Is it possible to distribute vertices uniformly?
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Well, that's the question: Is it possible to distribute the vertices from a quad mesh uniformly? I mean if is there a way to avoid doing it manually or starting again from zero. Is there any extension to convert the right mesh into the left mesh?

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No, but I did ask Thomthom to add this to SUbD because some type of relax is needed.
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@rich o brien said:
No, but I did ask Thomthom to add this to SUbD because some type of relax is needed.
First of all I have to say I can't write a single line of code, but I think it could fit better including this feature in Vertex Tools. You should be able to select a single loop and distribute the distances between its vertices, makes sense?

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@alsomar said:
@rich o brien said:
No, but I did ask Thomthom to add this to SUbD because some type of relax is needed.
First of all I have to say I can't write a single line of code, but I think it could fit better including this feature in Vertex Tools. You should be able to select a single loop and distribute the distances between its vertices, makes sense?

Yes, that would come in handy!

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@alsomar said:
@rich o brien said:
No, but I did ask Thomthom to add this to SUbD because some type of relax is needed.
First of all I have to say I can't write a single line of code, but I think it could fit better including this feature in Vertex Tools. You should be able to select a single loop and distribute the distances between its vertices, makes sense?

Something like this?

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@sdmitch said:
Something like this?
That looks really nice! Does it work distributing non-coplanar vertices/edges?
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@sdmitch said:
I don't know but, if you would like to post a SU2014 sample of what you are referring to, I will test it.
Ok, thank you so much! I've uploaded a sample here:
https://www.dropbox.com/s/naim6y7o6ys57iv/quad-mesh.skp?dl=0Looks like this:

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