Plugin to make a hole in a group?
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Fredo,
The only problem with exploding the walls is that they would no longer be recognized as a structure by BST and then you can't use the BST tools on them. The BST tools allow you to extend walls to other walls, extend to faces and mitre the corners. These are great tools but don't work on non BST objects. The only thing missing was a way to make holes in the walls which doesn't work with Hole on Solid but appears to work with your plugin.
The wall in the sample file comes with BST (its called MWALL). You can actually create your own mwalls which is really the power of BST. I will look at a mwall I created and see if the same issue is present.
KrisM -
Kris,
I don't suggest you change anything. But it seems that all of these BST groups are systematically 'mirrored', that is one of their axes is reversed.
And when you create a group within such 'mirrored' groups, it is also mirrored.
Fredo
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Fredo....when can we kiss your feet?
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Just a question:
Does the punching shape have to address a face? Or, in the examples above can the punch start midway down a wall. Why? No reason. I just saw that the cutter can turn as it changes position. And I saw it align on an edge/corner as if resolving the normals for the adjacent faces. -
@mitcorb said:
Just a question:
Does the punching shape have to address a face? Or, in the examples above can the punch start midway down a wall. Why? No reason. I just saw that the cutter can turn as it changes position. And I saw it align on an edge/corner as if resolving the normals for the adjacent faces.VisuHole is based on a projection plane (I may address draping later on).
So the plane is determined, in a similar way as MoveAlong, that is:
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based on picked object (face, edge, vertex)
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you can lock an axis plane
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you can pick and force a plane from the model
Fredo
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Excellent work, sir!!
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There are enough Fredos plugins to make a standalone application!
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@dedmin said:
There are enough Fredos plugins to make a standalone application!
Interesting. That thought occurred to me even before this new marvel. I've already replaced shortcuts to lines, moves, etc to Fredo versions.
FredoSketch.
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Well deserved honour in my opinion.
KrisM -
@Sam
@unknownuser said:With Fredo on the job, I can stop wasting my time!!!!!!!!
Copy that! As Jack Bauer use to say.
BTW, looking at the video the response time seams to be pretty good. Does it work well with denser geometry ?
How the h&#l do you do that ?
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I meant Fredo's video about the stamp-boolean thing, double-sorry
I can see how that got misinterpreted.. My english is not fluid sometimes.Watching your video again, Sam. I clearly see you do the same thing. So thanks for the code
You only have to do some fancy widgets now, and you are good to go!
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@jolran said:
I meant Fredo's video about the stamp-boolean thing
Which video do you refer to exactly?
Fredo
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Ah, now I see. It wasent a video. Last "Gif", which seams to have cause some confusion from my part.
I say no more...
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never mind
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Looking awesome, Fredo! Very exciting stuff! You know, a lot of other plugins might want to take advantage of the core features of your plugin.
Is there any chance you could develop a library and API for the hole drilling functions?
Very excited about the possibilities of this new tool...
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@whaat said:
Is there any chance you could develop a library and API for the hole drilling functions?
Dale,
Thanks for your encouragements, I appreciate.
The algorithm is not that complex actually (the GUI is more time-consuming), but I have isolated it anyway in a separate class with no GUI dependencies. Note that the hole shape itself is specified as another class, called Stencil, which allows to aggregate several faces to build the hole pattern.
Fredo
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