sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    SUbD toggle for multiple groups/components

    Scheduled Pinned Locked Moved SUbD
    renderpluginsextensions
    13 Posts 4 Posters 9.4k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • N Offline
      numerobis
      last edited by

      Would it be possible to add the ability to enable/disable subdivision for multible groups or components at once?
      A more advanced wish would be to be able to instance/link the subd level between multiple components (like a turbosmooth modifier in max).

      btw. maybe we should start a wish list thread? πŸ’š

      1 Reply Last reply Reply Quote 0
      • thomthomT Offline
        thomthom
        last edited by

        Yes, this is high up on the list for next release.

        Feel free to posts your wishes - I'd love to hear them! πŸ˜„

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

        1 Reply Last reply Reply Quote 0
        • Z Offline
          ZahariStoyanov
          last edited by

          A little bit further - being able to group symmetrical components and SubD them as one solid object. Cars are a perfect example - let's say you make half of the hood and mirror it - you'd want to keep the editable half and at the same time SubD the whole thing with nicely flowing subdivision including the symmetry contour - like in Blender πŸ˜„

          1 Reply Last reply Reply Quote 0
          • Z Offline
            ZahariStoyanov
            last edited by

            @zaharistoyanov said:

            A little bit further - being able to group symmetrical components and SubD them as one solid object. Cars are a perfect example - let's say you make half of the hood and mirror it - you'd want to keep the editable half and at the same time SubD the whole thing with nicely flowing subdivision including the symmetry contour - like in Blender πŸ˜„

            Here's the visual explanation:

            The Control Mesh:
            ControlMesh.png

            This happens when the two halves are SubD'd separately:
            SymmetricSubDOnSepparateHalves.png

            And this is how it's actually supposed to look:
            SymmetricSubDOnOneGroup.png

            Currently, to achieve that, you need to explode the halves and re-group them in one. By doing that, however, you lose the ability to edit the half and automatically apply the changes to the other half πŸ˜„

            1 Reply Last reply Reply Quote 0
            • thomthomT Offline
              thomthom
              last edited by

              You apply crease to the corner vertices - that avoids the rounding.

              In SUbD v2 there is a new default subdivision mode that will keep corners sharp. (Can be change off course.)

              I've been modelling this car with using mirrored components to create symmetry:
              2016-04-16_13h52_32.png

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

              1 Reply Last reply Reply Quote 0
              • thomthomT Offline
                thomthom
                last edited by

                Yea, it doesn't work well unless it's a planar joint.

                There is actually a feature in OpenSubdiv that takes this into account. The outer set of faces are not displayed, but taken into account when subdividing. I've yet to try it out though - I' not so convinced how usable that workflow would be.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

                1 Reply Last reply Reply Quote 0
                • Z Offline
                  ZahariStoyanov
                  last edited by

                  @thomthom said:

                  You apply crease to the corner vertices - that avoids the rounding.

                  In SUbD v2 there is a new default subdivision mode that will keep corners sharp. (Can be change off course.)

                  I've been modelling this car with using mirrored components to create symmetry:
                  [attachment=3:3jayf6gc]<!-- ia3 -->2016-04-16_13h52_32.png<!-- ia3 -->[/attachment:3jayf6gc]

                  Corners - ok. But the whole edge between the two components appears as creased and you can't un-crease it because it's a contour πŸ˜„

                  [attachment=2:3jayf6gc]<!-- ia2 -->ControlMesh.png<!-- ia2 -->[/attachment:3jayf6gc]

                  [attachment=1:3jayf6gc]<!-- ia1 -->SubDividedInHalves.png<!-- ia1 -->[/attachment:3jayf6gc]

                  [attachment=0:3jayf6gc]<!-- ia0 -->SubDividedAsOne.png<!-- ia0 -->[/attachment:3jayf6gc]

                  So one approach could be to treat everything inside a group/component as one solid just for the sake of a smooth transition. In the given case - group the two halves(without having them exploded) and then apply SubD. Instead of giving the "nested group" error, this could be used to treat the two pieces as one and get the edge between them flowing like the other loops πŸ˜„


                  ControlMesh.png


                  SubDividedInHalves.png


                  SubDividedAsOne.png

                  1 Reply Last reply Reply Quote 0
                  • Z Offline
                    ZahariStoyanov
                    last edited by

                    @thomthom said:

                    Yea, it doesn't work well unless it's a planar joint.

                    There is actually a feature in OpenSubdiv that takes this into account. The outer set of faces are not displayed, but taken into account when subdividing. I've yet to try it out though - I' not so convinced how usable that workflow would be.

                    Sounds promising! Damn, I always forget about the oncoming OpenSubdiv implementation πŸ˜„

                    1 Reply Last reply Reply Quote 0
                    • thomthomT Offline
                      thomthom
                      last edited by

                      I sometimes forget it's not released. πŸ˜„

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

                      1 Reply Last reply Reply Quote 0
                      • Rich O BrienR Online
                        Rich O Brien Moderator
                        last edited by

                        @thomthom said:

                        I sometimes forget it's not released. πŸ˜„

                        Nor is it in testing 😞

                        Download the free D'oh Book for SketchUp πŸ“–

                        1 Reply Last reply Reply Quote 0
                        • thomthomT Offline
                          thomthom
                          last edited by

                          Soon. Need to get the cursed UV mapping sorted out.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

                          1 Reply Last reply Reply Quote 0
                          • N Offline
                            numerobis
                            last edited by

                            @thomthom said:

                            In SUbD v2 there is a new default subdivision mode that will keep corners sharp.

                            πŸ‘
                            This was the next thing i wanted to ask. I suppose this comes with the OpenSubdiv standard?

                            Is there a way to get the texture problems fixed for the next version? As it works now i have to apply the texture to the subdivided geometry because it gets distorted by the subdivision and the material is lost when i switch back to the base mesh. Is this what you mean by "cursed UV mapping"?

                            1 Reply Last reply Reply Quote 0
                            • thomthomT Offline
                              thomthom
                              last edited by

                              I hope that OpenSubdiv will improve texture mapping. But I've yet to see - I need to get it hooked up. But I'm hoping that OSD along with WrapR will make a killer combo. πŸ˜„

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

                              1 Reply Last reply Reply Quote 0
                              • 1 / 1
                              • First post
                                Last post
                              Buy SketchPlus
                              Buy SUbD
                              Buy WrapR
                              Buy eBook
                              Buy Modelur
                              Buy Vertex Tools
                              Buy SketchCuisine
                              Buy FormFonts

                              Advertisement