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    SUbD toggle for multiple groups/components

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    • Z Offline
      ZahariStoyanov
      last edited by

      A little bit further - being able to group symmetrical components and SubD them as one solid object. Cars are a perfect example - let's say you make half of the hood and mirror it - you'd want to keep the editable half and at the same time SubD the whole thing with nicely flowing subdivision including the symmetry contour - like in Blender πŸ˜„

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      • Z Offline
        ZahariStoyanov
        last edited by

        @zaharistoyanov said:

        A little bit further - being able to group symmetrical components and SubD them as one solid object. Cars are a perfect example - let's say you make half of the hood and mirror it - you'd want to keep the editable half and at the same time SubD the whole thing with nicely flowing subdivision including the symmetry contour - like in Blender πŸ˜„

        Here's the visual explanation:

        The Control Mesh:
        ControlMesh.png

        This happens when the two halves are SubD'd separately:
        SymmetricSubDOnSepparateHalves.png

        And this is how it's actually supposed to look:
        SymmetricSubDOnOneGroup.png

        Currently, to achieve that, you need to explode the halves and re-group them in one. By doing that, however, you lose the ability to edit the half and automatically apply the changes to the other half πŸ˜„

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        • thomthomT Offline
          thomthom
          last edited by

          You apply crease to the corner vertices - that avoids the rounding.

          In SUbD v2 there is a new default subdivision mode that will keep corners sharp. (Can be change off course.)

          I've been modelling this car with using mirrored components to create symmetry:
          2016-04-16_13h52_32.png

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • thomthomT Offline
            thomthom
            last edited by

            Yea, it doesn't work well unless it's a planar joint.

            There is actually a feature in OpenSubdiv that takes this into account. The outer set of faces are not displayed, but taken into account when subdividing. I've yet to try it out though - I' not so convinced how usable that workflow would be.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • Z Offline
              ZahariStoyanov
              last edited by

              @thomthom said:

              You apply crease to the corner vertices - that avoids the rounding.

              In SUbD v2 there is a new default subdivision mode that will keep corners sharp. (Can be change off course.)

              I've been modelling this car with using mirrored components to create symmetry:
              [attachment=3:3jayf6gc]<!-- ia3 -->2016-04-16_13h52_32.png<!-- ia3 -->[/attachment:3jayf6gc]

              Corners - ok. But the whole edge between the two components appears as creased and you can't un-crease it because it's a contour πŸ˜„

              [attachment=2:3jayf6gc]<!-- ia2 -->ControlMesh.png<!-- ia2 -->[/attachment:3jayf6gc]

              [attachment=1:3jayf6gc]<!-- ia1 -->SubDividedInHalves.png<!-- ia1 -->[/attachment:3jayf6gc]

              [attachment=0:3jayf6gc]<!-- ia0 -->SubDividedAsOne.png<!-- ia0 -->[/attachment:3jayf6gc]

              So one approach could be to treat everything inside a group/component as one solid just for the sake of a smooth transition. In the given case - group the two halves(without having them exploded) and then apply SubD. Instead of giving the "nested group" error, this could be used to treat the two pieces as one and get the edge between them flowing like the other loops πŸ˜„


              ControlMesh.png


              SubDividedInHalves.png


              SubDividedAsOne.png

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              • Z Offline
                ZahariStoyanov
                last edited by

                @thomthom said:

                Yea, it doesn't work well unless it's a planar joint.

                There is actually a feature in OpenSubdiv that takes this into account. The outer set of faces are not displayed, but taken into account when subdividing. I've yet to try it out though - I' not so convinced how usable that workflow would be.

                Sounds promising! Damn, I always forget about the oncoming OpenSubdiv implementation πŸ˜„

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                • thomthomT Offline
                  thomthom
                  last edited by

                  I sometimes forget it's not released. πŸ˜„

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    @thomthom said:

                    I sometimes forget it's not released. πŸ˜„

                    Nor is it in testing 😞

                    Download the free D'oh Book for SketchUp πŸ“–

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Soon. Need to get the cursed UV mapping sorted out.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • N Offline
                        numerobis
                        last edited by

                        @thomthom said:

                        In SUbD v2 there is a new default subdivision mode that will keep corners sharp.

                        πŸ‘
                        This was the next thing i wanted to ask. I suppose this comes with the OpenSubdiv standard?

                        Is there a way to get the texture problems fixed for the next version? As it works now i have to apply the texture to the subdivided geometry because it gets distorted by the subdivision and the material is lost when i switch back to the base mesh. Is this what you mean by "cursed UV mapping"?

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          I hope that OpenSubdiv will improve texture mapping. But I've yet to see - I need to get it hooked up. But I'm hoping that OSD along with WrapR will make a killer combo. πŸ˜„

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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