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    Improve watertightness in modelling

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    • olisheaO Offline
      olishea
      last edited by

      you don't have to just use push/pull either to create a solid!

      If you made a model like this in blender, you would still come into problems because you haven't intersected anything, you have just placed shapes inside one another, see section, it should be hollow like a hull:


      Screen Shot 2014-03-26 at 19.00.07.png

      oli

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      • S Offline
        Stefmanovic
        last edited by

        Sorry, I'm just a bit bummed out. Spent a lot of time trying to do this and then realized that I basically did it all wrong with the geometry. I thought I created a solid model, which apparently I didn't.

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        • olisheaO Offline
          olishea
          last edited by

          if you don't make mistakes you will never learn πŸ˜‰ we all do it! won't take you long to model something like that again; lots of repeating elements where if you get one right, they will all be right. There is also a solid inspector plugin to see where the holes are.

          oli

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          • S Offline
            Stefmanovic
            last edited by

            @olishea said:

            if you don't make mistakes you will never learn πŸ˜‰ we all do it! won't take you long to model something like that again; lots of repeating elements where if you get one right, they will all be right. There is also a solid inspector plugin to see where the holes are.

            I've got the solid inspector plugin, so I will give it a shot with that. πŸ˜„

            I guess I've grown a bit lazy, kinda hoped a new version of SketchUp could automatically make a selection solid if it doesn't have too big holes. But yeah, that's just super wishfull thinking I guess. 😳

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            • olisheaO Offline
              olishea
              last edited by

              SketchUp does already have boolean tools! It's called Solid Tools. You can always do it manually do, by intersecting and deleting geometry.

              Tak2hata also wrote a bool plugin, as have others.

              oli

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              • S Offline
                Stefmanovic
                last edited by

                @olishea said:

                SketchUp does already have boolean tools! It's called Solid Tools. You can always do it manually do, by intersecting and deleting geometry.

                Tak2hata also wrote a bool plugin, as have others.

                That means you already need to have solid objects. I was kinda hoping for a feature that would easily and automatically make my model solid, meaning I can just easily draw stuff without having to worry about geometries and such.

                Like I said...I'm feeling lazy. 😍

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                • Dave RD Offline
                  Dave R
                  last edited by

                  Remember, this is a computer program and GIGO applies. πŸ˜‰

                  One of the things I tell my students early on is to practice good housekeeping and make clean models. It may seem like extra work at the time but it's a whole lot less work than fixing up the model to make it usable, later.

                  Etaoin Shrdlu

                  %

                  (THERE'S NO PLACE LIKE)

                  G28 X0.0 Y0.0 Z0.0

                  M30

                  %

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                  • olisheaO Offline
                    olishea
                    last edited by

                    @stefmanovic said:

                    That means you already need to have solid objects. I was kinda hoping for a feature that would easily and automatically make my model solid, meaning I can just easily draw stuff without having to worry about geometries and such.

                    Like I said...I'm feeling lazy. 😍

                    I know what you mean.....but it can't happen. You are asking a computer to make choices about which areas to fill etc.

                    You are almost asking the computer to make a vacuum formed cast of your model....now there's an idea for a plugin. Like a vacuum drape tool. πŸ˜‰

                    I don't see why you have a problem creating an array of solids, when your model contains, well, an array of solids already. You are already making solids, they just haven't been intersected cleanly.

                    oli

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      Make your spaceship 30+ meters long...
                      Then when it's done scale it down to 32mm

                      Very tiny facets will not get made in many operations like FollowMe and mesh-making plugins.

                      However, you can scale down afterwards - tiny facets can exist but they can't be made.

                      Also set your 'length-snapping' OFF.

                      Thomthom's SolidInspector will highlight 'issues' with non-solid forms.
                      If the errors are relatively minor then my SolidSolver can probably fix it.
                      If the problems are more widespread, then there are many posts on how to use Temporarily-Hiding-Faces, Using-SectionPlanes, With-Erase, and so on... the solve the issues raised by SolidInspector...

                      TIG

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                      • D Offline
                        d12dozr
                        last edited by

                        Also remember the "Outer Shell" tool, which combines solids into one watertight shell.

                        3D Printing with SketchUp Book
                        http://goo.gl/f7ooYh

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                        • S Offline
                          Stefmanovic
                          last edited by

                          Thanks a lot for the help guys! πŸ˜„ I've been playing with the Solid Inspector, which works like a charm! It works that great that I no longer need stuff like Netfabb to fix the model. πŸ˜„

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