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SketchUp using all cores off the processor!!!

Scheduled Pinned Locked Moved SketchUp Feature Requests
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  • H Offline
    honoluludesktop
    last edited by 6 Jul 2009, 22:42

    Hi Solo, I hope I am wrong, but don't think that SU will ever be multi-core in the near future. I don't know what programming language, or version it is written in, but I am guessing (because of the jumbled menus situation) that SU is the product of an old compiler from the late 1990s. It is probably not a simple matter to recode for multi-core, or multi-tasking.

    Even Podium V2 (sorry Casa for expanding the topic) may be a huge effort to come out with, if it moves away from "Kerky". Will the software's (I am speaking of both) be able to retain the attributes that endear them to us, when rewritten in another more powerful (but with different features and libs.) language? In the old days, when languages were not object oriented, people would write converters that took away most of the work, but I don't think that is the case anymore.

    Even single core systems are multi-threading, and windows is a multi-tasking operating system, so the possibility to segment any program, and run portions separately may have existed for some time. I wounder if SU was compiled to take advantage of those features? Btw, if it is, and duo-core does not multi-thread, then very little may be gained. There is a ton of other stuff on new machines that speed up the system, especially the various busses (is that the correct spelling), ram speed, and cache attributes.

    Anyway, just talking story, with limited comprehension....

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    • C Offline
      catapimba
      last edited by 8 Jul 2009, 23:13

      Hello there,

      This is a serious thing... In a PC world that all the newer processors have at least Dual Core, a program that does not evolve together the hardwares, by the time, it will be useless keep on that program...

      In my opinion SU must have to offer support to processors with more than one Core. What you think ?

      Thanks everybody!

      (sorry about the English again...)

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      • T Offline
        thomthom
        last edited by 9 Jul 2009, 07:08

        @catapimba said:

        Hello there,

        This is a serious thing... In a PC world that all the newer processors have at least Dual Core, a program that does not evolve together the hardwares, by the time, it will be useless keep on that program...

        In my opinion SU must have to offer support to processors with more than one Core. What you think ?

        Thanks everybody!

        (sorry about the English again...)

        Not everything can be made into utilising dual processors.
        This discussion has been going in a number of threads here on this forum.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • T Offline
          tim
          last edited by 14 Jul 2009, 03:54

          @honoluludesktop said:

          I am guessing (because of the jumbled menus situation) that SU is the product of an old compiler from the late 1990s.

          Fortunately that is pretty much impossible since there is a very small chance of such old compilers still being runnable on modern machines. Particularly on Macs, for example, due to the change from CodeWorrier to XcruciatingCode to support the intel Macs.

          Something like the jumbled menus is probably more likely to be a library thing but even there it won't be 1990s vintage. It'll be a simple bug somewhere; something in a library that isn't as resilient to abuse as it could be combined with some tiny mistake that results in a null pointer where there ought to be a string pointe, for example. Happens all the time. It might not even be a fault in the SU code itself but in a routine that SU is the only commonly seen user for.

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          • H Offline
            honoluludesktop
            last edited by 14 Jul 2009, 09:55

            Hi tim, Have no idea what you are talking about, but you seem to have the inside track to SU. Not that it matters, but what is it written in? My guess was based on similar behavior I have with a solid modeler written for Win95. I switched to SU because support for that program ended. Btw, it (Trispectives) still run on current hardware, and WinXP; in addition, I continue to support some old programs by coding with a pre 2000 compiler.

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            • K Offline
              kwistenbiebel
              last edited by 14 Jul 2009, 11:00

              I am having a déja vue feeling with this thread, although I share the concern.

              Bottom line is: Sketchup is slow on a medium to high polycount and needs to get faster. The way they do it doesn't matter....

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              • T Offline
                thomthom
                last edited by 14 Jul 2009, 11:18

                @kwistenbiebel said:

                The way they do it doesn't matter....

                Fully agree. I don't think it's right of us to make assumptions on how they make it faster. We don't know the architecture of Sketchup.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • H Offline
                  honoluludesktop
                  last edited by 14 Jul 2009, 22:22

                  C++ would have been my guess. I have not kept up with the development of programming languages, so how are older libraries used by newer compilers? Can they be? Don't really understand OO, and when I am forced to program, I use Visual Basic. The system hides the OO process, and lets me think of the program structure in a conventional (procedure like) way. Guess I am one of the bad guys:-)

                  Btw, Didn't I read elsewhere here that is may not the high polycount that is the problem for SU, but the way textures are handled?

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                  • T Offline
                    thomthom
                    last edited by 14 Jul 2009, 22:59

                    When I was referring to the architecture of SU I didn't mean the programming language they used, but how they structured their code and inner working.

                    @honoluludesktop said:

                    Btw, Didn't I read elsewhere here that is may not the high polycount that is the problem for SU, but the way textures are handled?

                    Textures does slow it down, but even with plain default materials SU will bog down with high polycount.

                    It's most likely a compound of causes for it.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • KrisidiousK Offline
                      Krisidious
                      last edited by 1 Aug 2015, 05:16

                      So this older program I have uses this command called +fullproc. It's supposed to make the program use all cores or threads. I wonder...

                      By: Kristoff Rand
                      Home DesignerUnique House Plans

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                      • S Offline
                        slbaumgartner
                        last edited by 3 Aug 2015, 22:36

                        @krisidious said:

                        So this older program I have uses this command called +fullproc. It's supposed to make the program use all cores or threads. I wonder...

                        I doubt it. Programming to use multiple threads or cores effectively requires techniques to split up the workload into pieces that can proceed in parallel and to synchronize the results afterward. This is far from easy or automatic, and is not even possible for some kinds of tasks.

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                        • K Offline
                          kokoriko17
                          last edited by 11 Nov 2015, 15:50

                          Ok so bottom line, no multithread support in the next year or so ?

                          It's astonishing that even with a Core i7 3.9GHZ 4C/8T, PCIE SSD , 32GB of RAM and GTX 780, I have to wait 5 hours to clean up a 110 MB high details file because my CPU usage is 15% at max while rendering the scene at very high details takes 4 hours.

                          Also with complex models, I get a lot of hiccups and sluggish performance and it's definitely not my Nvidia as GPU-ID reports 10-20% GPU usage while sketchup is freezing or not responding most of the time with 15% CPU load ( the maximum it can use ).

                          I'd swear by sketchup if it were multithreading.

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                          • pbacotP Offline
                            pbacot
                            last edited by 11 Nov 2015, 16:29

                            @kokoriko17 said:

                            Ok so bottom line, no multithread support in the next year or so ?

                            It's astonishing that even with a Core i7 3.9GHZ 4C/8T, PCIE SSD , 32GB of RAM and GTX 780, I have to wait 5 hours to clean up a 110 MB high details file because my CPU usage is 15% at max while rendering the scene at very high details takes 4 hours.

                            Also with complex models, I get a lot of hiccups and sluggish performance and it's definitely not my Nvidia as GPU-ID reports 10-20% GPU usage while sketchup is freezing or not responding most of the time with 15% CPU load ( the maximum it can use ).

                            I'd swear by sketchup if it were multithreading.

                            What process are you doing that you wait 5 hours? CleanUp plugin or ..?

                            What? So to be clear: You hit a scene and wait 4 hours to see it on the screen. Or is this for some sort of output like pdf? Until it gets faster, break up your files. If it's details, why put them all in one file?

                            Hiccups. Yeah the autosave for large files is a pain. As someone noted regular save is relatively fast, so why is autosave slow?

                            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                            • K Offline
                              kokoriko17
                              last edited by 11 Nov 2015, 19:28

                              @pbacot said:

                              @kokoriko17 said:

                              Ok so bottom line, no multithread support in the next year or so ?

                              It's astonishing that even with a Core i7 3.9GHZ 4C/8T, PCIE SSD , 32GB of RAM and GTX 780, I have to wait 5 hours to clean up a 110 MB high details file because my CPU usage is 15% at max while rendering the scene at very high details takes 4 hours.

                              Also with complex models, I get a lot of hiccups and sluggish performance and it's definitely not my Nvidia as GPU-ID reports 10-20% GPU usage while sketchup is freezing or not responding most of the time with 15% CPU load ( the maximum it can use ).

                              I'd swear by sketchup if it were multithreading.

                              What process are you doing that you wait 5 hours? CleanUp plugin or ..?

                              What? So to be clear: You hit a scene and wait 4 hours to see it on the screen. Or is this for some sort of output like pdf? Until it gets faster, break up your files. If it's details, why put them all in one file?

                              Hiccups. Yeah the autosave for large files is a pain. As someone noted regular save is relatively fast, so why is autosave slow?

                              Hello and thanks for your reply; Yes the cleanup plugin takes too much time. Not that I am trying to compare sketchup to Autodesk products but Autosave usually doesn't lag me that much as I'm on a PCIe SSD ( 800+ MBps read/write ) I hit save as and it takes 2 seconds to save a 150MB sketchup file.

                              It's not only about the cleanup. For instance if I want to import and obj file using Simlab plugins sometime it takes 20-30 mins depending on the file size because only one thread is active out of 8.

                              I understand that OBJ files can be complex but after cleanup they shrink significantly.

                              Here's an example of a scene I'm rendering with sketchup ( needs 14 hours to finish ) :

                              https://i.gyazo.com/b5a83d70e37499377fd65838cf61ece7.jpg

                              Before cleanup file size was around 350MB then it went down to 74MB but it took literally 20 hours to finish the cleanup.

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                              • pbacotP Offline
                                pbacot
                                last edited by 11 Nov 2015, 22:49

                                Looks like that's going to be a nice render!

                                Not that this is going to save you tons of time, but I only use CleanUp as I work, only on select parts of the model, nothing too big.

                                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                • JQLJ Offline
                                  JQL
                                  last edited by 11 Nov 2015, 23:05

                                  @kokoriko17 said:

                                  2 seconds

                                  That's too long!

                                  Frame your model nicelly and save. Then turn off thumbnail generation on "Model Info".

                                  www.casca.pt
                                  Visit us on facebook!

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                                  • K Offline
                                    kokoriko17
                                    last edited by 12 Nov 2015, 13:28

                                    @jql said:

                                    @kokoriko17 said:

                                    2 seconds

                                    That's too long!

                                    Frame your model nicelly and save. Then turn off thumbnail generation on "Model Info".

                                    I understand that but if you need your render to look nice you need to import some complex models ( flowers, vase, figurines etc.. ) and these really hit sketchup hard. Check the remaining time for just merging faces :

                                    https://i.gyazo.com/4e931721b6b7ebbfe6b30a6cdc7fce8f.gif

                                    https://i.gyazo.com/84871df464dd17f5a5534c4b58b5137d.gif

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                                    • JQLJ Offline
                                      JQL
                                      last edited by 12 Nov 2015, 15:58

                                      I just said that with my SSD AND without thumbnails, I don't get 2 secs saves. I don't even notice saving anymore.

                                      @unknownuser said:

                                      I understand that but if you need your render to look nice you need to import some complex models ( flowers, vase, figurines etc.. ) and these really hit sketchup hard.

                                      You should use proxies for that sort of stuff.

                                      @unknownuser said:

                                      Check the remaining time for just merging faces :

                                      Merging faces is not saving a model, it's a complex face operation like explode or import.

                                      www.casca.pt
                                      Visit us on facebook!

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                                      • K Offline
                                        kokoriko17
                                        last edited by 12 Nov 2015, 22:08

                                        @jql said:

                                        I just said that with my SSD AND without thumbnails, I don't get 2 secs saves. I don't even notice saving anymore.

                                        @unknownuser said:

                                        I understand that but if you need your render to look nice you need to import some complex models ( flowers, vase, figurines etc.. ) and these really hit sketchup hard.

                                        You should use proxies for that sort of stuff.

                                        @unknownuser said:

                                        Check the remaining time for just merging faces :

                                        Merging faces is not saving a model, it's a complex face operation like explode or import.

                                        My problem is not the rendering, I can render relatively quickly. But the problem with Sketchup itself.

                                        I have been trying to load a 118 MB skp file into sketchup but it took over 6 hours. What's funny is that 3DS Max could load it in 2 mins.

                                        We can't deny that Sketchup is slow, really slow and I refuse to leave it for basic modeling as it has a lot of potential to compete with the big 5 but then we need a major update.. maybe a complete re-written Sketchup.

                                        https://i.gyazo.com/594ff8247346cbb22599d244f39c1cb5.png

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