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    Introducing SUbD for SketchUp...

    Scheduled Pinned Locked Moved SUbD
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    • panixiaP Offline
      panixia
      last edited by

      another test model.. a little more organic.. 😎


      QuadMan1.JPG


      QuadMan2.JPG


      QuadMan3.JPG

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      • thomthomT Offline
        thomthom
        last edited by

        @evosoft said:

        Are there any example SketchUp files using SUbD available?

        I develop some software that converts SketchUp files to precise solids and want to test going from SUbD quads to NURBs.

        Thanks!

        I'm not sure if I can share many of the models from my test users, but I can share this one which I have been working on myself.

        The non-planar quads that SUbD support is the same as how QuadFace Tools uses:
        https://bitbucket.org/thomthom/quadface-tools/wiki/Overview#!quadface-definition

        Send me a message is you need more assistance: http://evilsoftwareempire.com/subd/help
        I'd love to hear more about what you are doing.


        69 Dodge Charger - WIP.skp


        Charger69.jpg

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • thomthomT Offline
          thomthom
          last edited by

          @tig said:

          Brilliant.

          And remember that many of Fredo's tools and my own Extrude... tools have for sometime allowed options to make thomthom's 'QuadFace' compatible meshes, so you won't always need to model your QuadFaces "from scratch"...

          Oh! If you give me a list of which of your extensions support QFT quads then I can add then to the list: http://evilsoftwareempire.com/subd/quads/extensions

          I need to set up a new site dedicated for QFT and quad modelling in SU.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • thomthomT Offline
            thomthom
            last edited by

            @pilou said:

            There are now 2 great Subdivide tools : Artisan & SUbD! 😎

            Seems Artisan can subdivide any selected volume**(s)**, SUbD subdivides only one Group or Composant! πŸ˜‰

            Yea, allowing SUbD to act on multiple items selected is something on my todo list. It's a silly omission really.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • panixiaP Offline
              panixia
              last edited by

              Thom, as already stated, feel 100% free to share ALL of my models as example/test models.. πŸ‘
              a detailed sofa tutorial is in the work.. ready with the modeling part. i'm waiting some help from a friend who works in education/university for the "packaging" whit robotic voices or something because my spoken english is soo bad. i hope we can get over this as soon as possible πŸ˜’

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              • thomthomT Offline
                thomthom
                last edited by

                @derei said:

                What would be the main differences between SUbD and Artisan? I am currently using Artisan and I am very curious where this new plugin would fit for me, or is just a matter of preference?

                Cheers!

                Artisan is a generic modelling suite, with vertex editor, sculpting tools and subdivision.

                SUbD focuses on quad-based modelling, and is only subdivision - using catmull-clark subdivision which works best with that. If you have n-gon they get triangulated. And triangles with catmull-clark can produce some undesired results. Down the line I plan on adding support for OpenSubdiv, such that you get the same subdivision results as you would on other software packages that support OpenSubdiv.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • panixiaP Offline
                  panixia
                  last edited by

                  @tig said:

                  Brilliant.

                  And remember that many of Fredo's tools and my own Extrude... tools have for sometime allowed options to make thomthom's 'QuadFace' compatible meshes, so you won't always need to model your QuadFaces "from scratch"...

                  thanks TIG i often use extrude by rails because of its quad capabilities and that is GREAT.
                  if only fredo's Joint Push Pull could be "upgraded to quads" that would be the ultimate killer combo πŸ€“

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @jql said:

                    Hi guys, could be easily used for rounding corners on the fly on a building? (A high creasing value? or a double line at corners?)

                    Whether to use a crease or extra loop depends. I plan to make a little guide on that. You need to balance polygon density and performance.

                    When using creases you often need at least two levels of subdivisions, with control loops you might not need to subdivide as much. I find I often use both, control loops for the major features and crease for the fine-tuning.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @panixia said:

                      Thom, as already stated, feel 100% free to share ALL of my models as example/test models.. πŸ‘
                      a detailed sofa tutorial is in the work.. ready with the modeling part. i'm waiting some help from a friend who works in education/university for the "packaging" whit robotic voices or something because my spoken english is soo bad. i hope we can get over this as soon as possible πŸ˜’

                      You're awesome man! πŸ‘

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • panixiaP Offline
                        panixia
                        last edited by

                        @thomthom said:

                        @panixia said:

                        Thom, as already stated, feel 100% free to share ALL of my models as example/test models.. πŸ‘
                        a detailed sofa tutorial is in the work.. ready with the modeling part. i'm waiting some help from a friend who works in education/university for the "packaging" whit robotic voices or something because my spoken english is soo bad. i hope we can get over this as soon as possible πŸ˜’

                        You're awesome man! πŸ‘

                        YOU are awesome. πŸ’š
                        but now.. back to VT2
                        πŸ˜› πŸ˜› πŸ˜› πŸ‘Ώ

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                        • panixiaP Offline
                          panixia
                          last edited by

                          @kaas said:

                          I guess this would work for furniture as well... or?

                          yes, maybe


                          sofa.JPG

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                          • panixiaP Offline
                            panixia
                            last edited by

                            Bari (Italy) - Seafront street lamp


                            BariSeafrontStrretLamp1.JPG


                            BariSeafrontStrretLamp2.JPG


                            BariSeafrontStrretLamp3.JPG

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                            • C Offline
                              cuttingedge
                              last edited by

                              The long wait is over..One of the best news to SU users in a long while. Quads is still the way to go. Thanks Thomas ..May your kind multiply!

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                              • StinkieS Offline
                                Stinkie
                                last edited by

                                Thanks for the discount for Vertex Tools owners. Pretty sweet. πŸ‘

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                                • JQLJ Offline
                                  JQL
                                  last edited by

                                  @jql said:

                                  Hi guys, could be easily used for rounding corners on the fly on a building? (A high creasing value? or a double line at corners?)

                                  @panixia said:

                                  i would say it's not intended for this kind of job.. use round corner instead..
                                  this is more a powerful organic modeling tool. πŸ‘

                                  I would say that too, but round corners simply messes with my workflow.

                                  I've been wishing for easily generating round corners in a seamless fashion for ages.

                                  I model "stiff" buildings. I round corners for realism in renders. I then have to remodel it so, for easiness of use I remove roundcorners or I can't change my buildings easily. It's a mess! I love round corners for static models that are finished once round corners is applied. Also, roundcorners messes UVs on corners... I'm finding the crease would be a perfect solution...

                                  Thea has a procedural wireframe wich I adapted to my needs, but procedurals are no good for Presto and Presto rendering is the reason I've bought my Titan X... 😐

                                  @thomthom said:

                                  Whether to use a crease or extra loop depends. I plan to make a little guide on that. You need to balance polygon density and performance.

                                  When using creases you often need at least two levels of subdivisions, with control loops you might not need to subdivide as much. I find I often use both, control loops for the major features and crease for the fine-tuning.

                                  For pureness of base corner geometry I believe I'd rather use creases. Would it be a killer on big buildings? They are big and, of course, have a lot of corners, but are rather basic in shape...)

                                  And yet another question. Would it be possible to make this workflow compatible with hole cutting components?

                                  I imagine that I can create a quad around a hole cutting comp and if it's flat it will work, but would it be easy to implement this automatically?

                                  I mean what's the point of building hole cutters if you have to build quads around them and then turn the other faces into quads manually... right?

                                  I know I'm being a pain... It's just that Subd is so awesome but boxes with hole cutters are basically what I do for a living and I cannot aford to loose them.

                                  I'm neither very interested in building furniture or many organic models... If those two basic necessities of mine would be covered I'd be definetelly in game though!

                                  (I know I will download the trial and I know I will buy it eventually, I'm just out of time for trials right now, so thanks for bearing with me guys...)

                                  www.casca.pt
                                  Visit us on facebook!

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                                  • utilerU Offline
                                    utiler
                                    last edited by

                                    Just bought it; wow, wow, wow!!!!

                                    Good on you TT, you deserve every success with this plugin after all you've done here over the years.

                                    And thank to SCF for being, well the SCF. I thin I'd give up coffee if I didn't have a hangout to go to.....

                                    purpose/expression/purpose/....

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                                    • dereiD Offline
                                      derei
                                      last edited by

                                      Is it any specific workflow in working with quads in SU?
                                      There are some plugins that claim to do some "specific type of quads" - compatible with SUbD, or any other workflows... what does it means? What makes those quads compatible, as opposed to others?

                                      I used SketchUp for a very long time, but I never tried to use a "specific" workflow, I just did it how I found best. Now I have a weird sensation that I skipped something...

                                      DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        Principal interest is that avoid any problem with textures deformation, UV, etc...! πŸ˜‰

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • dereiD Offline
                                          derei
                                          last edited by

                                          @pilou said:

                                          Principal interest is that avoid any problem with textures deformation, UV, etc...! πŸ˜‰

                                          Yeah, cool πŸ˜„ ... may I have some guidance with this modelling technique? I mean... i believe is not just making squares? There must be something more, deeper. Something that eludes me? 😲

                                          DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                                          • panixiaP Offline
                                            panixia
                                            last edited by

                                            @derei said:

                                            some "specific type of quads" - compatible with SUbD, or any other workflows... what does it means? What makes those quads compatible, as opposed to others?

                                            a quadface tools quad is a couple of triangle joined by an edge marked as diagonal. the quadface tools "tag" to mark a diagonal is that the edge should be set to soft AND smooth AND not cast shadow (you can check this in entity info window)

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