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[Plugin] Import OBJ with Materials v2.1 20131118

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  • T Offline
    TIG Moderator
    last edited by 24 Jan 2014, 18:31

    This tool is NOT an importer that is listed under the File menu...
    That would need a special kind of coding...

    This tool makes its entries in the Plugins menu...

    TIG

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    • K Offline
      komeyl
      last edited by 25 Feb 2014, 11:33

      @chris fullmer said:

      And thanks!

      how to import materials obj?

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      • T Offline
        TIG Moderator
        last edited by 25 Feb 2014, 13:50

        @komeyl said:

        @chris fullmer said:

        And thanks!

        how to import materials obj?
        Help us to help you... 😕 You question is useless 😞
        Let's assume you have the plugin's RB file correctly installed in the Plugins folder and you have restarted SketchUp...
        And also that you have an OBJ file, and it related MTL file defining materials - this must be kept with the OBJ file.
        If there are textures specified they come as image-files inside a subfolder that is kept with the MTL file [its exact name varies - open the MTL in notepad to see the expected folder-name/relative-path...]

        Run the Import OBJ tool from its Plugins menu item [I assume you'll want 'with Textures'].
        Answer the dialog prompts [if you don't know the original units accept the default 'inches'], then wait as it is processed.

        Answer the prompt at the end - you will probably want to flip the imported geometry upright.
        You should now have the imported object using the specified materials and textures.

        To see progress watch the status bar.
        If you have the Ruby Console open rare error-message might appear...

        If the geometry is exceptionally tiny and arrives with 'holes', then try reimporting it as 'meters' [scaling down to the real size later] - that way you'll avoid the known tolerance issues, where very tiny edges are not created by SketchUp when it considers their ends 'coincident' [~/1000"], then the related face is lost because it has a gap in its edge-loop - tiny geometry can 'exist' [say after scaling down] but it can't be 'created'.

        Should you need further help, please come back and ask concisely and clearly, ...

        TIG

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        • B Offline
          bagatelo
          last edited by 4 Mar 2014, 17:27

          The inverse option, for export obj files from SU is possible?
          Thanks anyway....

          While the cat's away, the mice will play

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          • S Offline
            sketchorro
            last edited by 20 Oct 2014, 04:53

            Hi,

            Let me start by saying thanks for this plugin, it's great.

            I've started using it to import models from Structure Sensor.

            I decided to do a little hacking to make my life easier; basically setting the units to default to metres and taking a look at how to bulk import mesh models (todo). I also discovered that when the models were loading in the background/covered by another window, they loaded much faster (I'm on OSX/'14 Make).

            The reason for this is because the UI is getting hammered with several tens/hundreds of thousands of repaints (1 per obj file line) to updated the status bar from this:

            	 Sketchup.set_status_text("Processing line #{line_cnt} of #{lines.length}")
            

            I took a crack at fixing this by making the status line update on a change in percentage. I obviously screwed it up not being a ruby coder, but in the process discovered my 40K+ line (991kb) models loaded in about 2 seconds.

            It still slows down when you get really big models; I have a 13.2MB file that starts to grind after about 90%, but I suspect this is a memory/swap bottleneck.

            Anyway, I fixed my update code and it looks like this:

            Initialize the percentage variables before the looping starts

            
             old_percentage=-1
             new_percentage=0
            
             ### trap in case of a missing 'g'
             lines=["g OBJ\n"]+lines
            
            

            Update the status and force sketchup to repaint once per percentage point.

            
             # Sketchup.set_status_text("Processing line #{line_cnt} of #{lines.length}")
             new_percentage = ((line_cnt * 100.0)/lines.length).round;
             if old_percentage != new_percentage
               Sketchup.set_status_text("Importing Model - #{new_percentage}% (#{line_cnt} of #{lines.length})")
             end#if
             old_percentage = new_percentage
            
            

            Probably something that would help others enjoy this plugin a little more.

            -G

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            • E Offline
              enuminous
              last edited by 6 Jan 2015, 20:16

              I've just installed Import OBJ with Materials 2.1 and am running into the same problem, with materials being replaced with white/grey. I'm exporting from Poser, and the .obj and .mtl files are in a folder, with a Textures subfolder containing the generated PNG files. I've also tried it with the PNG materials in the same folder at the .obj and .mtl files. Neither works. I'm running Sketchup2015 64 in Yosemite on a 5K Retina iMac if that helps. Any suggestions?

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              • S Offline
                storm2000
                last edited by 29 Mar 2015, 21:24

                @enuminous said:

                I've just installed Import OBJ with Materials 2.1 and am running into the same problem, with materials being replaced with white/grey. I'm exporting from Poser, and the .obj and .mtl files are in a folder, with a Textures subfolder containing the generated PNG files. I've also tried it with the PNG materials in the same folder at the .obj and .mtl files. Neither works. I'm running Sketchup2015 64 in Yosemite on a 5K Retina iMac if that helps. Any suggestions?

                Same for me here, on SketchUp 2014 on Windows, OBJ + MTL textures. All textures are gray. Any solution to make it working welcome 😃

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                • T Offline
                  TIG Moderator
                  last edited by 30 Mar 2015, 09:58

                  Please make a ZIP of the OBJ, MTL and textures-subfolder [including its image-files].
                  Then either attach it to a post here, or onto a Private Message sent to me.

                  Any messages in the Ruby Console ?
                  If the OBJ refers to the MTL, and that MTL refers to the texture image files then it should work... 😕

                  TIG

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                  • A Offline
                    aclark
                    last edited by 22 Apr 2015, 23:48

                    Will this plugin work with SU2015? I have a large .obj with 219 different UV textures, and so far this hasn't worked (fails to import). Or do I need to be using 2013 in order for the importing and mapping to work appropriately? I get this file to import correctly using SimLab's plugin, but the materials are all wonky because the mapping is incorrect. Any help would be appreciated.

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                    • T Offline
                      TIG Moderator
                      last edited by 23 Apr 2015, 10:44

                      It works in all currently available SketchUp versions.

                      Without the OBJ/MTL/Textures it's difficult to say what your issue is.
                      Sometimes OBJ files do not follow the prescribed format and are awkward to parse [e.g. -ve vertex referencing] - although those main variants are catered for already in its code...
                      If it ZIPs to <= ~4Mb you can attach it to a Post or a Private-Message...
                      Or use a Dropdown etc and PM me a link...

                      BUT alternatively you could think about getting Blender [free], importing the OBJ into that, exporting from that as a DAE and finally importing that into your SKP using the native Collada Importer ??
                      See if that helps.
                      But if that OBJ/MTL/Tetxures is inherently flaky - as your SimLab experience suggests - then perhaps it's inevitable ?

                      TIG

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                      • F Offline
                        fluid
                        last edited by 29 Jul 2015, 13:10

                        We just released FluidImporter 3.1.0. You can get it here.

                        Here's what's new:

                        • Faster import
                        • FluidImporter is now a full .rbz extension, with a single file for Windows/OSX
                        • You can access FluidImporter funtionality through the menu Extensions -> FluidImporter
                        • Added edge smooth option
                        • Options are now saved so you don't lose your settings when closing SkechUp
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                        • M Offline
                          Mike Amos
                          last edited by 31 Jul 2015, 15:26

                          I have tried with obj files this week, the import with materials fails to bring all the geometry across and import as geometry loses faces but at least keeps the lines for the geometry. Is there something I can do to get all the geometry?

                          Link to models. http://www.colacola.se
                          Link to topic http://sketchucation.com/forums/viewtopic.php?f=81%26amp;t=62675

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                          • T Offline
                            TIG Moderator
                            last edited by 31 Jul 2015, 16:48

                            I've only looked at one downloadable model.
                            The most recently added OBJ [bazze...] is poorly set up.
                            There is no units 'clue' in its header.
                            There is no call to an MTL file inside the OBJ.
                            There is no MTL file - which would be used to define Materials.
                            The two images are not referenced, as there is no MTL file to call them - also they typically go inside a subfolder with the OBJ and MTL files...

                            So using that you will never get materials included.
                            If you guess the units to be 'meters' then all of the geometry might get made...
                            With smaller units, any tiny edges will not get created, and any reliant faces will also no make it through...

                            TIG

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                            • M Offline
                              Mike Amos
                              last edited by 31 Jul 2015, 18:54

                              Thanks TIG, I am guessing that as the modeller is European that metres is the correct scale, especially as the subject is reasonably large. I have SOME of the models translated with Turbocad but the older aircraft tend to be more complex and that is where the problems lie.

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                              • M Offline
                                Mike Amos
                                last edited by 31 Jul 2015, 19:15

                                It worked after a few attempts, very slow but that is understandable with all the detail. I will have to work out how to wrap the textures next. Thanks againTIG, I appreciate your quick response.

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                                • erkanE Offline
                                  erkan
                                  last edited by 25 Nov 2015, 23:33

                                  Hi TIG,

                                  I've been using this wonderful plugin for quite a long time, apparently it wouldn't work nicely in 2016 Make (I haven't tested in 2016 Pro) but it's working like a charm in 2015 Pro. So is there a plan to make it work under 2016 Make?

                                  When I say it wouldn't work it's not bringing all the geometry, just some random faces from the whole model.

                                  Cheers
                                  erkan

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                                  • T Offline
                                    TIG Moderator
                                    last edited by 26 Nov 2015, 11:41

                                    I'm unsure why you are having issues with v2016...
                                    It should be compatible, even though its RBZ hasn't yet been signed to run in all v2016's security-policies...
                                    I haven't tested it though !
                                    So, is the exact same OBJ working differently in v2015 and v2016 ?
                                    Can you ZIP the OBJ etc, and PM it to me, so I can test it here...

                                    TIG

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                                    • faBcnF Offline
                                      faBcn
                                      last edited by 21 Jan 2016, 10:11

                                      Hi TIG!
                                      Thank you so much for the plugin.
                                      I finally installed old frecle Tree[D] that I had downloaded when still available... I think it's great and easy to use to generate 3d trees, so your plugin is perfect to be able to import OBJ + Material into my sketchup 2016.
                                      Tree[D] is still a MUST HAVE in 2016 or there´s new stuff? vs 3D Tree Maker? Free is better...

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                                      • Bob JamesB Offline
                                        Bob James
                                        last edited by 9 Feb 2016, 06:50

                                        I purchased a model in .obj format from Turbosquid. Within the OBJ folder are .obj files and .mtl files. In addition to the OBJ folder there is a TEXTURES folder containing .tif files.
                                        I've tried several ways to import the model into SU. The only time anything was actually imported was when I used "Import as Mesh", but some of the model was missing (size=feet) and there were no textures or materials.
                                        OBJ folder content

                                        The Cortaderia_variant1.obj file contains identification of the .mtl file:

                                        ==========================================================================

                                        Wavefront OBJ format exported by Red-i Productions' "Riptide Pro"

                                        (a commercial plugin for Cinema 4D PC & Mac, R9.6 or later)

                                        Red-i Productions

                                        http://skinprops.com

                                        ==========================================================================

                                        mtllib Cortaderia_variant1.mtl
                                        o si3d_0031_leaf01
                                        v -0.00283137 0.010224 0.114454
                                        v -0.000566467 0.00851267 0.116015
                                        v 0.00263311 0.00845039 0.116518
                                        v -0.0110162 0.0498717 0.168671
                                        v -0.00835776 0.0478127 0.170411
                                        v -0.00461871 0.0477404 0.171001
                                        v -0.0204793 0.0850494.....................

                                        The mtllib Cortaderia_variant1.mtl file contains:

                                        ==========================================================================

                                        Wavefront Material file

                                        Exported by Red-i Productions' "Riptide Pro"

                                        (a commercial plugin for Cinema 4D PC & Mac, R9.6 or later)

                                        Red-i Productions

                                        http://skinprops.com

                                        ==========================================================================

                                        newmtl default_Mat
                                        illum 2
                                        Kd 0.800000 0.800000 0.800000

                                        newmtl si3d_0031_leaf01
                                        Ns 50.781250
                                        illum 2
                                        Kd 0.800000 0.800000 0.800000
                                        map_Kd si3d_0031_leaf01.tif
                                        bump si3d_0031_leaf01_rel.tif
                                        map_d si3d_0031_leaf01_a.tif

                                        newmtl si3d_0031_leaf02
                                        Ns 50.781250
                                        illum 2
                                        Kd 0.800000 0.800000 0.800000
                                        map_Kd si3d_0031_leaf02.tif
                                        bump si3d_0031_leaf01_rel.tif
                                        map_d si3d_0031_leaf01_a.tif

                                        etc,
                                        .
                                        .
                                        .
                                        .
                                        .

                                        The textures folder contains:
                                        Pampas textures.PNG

                                        i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                                        • T Offline
                                          TIG Moderator
                                          last edited by 9 Feb 2016, 17:19

                                          @Bob

                                          Have you also tried the [faster] Fluid OBJ Importer ?

                                          I suspect the OBJ's units are meters ?
                                          The vertex spacings seem very small otherwise.

                                          Any Ruby Console error messages when importing it ?

                                          In my version the mesh option ignores textures - so that's expected.
                                          At first glance the MTL materials seem to be defined OK, although the bumps images etc will be ignored.
                                          However, the map_Kd si3d_0031_leaf01.tif does NOT include the actual path to the ' textures' folder.
                                          I suggest you copy that folders' image files into the main folder with the OBJ and MTL files...
                                          Then retry, using meters as the units...

                                          Have you tried importing the OBJ into Blender and then exporting it as a DAE.
                                          That DAE might then import into a SKP...

                                          TIG

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