SketchUcation 3D Viewer (formerly the '[ignore]' thread)
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[sw:3v8ml1cc]xJ46TKlqLsby8sk[/sw:3v8ml1cc]
I think the advantage of allowing users to be able to control highlights make for interesting results
We'll also have presets that you can apply to multiple materials at once.
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This is getting very sophisticated while looking very simple. I like it a lot!
What do you mean with:
@rich o brien said:
@jql said:
The fullscreen icon can be confused with zoom extents and the playback button means what exactly? Zoom extents? It feels it has a different behaviour everytime I try it, probably because I didn't yet understood what to expect.
http://fortawesome.github.io/Font-Awesome/icons/
go knock yourself out and find something you like....
Does it mean we are able to choose the icons we want? That is unbelievable! I can already imagine embeding a 3d model of every project I have on my site!
Can we develop our own icons if we would like to?
Some more notes:
Now, when I click on the right button the model pan is much nicer but when I release it, this message shows up everytime (After a while it says I can disable it but I will not if you think this can be fixed.):
EDIT: This is what color edges by material looks like when used nicely? Congratulations on this one Rich!
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No, you can't add your own icons.
I was saying that we use FontAwesome to deliver icons. If you can find icons that better represent the function then we can change them.
But we will likely move to our own icon set.
Re: Right Click
That is there because we had a feature that allowed you to use keys, M = move, O= orbit etc..., to make viewing less click related.
If you wanna test it let me know. We get you set up.
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No Info when you move the cursor over an icon? (Move, Zoom etc...
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@pilou said:
No Info when you move the cursor over an icon? (Move, Zoom etc...
Tooltips will come...
It is alpha-beta after all... -
#whattigsays
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@rich o brien said:
#whattigsays
At first, I read "what is gay", but it didn't sound right. Then I read it again. Then I thought I would share this to the world as this is super-interesting.
Right? -
@unknownuser said:
Tooltips will come...
It is alpha-beta after all... -
@jiminy-billy-bob said:
@rich o brien said:
#whattigsays
At first, I read "what is gay", but it didn't sound right. Then I read it again. Then I thought I would share this to the world as this is super-interesting.
Right?
Says something about your visual cortex processing...
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@rich o brien said:
[sw:3piexoln]z1cFGFx5RK3TG06[/sw:3piexoln]
Had some intermittent problems with the zoom on this one.
Not sure if you mean to support the mouse wheel for zooming but it presented some erratic results. Also had some problems after clicking on the zoom icon. At times I had to move the mouse clear off to the side then approach it from the bottom of the image to get control of the zoom.
Not sure if this is something you are addressing at this point. If not, just ignore the post.
I do see other improvements though. In particular, after I click on the image and it is loaded in 3d view mode, it displays the image in its full color instead of the black image I was seeing before.
Looking forward to the progress on this viewer........
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Thanks Dave.
Currently we need to decide object scale on load. We don't factor that at the moment.
It will be fixed
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#notwhatjiminybillybobsays
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[sw:3nww9e4f]NoVawJt1fHEVA2N[/sw:3nww9e4f]
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@unknownuser said:
u can embed with <iframe>
Surfer showing the viewer embeded on a site must be registered on Sketchucation ?
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I couldn't open the nice wireframe sphere on fullscreen.
1 - It took a lot of time to open the viewer embeded on this page;
2 - It took what seemed to be the same amount of time for it to open the fullscreen page (I wouldn't expect I would have to reload it, only that I had to wait for my punny GPU to display it)
3 - Reload was finished but didn't show.Might be related to Nvidia 425M 1025Mb
EDIT: Also, on the full screen window there's a fullscreen icon to make it fullscreen... I guess that's for people to be sure they are in full screen or that this full screen is as full as it gets
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@pilou said:
@unknownuser said:
u can embed with <iframe>
Surfer showing the viewer embeded on a site must be registered on Sketchucation ?
To upload a model to the viewer you have to be a member. Actually now only a few testers has the ability to upload.
If the model is set to be public it can be embedded into any HTML page and anybody can see it there. If the model is set to private, only those can see it who are allowed by the author.
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@jql said:
I couldn't open the nice wireframe sphere on fullscreen.
Did you get any error messages. If you open the javascript console do you see any error messages there?
@jql said:
1 - It took a lot of time to open the viewer embedded on this page;
Performance issues will be addressed later. There are several points in the script that are not performance optimized yet.
@jql said:
2 - It took what seemed to be the same amount of time for it to open the fullscreen page (I wouldn't expect I would have to reload it, only that I had to wait for my punny GPU to display it)
Yes, the fullscreen view at the moment reloads the model.
@jql said:
3 - Reload was finished but didn't show.
[/quit]
What was on the screen? Any error messages?@jql said:
EDIT: Also, on the full screen window there's a fullscreen icon to make it fullscreen... I guess that's for people to be sure they are in full screen or that this full screen is as full as it gets
Will address this as well.
Thank you for the testing.
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Loooking good.
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[sw:9dyd83bx]9rvku6oIXacm1K8[/sw:9dyd83bx]
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I had a similar experience with the wireframe model that JQL did.
At one point the "loading" icon stopped and there was just a black image and my computer was frozen. I kept clicking and finally the model was visible.
That is the only model that has acted like that. The last one that Rich posted loaded just fine.
BTW: When I clicked on the Full Page icon when I was already in a full page view, it just loaded a second full page window and loaded the model again in the 2nd page........I assume that is what it was supposed to do.
From a viewer's perspective, everything seems to be working with the exception of that one wire frame model (which BTW I liked )
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