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    Is it possible to distribute vertices uniformly?

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    • alsomarA Offline
      alsomar Extension Creator
      last edited by

      Well, that's the question: Is it possible to distribute the vertices from a quad mesh uniformly? I mean if is there a way to avoid doing it manually or starting again from zero. Is there any extension to convert the right mesh into the left mesh?

      http://i.imgur.com/zyC6nHj.png?1

      Alejandro Soriano Visuals · All my links

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        No, but I did ask Thomthom to add this to SUbD because some type of relax is needed.

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        • alsomarA Offline
          alsomar Extension Creator
          last edited by

          @rich o brien said:

          No, but I did ask Thomthom to add this to SUbD because some type of relax is needed.

          First of all I have to say I can't write a single line of code, but I think it could fit better including this feature in Vertex Tools. You should be able to select a single loop and distribute the distances between its vertices, makes sense?

          http://i.imgur.com/029ZcWp.jpg

          Alejandro Soriano Visuals · All my links

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          • Z Offline
            ZahariStoyanov
            last edited by

            @alsomar said:

            @rich o brien said:

            No, but I did ask Thomthom to add this to SUbD because some type of relax is needed.

            First of all I have to say I can't write a single line of code, but I think it could fit better including this feature in Vertex Tools. You should be able to select a single loop and distribute the distances between its vertices, makes sense?

            http://i.imgur.com/029ZcWp.jpg

            Yes, that would come in handy! 😄

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            • sdmitchS Offline
              sdmitch
              last edited by

              @alsomar said:

              @rich o brien said:

              No, but I did ask Thomthom to add this to SUbD because some type of relax is needed.

              First of all I have to say I can't write a single line of code, but I think it could fit better including this feature in Vertex Tools. You should be able to select a single loop and distribute the distances between its vertices, makes sense?

              http://i.imgur.com/029ZcWp.jpg

              Something like this?


              equal spacing.gif

              Nothing is worthless, it can always be used as a bad example.

              http://sdmitch.blogspot.com/

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              • alsomarA Offline
                alsomar Extension Creator
                last edited by

                @sdmitch said:

                Something like this?

                That looks really nice! Does it work distributing non-coplanar vertices/edges?

                Alejandro Soriano Visuals · All my links

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                • sdmitchS Offline
                  sdmitch
                  last edited by

                  @alsomar said:

                  @sdmitch said:

                  Something like this?

                  That looks really nice! Does it work distributing non-coplanar vertices/edges?

                  I don't know but, if you would like to post a SU2014 sample of what you are referring to, I will test it.

                  Nothing is worthless, it can always be used as a bad example.

                  http://sdmitch.blogspot.com/

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                  • alsomarA Offline
                    alsomar Extension Creator
                    last edited by

                    @sdmitch said:

                    I don't know but, if you would like to post a SU2014 sample of what you are referring to, I will test it.

                    Ok, thank you so much! I've uploaded a sample here:
                    https://www.dropbox.com/s/naim6y7o6ys57iv/quad-mesh.skp?dl=0

                    Looks like this:

                    http://i.imgur.com/2pGXj2j.png

                    Alejandro Soriano Visuals · All my links

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