Simple Artisan examples collection
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You should measure the poly count between the v1 & v2.
I don't use Artisan to sub-d but have noticed that quad based meshes have lower face counts than those with Ngons present.
Obviously the catmull Clark algo doesn't know how to efficiently divide an Ngon. Which creates lots of unnecessary polys and noticeable pinching.
You should also run Quad Face detect poles to see where the pinching will happen and then tackle those.
But I love to follow this thread. One of the gems in a sea 'it won't load' topics.
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How cool would it if if Split Donut (or something similar) was integrated into Artisan, and helped figure out the n-gon topology??
@rich o brien said:
But I love to follow this thread. One of the gems in a sea 'it won't load' topics.
+1, yes!
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@rich o brien said:
You should also run Quad Face detect poles ...
I don't know this, can you explain it a little bit, please?
@rich o brien said:
But I love to follow this thread. One of the gems in a sea 'it won't load' topics.
Thank you!
@d12dozr said:
How cool would it if if Split Donut (or something similar) was integrated into Artisan, and helped figure out the n-gon topology??
Or directly in SU. I hope that Thomthom changed to Trimble to change all internals to quads and to implement his subdivision from this promising topic...
@d12dozr said:
+1, yes!
Thank you too!
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I often wonder why Artisan shows a nice (more quad-like) mesh in the preview and it is not possible to choose this mesh instead of the triangulated...
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http://www.screenr.com/iUOH
[screenr:a7uj0sdu]iUOH[/screenr:a7uj0sdu] -
Newer looked at that context menu
Very helpful, thank you!edit: there seems to be some poles in the above example ...
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A quick baby rattle...
Screencast (making of) which covers the main part: http://screenr.com/ITOH
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@cotty said:
I often wonder why Artisan shows a nice (more quad-like) mesh in the preview and it is not possible to choose this mesh instead of the triangulated...
Well, the preview mesh uses openGL to render (which supports non-planar quads) and we all know that SketchUp itself does not allow them.
Nice work as usual, cotty!
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@cotty said:
there seems to be some poles in the above example ...
There are because the faces are not Quad Faces...
Having them as Quad Faces reduces pole count to 4.
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Is it possible to change the geometry so that there is no pole?
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Of course but at times poles are inevitable. Just beware poles cause mesh pinching.
In that example you have 6 edges converging to one point at 4 locations.
If you tweak the proxy to lower the pole from 6 edges to 5 you then end up with 8 poles.
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Thanks guys. These will show me how to put together my next chair model.
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from Pete's old Model This: Minion thread
Must finish it off first...
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hii i want to download full version of artisan plugins pls send me the link or put the file pls i need it... and one thing i already have the plugin but i can't use that plugin.
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Here you can (legally) obtain artisan: http://artisan4sketchup.com/
Else, if your post refers to some other (illegal) source of the plugin, be warned that SketchUcation does not tolerate piracy. For the time being, I hope it's only a language misapprehension
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Looks like your trial period is over, you can buy a license here: http://artisan4sketchup.com/
edit: oh, Gaieus was faster
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Hi,
I Need your Help. How do I get this quad faces with artisan. I only get this result (see photo below).
Thanks in advance for your help.
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Hi charly:
See dialogue on previous page at Friday, August 23 in this thread. Notice how cotty predefined the lines on the baby rattle, also. -
Hi, charly.
See if this helps. I did not use other plugins. Only Artisan. As stated, delete all internal partitions.
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