by

            http://sketchucation.com/forums/viewtopic.php?p=169006#p169006

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            • thomthomT Offline
              thomthom
              last edited by

              @optimaforever said:

              Hello Thom,
              Is there a quick way to select the rim edges of a quad mesh?

              Selection Toys will to that for you.
              2017-03-20_09h39_32.png

              @optimaforever said:

              I have to keep the vertices at their place so I need to crease the corners , yet their selection can take some time and I was wondering if there's some script for this.
              Usually I use Select Outer Edges by Chris Fullmer but it seems it's not supported anymore in SU2017.

              In SUbD v2 you can set corners to always be sharp - then you only need to crease the "inner corners".
              2017-03-20_09h41_36.png

              Creasing the edges will have little effect - you want to crease the vertices.
              2017-03-20_09h44_22.png

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • O Offline
                optimaforever
                last edited by

                Thanks Thom for the reply,

                Actually the sharp border option didn't work at all.
                Perhaps had I to convert the sandbox mesh (+ artisan) to QFT quad first?

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @optimaforever said:

                  Thanks Thom for the reply,

                  Actually the sharp border option didn't work at all.
                  Perhaps had I to convert the sandbox mesh (+ artisan) to QFT quad first?

                  That might be it... using QFT there is a toolbar button to convert Sandbox Tools meshes to QFT meshes.

                  Can you share a sample model?

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • O Offline
                    optimaforever
                    last edited by

                    @thomthom said:

                    That might be it... using QFT there is a toolbar button to convert Sandbox Tools meshes to QFT meshes.

                    That was it. Obviously something went wrong when subdividing... 😕


                    not quads visibly

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Yes, from that screenshot it looks like SUbD treated each triangle as a separate face. Converting the mesh to QFT mesh will ensure the two sets of triangles from the Sandbox mesh will be treated as a single quad.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • T Offline
                        TraxXx
                        last edited by

                        Well I noticed this option smooth or sharp boundary corners but whenever I subdivide a group, even a very simple one (just a rectangle surface subdivided with artisan before), the result I get when pressing the first subdivision iteration is a mesh with round corners even though SubD is set at sharp option. So I try to switch it to smooth instead and then it goes in an endless loading and stucks in the the process until I get a windows saying that a script slows down my web navigator ??? What's the link to the navigator ??

                        Here is a screen of the geometry I made (basic one), as you can see the option is set to "sharp" but corners are subdivided and it gets stuck like if I change any of the options from the info windows.


                        screen.jpg


                        screen 2.jpg

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                        • O Offline
                          optimaforever
                          last edited by

                          Look at the subdivided mesh and you'll realize it's not quad at all.
                          It's a triangle based mesh.
                          So of course it will not work. You have the same problem as I had earlier.
                          Convert to quad before launching Subd.

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            Can you share an example model?

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • T Offline
                              TraxXx
                              last edited by

                              @optimaforever said:

                              Look at the subdivided mesh and you'll realize it's not quad at all.
                              It's a triangle based mesh.
                              So of course it will not work. You have the same problem as I had earlier.
                              Convert to quad before launching Subd.

                              Well, the difference between quads and triangles is quite unclear to me. Basically, a quad divided in two becomes two triangles, no ?

                              Anyway, I just drawn a square in wireframe, converted to quad and subdivided directly from subD, the plugin still getting stuck when switching from sharp to smooth corners. Not getting where the problem comes from... I'll end up thinking that's my computer 😞


                              EnregistrementAuto_Sans titre.skp

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                A QuadFace Tools compatible "quad" (by extension SUbD compatible quad) is either a coplanar face with four vertices, or two triangles where their shared edge is soft+smooth and casts-shadows turned off.

                                Have a look at the QFT wiki for more details: https://bitbucket.org/thomthom/quadface-tools/wiki/Overview#!quadface-definition

                                When Sandbox Tools create it's mesh it creates just soft+smooth edge between the triangles. So it's not automatically a compatible QFT quad. For that you need to use the "Convert Sandbox Quads to QuadFace Quads" function in QFT:
                                https://bitbucket.org/thomthom/quadface-tools/wiki/Features#!convert-sandbox-quads-to-quadface-quads

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  I looked at your attached model, and it looks like you modified the subdivided mesh. Those changes will be lost if you toggle back from subdivided.

                                  But as for the getting stuck when switching, I'm not seeing that - here is what I observe:

                                  2017-03-21_12h48_56.gif

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • T Offline
                                    TraxXx
                                    last edited by

                                    Well I converted to quads using quad tools then I shaped the thing using vertex tools while it was smoothed edges and when switching to sharp edges, it removes the stuff I did with Vertex tools. As I remember, I didn't do any changes in the mesh but I'll work more with SubD, maybe I'm just not doing things in the proper order. And maybe my computer is actually not so good, don't know...

                                    Thanks for helping at least.

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      If you make changes after you subdivide you will lose those changes as soon as you interact with SUbD again.

                                      The workflow for subdividing is that you manipulate the original control mesh and subdivide as a final result.

                                      I'm a little unclear to exactly what you do, if you are able to do a video capture that would help a lot.

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        @numerobis said:

                                        One question about the licensing... I just purchased v2 and installed it over v1. Without applying the v2 license key it appears to be licensed already. Is the v1 key also working for v2 or will it expire in 30 days? It only says "Licensed" without any other info.

                                        Yes, version 2 was a free update from version 1.

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • N Offline
                                          numerobis
                                          last edited by

                                          Interesting... so then i have 2 versions now...

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            There should be no need to ever use v1. Put it back into the shelf. 😄

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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