[Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16
-
Cathryn,
Could you open the Ruby console when you open ThruPaint.
It also looks like you have an old version of LibFredo6.
Fredo
-
...And here's the Error code from the console. Sorry for not including that yesterday Fredo. I'm still getting over the flu, and just didn't think of it.
@unknownuser said:
Error: #<NoMethodError: undefined method
no_bandeau' for #<Traductor::Palette:0xd100e38>> (eval):3989:in
palette_bandeau'
(eval):3917:ininit_palette' (eval):354:in
activate'
(eval):186:inselect_tool' (eval):186:in
execute_direct'
(eval):265:in_execution' (eval):265:in
call'Also, Win7Pro, still using SU7.1. I may upgrade if I can get far enough ahead of bills to save up for it. 64-bit and Large Address would be nice.
EDIT: Oh, and I just updated LibFredo to 7.4. Yesterday, even. I figured It might help.
-
@spookychick1013 said:
EDIT: Oh, and I just updated LibFredo to 7.4. Yesterday, even. I figured It might help.
Then there is something wrong in the installation of LibFredo6 7.4.
Can you check the folder Fredo6_!LibFredo6, and see if you have only rbe and rbs files, and there is no .rb files left from previous versions.
Possibly, do a clean up and reinstall LibFredo6
Fredo
-
Hmmm. I'll check that and see if that's the issue.
Edit: Yeah, that was the problem. Thanks very much, Fredo. Sorry for not thinking of this solution myself
As always, your entire suite of plugins are the backbone of what we all do with SketchUp. Thanks once again, for the plugins and the assistance.
May the Source be with you,
Cathryn -
@spookychick1013 said:
Edit: Yeah, that was the problem. Thanks very much, Fredo. Sorry for not thinking of this solution myself
For info, what was the problem?
Fredo
-
The problem was having 77 .rb files from the old libraries. I had for some reason never considered that they might remain in there, not being auto-magically overwritten and eventually cause a problem. I think it may have resulted from Windows offering to merge folders, and me not paying attention to what I was clicking on.
So, upon finding that yes, there were a bunch of .rb files in there, I sorted by file type, selected all .rb and cut; pasting into a storage folder elsewhere, just in case doing so screwed something up.Seems to have solved the problem, nothing screwed up and ThruPaint works right again, showing the full palette.
Cathryn
-
Hi there,why i cant download plugin?
-
Try this link (just register yourself - free)
http://sketchucation.com/pluginstore?pln=FredoTools -
A silly question I'm sure the answer is here someplace but I'll ask anyway.
How do I stop Thru paint from opening every time I use SU material editor?
I have tried disabling it in extension manager but that does not stop it from still being enabled.
-
There's a setting in the ThruPaint parameters that toggles it on/off. By default it's off so at some point you turned it on.
-
@rich o brien said:
There's a setting in the ThruPaint parameters that toggles it on/off. By default it's off so at some point you turned it on.
I unchecked that option but still pops up when I use SU material editor
edit F9 worked. Doh!
-
Is that on or off?
-
A question. Would someone look at these settings and tell me why I can't seem to rotate or otherwise scale this texture? When I rotate or scale the texture with the gizmo nothing happens.
-
Dah I had the faces reversed didn't realize that and ThruPaint settings were set to front face.
-
@mwm5053 said:
Dah I had the faces reversed didn't realize that and ThruPaint settings were set to front face.
Another D'oh book entry?
-
Been back at trying to get better with SubD and Quadface Tools and ran into this situation with Thru Paint. Modeled a pillow with above mentioned tools. The model passed the Quad Tools analyze function. Tried to texture the model with Thru Paint using the "paint quads" function. Piping textured fine, tried for the rest of the model and get error message there is problem with models quads. Don't know why it's doing this. Something I did wrong or am I asking Thru Paint to do something it really can't do ? Still in the learning stages with quad modeling. Attached a screen shot showing what happened. Thru Paint highlighted the row of quads in all four corners.
-
I am having problems with the texture mapping gizmo in Thrupaint. When I click on a surface the gizmo appears for a moment, but then goes away before I can make any changes with it. I have reinstalled both Fredo6 Tools and LibFredo.
Looking for any tips on getting the little gizmo to stick around long enough to be useful. -
Difficult for me to reproduce, as I don't have a Mac and I cannot reproduce the problem on Windows.
Maybe a Mac user can help. But first time I hear about that problem.
Fredo
-
I tried the plugin in a computer lab over the weekend with Late 2015 4K iMacs running 10.11 and had the same issue.
I am attaching a short screen capture showing what is happening. Sampling, painting into groups and mapping controls all work fine, but the single click on the surface to bring up the mapping adjustment tool results in just a flash of the gizmo and corresponding window, and then it goes away before any adjustments can be made.Let me know if I can provide you with any other information on the problem.
David
-
@dmorong said:
Let me know if I can provide you with any other information on the problem.
Could you open the Ruby Console, when running ThruPaint, just in case there is an error message.
Thanks
Fredo
Advertisement