2017 is here
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Oh, please, not again...
So a finally working offset tool, two new inference options and faster transparency are the top new features of 2017?!? How about the performance with 30 million non transparent faces? Or importing 3 million faces? Or executing ruby scripts?!?
I hope they saved the best new features for a second video...
But yeah, i always wished i could change the axis colors! Must have been really hard to implement! WOW! One color for every direction and i can adjust them separately! Well done.
Looks like another wasted year... unbelievable.
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Have you try to Install Joint PushPull by Fredo 6 ?
Edit : resolved You must have the ultimate last version!!! (JPP +Lib Fredo)
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Pilou, you should always install the latest version of all extensions when you get a new version of SketchUp.
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Still no Layer lock option
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Last Twilight Render 2.62 works fine!
But curiously Visualizer not!
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@pilou said:
But curiously Visualizer not! :shock:
no mystery there, Visualizer would need to be updated to Ruby 2.2 and development was frozen so it won't be...
it is probably a very easy fix if you can talk them into it...
john
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No matter what or how many changes, there will always be the whiners.
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Does anyone have any good examples of extensions for the Layout API?
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@kaas said:
For people who have/make custom ruby plugins: the way you install / enable extensions has been slightly changed.
Just in case:- zip your loader.rb (+ folder)
- rename the zip to rbz
- install by using the extension manager.
- In the extension manager - choose the settings (top right) and choose 'unrestricted'
wasn't this the case with SU2016 already?
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@juju - In 2016 You can just drop stuff into the plugin folder and it is loaded at the next start
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Does this mean that all rb must be rewritten to a rbz with a loader to function in 2017?
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@pixero said:
Does this mean that all rb must be rewritten to a rbz with a loader to function in 2017?
You can still drop .rb files into the Plugins folder, but you must have the Extension Loading Policy set to "Unrestricted" or "Approve" which has computer security ramifications.
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wow - impressive release - things go in the right direction i guess im so excited to see what su will go in the next releases!
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The old way still work for me (drop stuff in plugin folder)
Visualizer not working for me tooThe extension manager is really better...
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For people who have/make custom ruby plugins: the way you install / enable extensions has been slightly changed.
Just in case:- zip your loader.rb (+ folder)
- rename the zip to rbz
- install by using the extension manager.
- In the extension manager - choose the settings (top right) and choose 'unrestricted'
Edit: seems like dropping rb's still works. It failed at first for me but it must have been another issue.
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minor annoyance I have is that IE11 (I use Chrome for browsing but keep IE installed as SketchUp uses it) keeps on popping up now that I didn't have with the previous version, anybody else experiencing this?
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aaarrgh!
starting to load extensions (starting on EW) and already have 3 that you can only install from EW directly that have licence issues... seriously??!!!
the new version isn't starting off so well...
I am impressed with the LO updates though, I hope the actual lives up to webpage I read on it.
SU2017 is 64-bit only, I can see some whining there but not from me though, I never needed the 32-bit version in SU2016...
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@juju said:
...already have 3 that you can only install from EW directly that have licence issues...
+1
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The 3D engine upgrade is what'll yield the biggest benefit in following releases.
Last time we had an upgrade was v7.1. But this release open ups a huge amount of scope in the viewport.
I like this release. Well done to all involved.
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@rich o brien said:
The 3D engine upgrade is what'll yield the biggest benefit in following releases.
Last time we had an upgrade was v7.1. But this release open ups a huge amount of scope in the viewport.
I hope you're right and it's a real improvement.
But what does "in following releases" mean? So there is no improvement now, but maybe in future release? Why not now?
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