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    Any suggestions? Making a basin with Curviloft...

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    • utilerU Offline
      utiler
      last edited by

      @kaas said:

      • create a (quad) shape from the contours by picking them in the right order.

      kaas, Not sure what you mean by this? Can you explain?

      Thanks by the way for your in depth explaination.... πŸ‘

      Just Curious...

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      • utilerU Offline
        utiler
        last edited by

        @Rich, where do I find SubD??

        Just Curious...

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          Use Artisan Andrew. SubD ain't out ....yet

          Should do the same job.

          Download the free D'oh Book for SketchUp πŸ“–

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          • utilerU Offline
            utiler
            last edited by

            Cheers,

            Just Curious...

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            • ccaponigroC Offline
              ccaponigro
              last edited by

              Y'all are making me feel stupid.

              cfcaia.com

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              • utilerU Offline
                utiler
                last edited by

                Thanks guys, think I've got the knack of it now. Here's the end result.

                Really needed to model it accurately [overalls at least] for dimensioning later.

                Looking forward to SubD comes out though; looks really neat!


                2015-12-14_1439.png


                2015-12-14_1439_001.png

                Just Curious...

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                • K Offline
                  kaas
                  last edited by

                  @utiler said:

                  ..kaas, Not sure what you mean by this? Can you explain?

                  As often, my comment was a bit too short. I meant to say that you have to pick the contours in the right order or your shape will be messed up (see pic).

                  Also, this lofting technique could be used as well for roads for instance. I tend to use quads for the shape type for more easy texturing with the Quad tools (also see pic, I added a small segment of the dialog to the original pic).

                  I had a quick(!) go at the sink. To really get the results you desire you have to play a bit with the amount of segments in the contours, the position of the contours and the individual curviloft settings.

                  edit: I just noticed that using offset on some of the contours made a few vertices go just over the mirror plane. Something to be aware of.


                  sink.jpg


                  IdealStandard-ActiveVessel.skp

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                  • utilerU Offline
                    utiler
                    last edited by

                    Thanks mate, understand now!!

                    Just Curious...

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                    • oceanembersO Offline
                      oceanembers
                      last edited by

                      Rich, what was the plugin you used to model that sink? With the maya/max/blender/etc. style manipulator? I feel like I'm missing out on a massively useful tool here...

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                      • utilerU Offline
                        utiler
                        last edited by

                        George it's called SubD, by Thomthom. Not out yet apparently but will be a real winner by the looks of it!!

                        Just Curious...

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                        • Rich O BrienR Offline
                          Rich O Brien Moderator
                          last edited by

                          @oceanembers said:

                          Rich, what was the plugin you used to model that sink? With the maya/max/blender/etc. style manipulator? I feel like I'm missing out on a massively useful tool here...

                          I used Vertex Tools for the modelling and SubD for the organic form at the end.

                          Sent from my iPhone using Tapatalk

                          Download the free D'oh Book for SketchUp πŸ“–

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