Jumpers
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You have to add the seams to the basic shapes--in case you haven't figured that out yet.
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@pbacot said:
This all in your "free" rhino...hmmm do they have people doing architecture in Rhino?
yeah, it's pretty popular in architect world.. that's what i personally use it for but i wouldn't say I'm doing 'standard' architecture..
kinda the neat thing about rhino is that it started out as an industrial design tool.. so it's built around having incredible accuracy and smooth surfaces at crazy small tolerances so when you go in there with architecture sized objects, it easily handles anything you throw at it..
mcneel is actively adopting the software to architecture specific stuff now though.. there are layouts which happen inside the app itself (though this hasn't been implemented on mac yet).. there are blocks (like su components).. built in rendering/texturing is improving.. etc.. the layer handling is great for architecture too (imo) since you can directly draw on layers.. i barely use layers in sketchup (well, i use them but only for what they're designed for- vis control).. i completely depend on them in rhino as a drawing tool.
in my case, there were things i needed which sketchup couldn't do.. that's why i sought out other software as a supplement but in my case, it actually became a replacement.. if sketchup can already do what you need though and you already know how to do it in sketchup, i don't think rhino is so 'perfect' as switch over to it.. unless maybe you also like cad software from a hobby pov instead of strictly work related.. in which case, it can be pretty fun to use.
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Boy, looks like I'm gonna have my work cut out for me! So here's a company website (link below) that I want to buy a computerized pattern cutter from in the future once I have the money and a big enough space. Here, they open a whole new can of worms by mentioning other 3D software such as Vectorworks, TouchCAD, AutoCAD, etc., lol. They also talk about a seam allowance plugin for Vectorworks. I have Vectorworks as well and I emailed them about the plugin, but is there such a plugin for sketchup?
Then they talk about how I can use "Optitex to design 2D patterns, and using Runways very accurate 3D simulation, patterns are joined and inflated in the computer." I am really confused now.
But most importantly, one issue which I find most disheartening is that hey emailed me a pdf document (uploaded here) in which they mention that "many of the shapes will look quite different when they are inflated." This is really frustrating. Anyone used Optitex to "inflate," as they say the the joined patterns?
Oops! that page cannot be found...
Oops! that page cannot be found... We do not have any page at the address you requested. Sorry about the trouble!Please use the menu to navigate to other pages ...
(aeronaut.org)
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I wouldn't worry much about the seams or the difference in reality. I think you're already expecting the result they are legaleezing. Things are not going to be as sharp, turns will not be as abrupt, straight sections are going to sag. I think you're probably already expecting that. While I'm not sure how these are sewed together, I'm sure a simple offset of the pattern will allow for the meeting point.
I think you're going to have to feel your way through a bit to gain that experience of what to do to get what you want. Start out with a few parts and make them then you'll get your groove on so to speak.
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I do make patterns for fabrics [ occasionally ], and have attempted to do it in SU, but...
it's not as simple as adding seam allowances, as much as I like using it, there are limitation...That link is great,
Your [ potential ] supplier is the first mac [first] hardware/software supplier for this scale of things I've come across that was affordable for my usage... give them a call, go have a chat...
I'm going to look into a plugin to/from the nesting program/SU and TouchCAD/SU...
that would be my ideal scenario...
john
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Alright well, if anyone's willing to take on this project, please let me know here, or message me. I really don't have time to do this myself. Thanks!
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@jumpersrfun said:
Alright well, if anyone's willing to take on this project, please let me know here, or message me. I really don't have time to do this myself. Thanks!
And then there was a big silence..... except from in the background?
@jumpersfun, don't be too hard on youself. There's quite some information here in this thread to get you going. And here is a link to some ideas to inspire you on new designs or whatever. Lots of success.
http://www.jb-inflatables.nl/springkussens -
So here's what I came up with so far in the last two days of poking around in sketchup. So far so good, except, I don't know how to create the cones on top of the pillars. Also, I'm stuck on the side of the square that measures 174", here, the top banners are 120" but they don't fit exactly between the pillars. There's a visible space between the pilar and the edge of the banner. I may have moved the pillars on that side of the square by accident because they measure 121-5/8". I don't know which pillar though. I may have even reduced the diameter of the pillar, I have no clue. How can I move the pillars back where it measures 120"? Please help!
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You will learn to use components for parts and groups of parts so that you don't have two or more entities that are supposed to be identical but you've drawn differently. You will mirror the components by scaling by a factor of -1 in the appropriate directions. Then work inside one will reflect in the other.
For one part of your project I would make a component out of each of the two side panels (actually make one and mirror it). This way the four rectangles, their inner alignment and size can be worked on separately from the rest of the model and controlled. You shouldn't have to be comparing the length of two elements that are essentially the same. These side panels are misaligned in their parts. Straighten that out first so setting between the columns is simple. When you get further along you can consider making a component of a side that includes the columns and side panel(and mirroring that) . Therefore they CAN"T be different.
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Once you make a group or component out of selected geometry you can lock it. To avoid making changes to it inadvertently. Easy to continue modeling over it and use it as reference.
Think of creating the base cushion first, including the four centerpoints for the pillars. Group it and lock the group. (you can Always unlock it for some extra changes later on)
Limit the use of guides to what is stricktly necessary. Even delete them when done.
In cases like this you need to accurately draw the circles with the center and the second clicked point "on axis", color will tell you when on axis. Your pillars are all slightly rotated off axes. Ideal for making mistakes later on.
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Sketchup freezes and I get the spinning beach ball after I go to the Windows menu, search for component (netting for windows), and when I try to place the netting, that's when it freezes. Is anyone else having this issue?
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Also, should I create the flooring conically (as if it's inflated), or flat like that?
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Well, I'm stuck. I tried everything to correct the above stated problem with fitting the 2 banners between the pillars. I don't want to start over from scratch and do it properly by the use of grouping or components. Anyone care to help???
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I remade the towers which required fixing the holes in the base to match. I put the base on a separate layer to make working on the rest of the model easier.
The towers had various issues. Notice I drew them square to the model so an edge of the tower is exactly at the edge of the panel.
In general there is a problem I don't know all the dimensions so I may have drawn something the wrong size.
I think the way you were grouping the panels was creating more work trying to keep it straight. Here I've made a component of each side that has two tower compoenents and a side panel component, The side panel component is made up of the four pieces, each a component. The jambs are the instances of the same components (as are the towers). I know it seems to get complicated but it made it easier for me to work on--and I think with all the separate material pieces you want, making them each a component is a good idea.
I actually cut the base in half too to save work, but I mirrored it and put it back together.
I left the front and back panels for you to sort out.
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If you purge the file to get rid of the netting components it drops to less than 100kb.
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Wow, that was very helpful. Thanks! I was able to fix the panels which were way misaligned. Also, how did you draw towers into squares? I noticed you used guides for that. And how do you mirror? I didn't see this on the tool palette.
@pbacot said:
I remade the towers which required fixing the holes in the base to match. I put the base on a separate layer to make working on the rest of the model easier.
The towers had various issues. Notice I drew them square to the model so an edge of the tower is exactly at the edge of the panel.
In general there is a problem I don't know all the dimensions so I may have drawn something the wrong size.
I think the way you were grouping the panels was creating more work trying to keep it straight. Here I've made a component of each side that has two tower compoenents and a side panel component, The side panel component is made up of the four pieces, each a component. The jambs are the instances of the same components (as are the towers). I know it seems to get complicated but it made it easier for me to work on--and I think with all the separate material pieces you want, making them each a component is a good idea.
I actually cut the base in half too to save work, but I mirrored it and put it back together.
I left the front and back panels for you to sort out.
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@box said:
If you purge the file to get rid of the netting components it drops to less than 100kb.
I didn't use netting yet because sketchup freezes when I try to do that. Where did you see the netting? I may be missing something.
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When you download components to use in your model then delete them, they are still saved within the model incase you want to use them again.
I looked at your model and it appeared far too big a file for what was in it so I checked the In Model section of the Component Browser. That contained black netting, camo netting and a fifa goal.
I got rid of them by purging unused components from the model. There are several ways to do this. One is from within the component browser, another is in the model info window.
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{Edits added} When you draw circles the direction of pulling out the radius determines the orientation of the circle. These circles have a number of sides divisible by 4,so it is possible to snap into orthographic alignment such that a vertex points in each axial direction. When pulled into a cylinder, an edge will stand at the axial position. Colored guide lines during drawing give a clue as to what axis you are drawing on.
If your towers were in good shape, I could have used the rotate tool to just rotate them square. If you check them out with hidden geometry on, they had various irregularities. Something you have to get used to is SU does not have true circles, and drawing cleanly with that in mind (treating circles like polygons) saves trouble and opens possibilities for clean modeling down the line. With the smooth functions they can still look quite circular, especially with more segments, in renderings inside and outside of SU.
Mirror is achieved by scaling the entities with the scale tool, scale to "-1.00" You first make a copy-usually with the move tool copy function. Best to do this with components or a component of the whole mess so things don't "stick" to each other inadvertently. Move the mirrored portion back into proper positions snapping to the original. You can also use the contextual menu command "Flip along" to flip the entities in an axial direction.
For netting, why don't you just apply a translucent material to a rectangle? It will look like screen netting and represent the netting panel that you have to cut and sew like all the others. A component is probably not what you want.
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That's some great advice. Thank you! Anyway, I have to redo the whole thing because I noticed that when I line up the edge of a thing, the opposite end gets misaligned. lol. Also, the columns at the base are misaligned with the base. Ugh! Lol.
With the advice you and the others provided here, I should be able to do a proper re-model. I have so many others to model, flatten, pattern, and inflate that I think I'm gonna go nuts by the time I'm done with em Wish me luck this time around!
By the way, where do I go to get this translucent material you talked about?@pbacot said:
{Edits added} When you draw circles the direction of pulling out the radius determines the orientation of the circle. These circles have a number of sides divisible by 4,so it is possible to snap into orthographic alignment such that a vertex points in each axial direction. When pulled into a cylinder, an edge will stand at the axial position. Colored guide lines during drawing give a clue as to what axis you are drawing on.
If your towers were in good shape, I could have used the rotate tool to just rotate them square. If you check them out with hidden geometry on, they had various irregularities. Something you have to get used to is SU does not have true circles, and drawing cleanly with that in mind (treating circles like polygons) saves trouble and opens possibilities for clean modeling down the line. With the smooth functions they can still look quite circular, especially with more segments, in renderings inside and outside of SU.
Mirror is achieved by scaling the entities with the scale tool, scale to "-1.00" You first make a copy-usually with the move tool copy function. Best to do this with components or a component of the whole mess so things don't "stick" to each other inadvertently. Move the mirrored portion back into proper positions snapping to the original. You can also use the contextual menu command "Flip along" to flip the entities in an axial direction.
For netting, why don't you just apply a translucent material to a rectangle? It will look like screen netting and represent the netting panel that you have to cut and sew like all the others. A component is probably not what you want.
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