Hand rendering
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Hello everyone,
lol I can see it now Eric in Wonderland...
@ Peter & Bob, the images are painted in Photoshop (Gimp or any other) using a tablet and pen, you could use a mouse but without the pressure control ect, a Β£20 tablet would do. In Photoshop you can add whatever maps/overlays you choose or prefer, making your own is a simple process. In a render engine bump maps don't necessarily have to go with it's associated diffuse map, mix n match so long as the sizes match plus you can render only the part of the model that is needed. Experiment/play around you can't spoil anything.
John
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You paint each leaf, each brick....!!!!
What am I not understanding? -
Hello Bob,
I'm not sure i could or have the inclination to explain the process to produce these, it's just one of several techniques I use which I've evolved over the years and can become long winded.
There is a topic started by Bryan in the Corner Bar with a few of the replies seemingly implying that modern render engines are so advanced you can just bang a model in, push the button and Bob's ur uncle (sorry). Wish I'd purchased one of those and saved myself hundreds of hours practising.
I've seen a few lads walk on site with a bag full of gleaming top of the range power tools, yet they would never make a Joiner (carpenter) as long as they had a hole in their arse.
take care
John -
Technical detail
What is the original size of the paint?
Painting is made at zoom 1/1 or more-less ?
Have you try Affinity Photo ? -
Hello Pilou, All the images are produced at ~ 7500 x 5000 ppi then reduced down as required, this gives a great deal of scope for printing.
Affinity looks a good alternative to PS and the price looks fantastic. I have a subscription for PS and feel comfortable with it ATM...
take care
JohnA montage
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Mate, I seriously just drool at your digitial penmanship!
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Thanks for the kind words Richard.
John
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beautyful!
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There is no doubt that the number of good render programs has grown but that will never remove the need to learn how to use the product. On top of this there are more and more tutorials out there to help people learn the methods required. NOTHING can assist a lazy user and this is ably demonstrated by the fantastic renders seen on line. What you do is to enthuse and encourage others to follow and learn, something that is priceless. Many thanks John.
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@tadema said:
Hello Bob,
I'm not sure i could or have the inclination to explain the process to produce these, it's just one of several techniques I use which I've evolved over the years and can become long winded.John,
I am too old (82) and have neither the time nor talent to want to learn the details of your processes for producing these masterpieces. I just have no idea what "hand rendering" even means. I assume you start with an SU model and then, somehow, add the color/texture. That's all I was asking about. Just curious that's all. -
Thank you Jochen.
Mike, like others I wish more people would participate in the gallery and renew the "buzz" it once had.
Bob, please forgive me, reading my post certainly sounds a lot "meaner" than it was meant.
I really wish I had time to produce a walk-thru of the process but basically it's taking the SU output and then the majority of work is done in Photoshop compositing images as well as hand painting. It has a lot of similarities with matte painting and more involving than basic rendering, your output is more real time than having to produce test renders.
Hoping this explains a little better.take care
John -
@tadema said:
Mike, like others I wish more people would participate in the gallery and renew the "buzz" it once had.
What about a dedicated gallery at gallery.sketchucation.com where you are free to upload images, add your details and vote?
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Hello Rich,
We have such but it was never updated, a great amount of votes were cast which shows it's potential. The problem with a gallery is it can become elitist which needs to be avoided. IMHO we need somewhere people can post images and seek advice, a separate area for post production would help massively as PP is now such a big part of the process and often overlooked.Just my tuppence worth and I'm sure others (please) will have ideas/opinions to add.
John
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When I get over the move and sorting out where things go, not a quick job going from three bed detached to one bed flat. I hope I will have time to render properly. Not being as talented as some here I tend to take longer, sometimes a hundred renders to fine tune.
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John,
Really good to see more of your mind-blowing creations. I gave up long ago trying to find some little thing to criticize in your work (to make me feel better). Just ain't there.
You, sir, are the Master!Steve
You should really make a book of your masterpieces. I know I would buy it.
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@tadema said:
Hello Pilou, All the images are produced at ~ 7500 x 5000 ppi then reduced down as required, this gives a great deal of scope for printing.
Affinity looks a good alternative to PS and the price looks fantastic. I have a subscription for PS and feel comfortable with it ATM...
take care
JohnA montage
[attachment=0:2edj2c62]<!-- ia0 -->Set 01.jpg<!-- ia0 -->[/attachment:2edj2c62]Love all these in the montage. Just great buildings and settings, beautifully recreated!
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Mike, hope your settled in soon and looking forward to seeing your renderings.
Steve, it's your work that's sorely missing lately. Any member could benefit by studying your modeling, never seen anybody so diligent! You start posting and I'll write you a book
Peter, I've quite a collection of these now, next I will revisit the old Charles Voysey renders from a few years ago, here's one I completed from which the quick watercolour was made from.
John
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They've got few chimneys there!
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@tadema said:
You start posting and I'll write you a book
JohnYeah, haven't been doing much new stuff with SU lately. Been meaning to getting around to posting a batch of my one-off models, but obviously that hasn't worked out. Inertia sucks
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Steve, I have to second John's words here. You are one of the people I look for posts from when I log in. Your models have a lot of integrity and what you export as a graphic knocks most renders into a cocked hat. I hope the inertia can be overcome but in your time not mine. Stay well doods.
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