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A Nightmare render

Scheduled Pinned Locked Moved V-Ray
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  • A Offline
    andybot
    last edited by 24 Nov 2014, 19:06

    after I tried rendering your scene, I then went on to do some other work, and vray kept having problems. I finally had to reinstall because DR stopped working. I'd suggest packing the scene like Devin mentioned and sending to support. There's definitely some problem in the scene, I just don't have time to drill down through the model.

    A way to troubleshoot something like this by yourself is start with the material override rendering (you'll find in the Global switches) and when that renders OK, start adding in materials. By that I mean, go to each material in the vray editor and uncheck the option "Can be Overridden" The renders should go pretty quick with the override, until you find the problem materials, then the render will crawl again. I'm guessing, since I don't have time to do that in this case. Who knows, there could be some completely other problem. Unfortunately, there is no window that pops up "this will take a week to render" 😕

    http://charlottesvillearchitecturalrendering.com/

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    • T Offline
      TedVitale_CG
      last edited by 24 Nov 2014, 19:12

      Could you pack the scene (Plugins>V-Ray> Pack Scene) and reshare it with the community in another post. Id like to test this and see whats actually going on, but you are missing a lot of information in the last shared model.

      Ted Vitale
      Owner | Creative Director
      http://www.voxl.vision

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      • D Offline
        dkendig
        last edited by 24 Nov 2014, 19:20

        I don't have time to play with this scene at the moment, but as a heads up, there are more buttons than "override materials" in our options that could help track down your issue. You could toggle off reflections/refractions, maps, and displacement. Turning one of those off should speed up your render most likely, if it's true that using override materials speeds up the render time dramatically. Once you figure out which thing is slowing you down, you can go on a hunt for the offending material that is using whatever you toggled off.

        Devin Kendig
        Developer

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        • L Offline
          Lummoxcz
          last edited by 24 Nov 2014, 19:25

          @tedvitale_cg said:

          Could you pack the scene (Plugins>V-Ray> Pack Scene) and reshare it with the community in another post. Id like to test this and see whats actually going on, but you are missing a lot of information in the last shared model.

          Hi, I have made a copy of existing file (becouse I am still rendering 😄 )
          please see a following link for packed scene: http://leteckaposta.cz/880330958

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          • L Offline
            Lummoxcz
            last edited by 24 Nov 2014, 19:26

            @dkendig said:

            Please use the "pack scene" feature when sharing scenes. It's possible the slowdown could be related to external assets such as IES profiles, high resolution textures, etc. I see in this case that Andy was able to reproduce the issue without the external assets, but I highly recommend sharing that way in the future.

            Hi, here is the link with packed scene: http://leteckaposta.cz/880330958

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            • A Offline
              andybot
              last edited by 25 Nov 2014, 11:26

              @doppel said:

              I found this : one reason that your render is incredibly long is one or several materials.
              I delete all your materials and the render was very fast.

              You don't have to delete the materials, you can just use the material override as mentioned earlier. ☀

              ps. you can also go to the debugging tools in vray and clear the vray material information from the Sketchup model. That's a much less destructive step if you want to rebuild the materials in your model.

              http://charlottesvillearchitecturalrendering.com/

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              • D Offline
                doppel
                last edited by 25 Nov 2014, 13:29

                Yes. But i wasn't able to use it. The override material function didn't work sometimes, because of trouble with some materials. And it didn't work on this sketchup file 😞

                Override Material problem here : http://sketchucation.com/forums/viewtopic.php?f=322%26amp;t=59900

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                • A Offline
                  andybot
                  last edited by 25 Nov 2014, 13:38

                  @doppel said:

                  Yes. But i wasn't able to use it. The override material function didn't work sometimes, because of trouble with some materials. And it didn't work on this sketchup file 😞

                  Override Material problem here : http://sketchucation.com/forums/viewtopic.php?f=322%26amp;t=59900

                  Please make sure you are using the current service release #3. There have been numerous bugfixes over previous versions.

                  http://charlottesvillearchitecturalrendering.com/

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                  • V Offline
                    valerostudio
                    last edited by 25 Nov 2014, 13:39

                    I tried to copy and paste the whole thing into a new file and it crashed SU. Not sure what's up with this but I have to assume its all of these imported models and random texture names and setups. After running a Regenerate All Materials in the Debug menu I tried to render and it got through the light passes but would not final render. Then I loaded the default render settings (this is all in 2.0 SU2015x64 BTW) and it rendered 800 pixel wide in 30 seconds. There is just something funky in your setups, I would save the time in hunting and just reset everything and recreate your materials. Not the best solution, but it will fix the issue.

                    I saw a few things that might be the issue with the materials.

                    1- there is a glass material that I would just use a 'cheat glass' - a 100% transparent diffuse with a simple reflection layer set to Fresnel. I don't understand folks who use refraction layers on windows.I never found it added anything to the material. Maybe I am wrong.

                    in the names. Not sure if these are supported.

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                    • V Offline
                      valerostudio
                      last edited by 25 Nov 2014, 14:35

                      After defaulting all materials and render settings, it rendered in a couple of minutes. I reloaded the nightmare.visopt and fixed the IR and LC settings as they were set to render from file, and it rendered fine with the settings too. So in conclusion, there is a funky material, probably something from an older version of VR in there. Unfortunately, this legacy stuff needs to be reset and start from fresh.

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                      • A Offline
                        andybot
                        last edited by 25 Nov 2014, 14:41

                        you know, I tried fixing a few of those obvious things. Like rename that material with the funny characters, turned down some bump maps below 1.0, deleted a few area lights that had a value of 50 default units. The funny thing is, the render crawled even when rendering over a simple diffuse area, so I'm guessing there is some interaction going on with some of the lighting and some material, that it's not just strictly a material problem.

                        Also - the first thing I did was load the interior high preset. Yeah, should have loaded default settings, that sounds like the better option.

                        Edit: nope, loading default didn't help either. Doesn't seem to be an option settings problem.

                        http://charlottesvillearchitecturalrendering.com/

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                        • D Offline
                          doppel
                          last edited by 25 Nov 2014, 14:59

                          I tried your sketchup file, and I agree that the render takes abnormally too much time.

                          I found this : one reason that your render is incredibly long is because one or several materials.
                          I delete all your materials and the render was very fast.

                          But i don't know which material makes you trouble 😕

                          EDIT : i do this override material render with your settings (except for the output settings)


                          1.png

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                          • S Offline
                            saberopus
                            last edited by 25 Nov 2014, 16:00

                            what an exciting thread!

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                            • L Offline
                              Lummoxcz
                              last edited by 26 Nov 2014, 08:51

                              @valerostudio said:

                              After defaulting all materials and render settings, it rendered in a couple of minutes. I reloaded the nightmare.visopt and fixed the IR and LC settings as they were set to render from file, and it rendered fine with the settings too. So in conclusion, there is a funky material, probably something from an older version of VR in there. Unfortunately, this legacy stuff needs to be reset and start from fresh.

                              Do you mean that there could be a problem when is used material from older version of SU/Vray? This could happend - because this is updated old scene.. So I should delete all materials and create them again?

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                              • L Offline
                                Lummoxcz
                                last edited by 26 Nov 2014, 09:24

                                Thanks guys,
                                Yesterday I have tried to change lights & materials setup, uncheck low thread priority according to your answers and render it again (1600x1200). From reflection materials I removed any bump maps. Aqua blue material with some weird characters "×óãóíèé1" was removed and replaced with standard glass.

                                All materials without any reflections was rendered fast as usually, lampshades, bed & chair and floor slower, but with possible speed. The rest of the render - bathroom, TV screen where glass wall reflected, wooden shelve under TV and of course glass wall spent over 20 hours and I am on 90%...
                                Packed scene with updated materials: http://leteckaposta.cz/145119615
                                Maybe I am wrong but there is not any special material setting used.. 😞
                                For example floor material and shelve material should be similar - only different texture and amount of reflections.


                                new_mat.jpg

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                                • V Offline
                                  valerostudio
                                  last edited by 26 Nov 2014, 12:56

                                  Absolutely. There have been massive improvements to materials since 1.49 version. Any old files might cause issues in 2.0

                                  The glass panels with refraction glossiness will take some time to render depending on the subdivs, but I didn't see settings that were all that high on it. I think there is a buggy material in there that needs to be hunted down or just start from scratch.

                                  What are you machine specs? It looks like you have 2 render buckets. That could be the issue too. A dual core processor would take a long time to render any file you throw at it.

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                                  • L Offline
                                    Lummoxcz
                                    last edited by 26 Nov 2014, 13:52

                                    @valerostudio said:

                                    Absolutely. There have been massive improvements to materials since 1.49 version. Any old files might cause issues in 2.0

                                    The glass panels with refraction glossiness will take some time to render depending on the subdivs, but I didn't see settings that were all that high on it. I think there is a buggy material in there that needs to be hunted down or just start from scratch.

                                    What are you machine specs? It looks like you have 2 render buckets. That could be the issue too. A dual core processor would take a long time to render any file you throw at it.

                                    Ok, I´ll try to remove all materials and start from the schratch..
                                    My specifications are: Intel Core i7- 2640M CPU 2,80GHz, RAM 8GB, Win 7

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                                    • D Offline
                                      dkendig
                                      last edited by 26 Nov 2014, 21:53

                                      It might help to use the new V-Ray Material that was made available in version 2.0.

                                      Devin Kendig
                                      Developer

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                                      • J Offline
                                        jiminy-billy-bob
                                        last edited by 26 Nov 2014, 22:14

                                        @dkendig said:

                                        It might help to use the new V-Ray Material that was made available in version 2.0.

                                        Why was it introduced, btw? What are the benefits of it?

                                        This guy was having trouble with it: http://forums.sketchup.com/t/bump-slot-in-the-vray-material/4382
                                        But I'd like to know what are the pros compared to the "standard" material. Is it faster?

                                        25% off Skatter for SketchUcation Premium Members

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                                        • D Offline
                                          dkendig
                                          last edited by 26 Nov 2014, 22:34

                                          It's the V-Ray Material from 3D Studio Max. It is a bit more optimized, compact, and I only hear good things from our artists who use it. If you want to use any of the optional maps that we have in our standard material, you can use the VRayBRDF which is just the V-Ray Material embedded in the Standard material as a layer. It's a little confusing, but that's the workflow at the moment.

                                          Devin Kendig
                                          Developer

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