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    [Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25

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    • TIGT Offline
      TIG Moderator
      last edited by

      @Amit

      Use Fredo's Tools to 'Remove Lonely Vertices' - you have several unneeded vertices along the edges of the form.
      These are very closely spaced and create overlapping extrusions making it fail
      Retry JointPushPull on the corrected form - it will then work...

      I just tried it and it worked...
      [Fredo beat me to it ! 😒 ]

      TIG

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      • F Offline
        fantoosh420
        last edited by

        @ Fredo & TIG

        I already cleaned that before you guys mentioned it but i thought i would be good to share it with you guys so that if it is happening because of any undiscovered reason it can be sorted out.

        As far as having a lot of lonely vertices, it is because of the organic nature of modelling i am currently doing. i am doing a hotel project on the hill and a meandering road was also being modelled which is meant to access the hotel (the surface i sent was one face of a retaining wall coming along the road). I was doing it without cleaning up the geometry due to save time and end the end spent all the saved time due to problem. 😄 😄... never mind since fredo is aware of the situation, a solution is inevitable.


        Sketchup 14.0.4900
        Core i5 760 @ 3.00 Ghz. 8 GB RAM windows 7 SP1 X64

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        • F Offline
          fantoosh420
          last edited by

          and bi the way fredo, how can i donate you? i don't have a credit card so facing problem... i wanted to donated to TIG to for cutNfill plugin but same problem happened. is there any other way? if no easy way out then i guess i need to figure out a credit card from any of my friend.


          Sketchup 14.0.4900
          Core i5 760 @ 3.00 Ghz. 8 GB RAM windows 7 SP1 X64

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          • TIGT Offline
            TIG Moderator
            last edited by

            We'll both accept PayPal donations.
            You can link those to a Bank-Account without any Credit-Card being needed... 😕

            TIG

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            • F Offline
              fantoosh420
              last edited by

              @ TIG.. i tried that.... i guess direct debit by paypal from bank account is not supported here in India. My bank account is connected to paypal but even then it asks for a credit card. it says bank account is to credit money into your account but for debit you need a card. may be i need to figure out a credit card only...


              Sketchup 14.0.4900
              Core i5 760 @ 3.00 Ghz. 8 GB RAM windows 7 SP1 X64

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              • R Offline
                Ruf85
                last edited by

                sorry I have this problem with the last version.
                Why?
                When I use the Round push pull
                Thanks

                Date: 07-Mar-14 16:10:03
                An error occured in Round Push Pull
                Error in generation of the geometry

                undefined method `line_vec=' for nil:NilClass

                JointPushPullGeometry.rb: 1450 -- geometry_rounding_mesh
                JointPushPullGeometry.rb: 1275 -- geometry_create_roundings
                JointPushPullGeometry.rb: 1274 -- each
                JointPushPullGeometry.rb: 1274 -- geometry_create_roundings
                JointPushPullGeometry.rb: 262 -- geometry_robot_prepare_mesh
                JointPushPullGeometry.rb: 206 -- robot_call_action
                JointPushPullGeometry.rb: 177 -- geometry_robot_exec
                JointPushPullGeometry.rb: 160 -- geometry_robot
                JointPushPullGeometry.rb: 75 -- geometry_execute
                Lib6Operation.rb: 317 -- call
                Lib6Operation.rb: 317 -- step_geometry
                Lib6Operation.rb: 358 -- start_execution
                JointPushPullGeometry.rb: 75 -- geometry_execute
                JointPushPullTool.rb: 879 -- go_preview_or_geom
                JointPushPullTool.rb: 690 -- dragging_stop
                JointPushPullTool.rb: 1303 -- onLButtonUp

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                • fredo6F Offline
                  fredo6
                  last edited by

                  @ruf65,

                  Could you post or PM me the model. I found the problem but would like to check that this is cured.

                  Thanks

                  Fredo

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                  • R Offline
                    Ruf85
                    last edited by

                    Sorry for the delay.
                    It's an element of the roof tile. I would model the front side.
                    Just for teach I use your plugins but I had the error
                    sorry for my bad english. I hope you understand me.


                    SKUpro8

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                    • brodieB Offline
                      brodie
                      last edited by

                      I'm used to the old JPP so I'm not used to all of the options with the new one which may be causing my issue here. When I use JPP on a cone instead of basically making a bigger cone it pushes the point off to one side and does some weird stuff at the base.

                      What am I doing wrong here?

                      -Brodie


                      jpp_001-mid Res.jpg

                      steelblue http://www.steelbluellc.com

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                      • mitcorbM Offline
                        mitcorb
                        last edited by

                        Hi, Brodie:
                        I was trying this out and managed to generate a ruby error:

                        Date: 11-Mar-14 19:30:04
                        An error occured in Vector Push Pull
                        Error in generation of the geometry

                        Not a valid argument type

                        JointPushPullGeometry.rb: 434 -- *
                        JointPushPullGeometry.rb: 434 -- block in geometry_create_top_face
                        JointPushPullGeometry.rb: 432 -- collect
                        JointPushPullGeometry.rb: 432 -- geometry_create_top_face
                        JointPushPullGeometry.rb: 251 -- block in geometry_robot_prepare_mesh
                        JointPushPullGeometry.rb: 250 -- each
                        JointPushPullGeometry.rb: 250 -- each_with_index
                        JointPushPullGeometry.rb: 250 -- geometry_robot_prepare_mesh
                        JointPushPullGeometry.rb: 206 -- robot_call_action
                        JointPushPullGeometry.rb: 177 -- geometry_robot_exec
                        JointPushPullGeometry.rb: 160 -- geometry_robot
                        JointPushPullGeometry.rb: 75 -- block in geometry_execute
                        Lib6Operation.rb: 317 -- call
                        Lib6Operation.rb: 317 -- step_geometry
                        Lib6Operation.rb: 358 -- start_execution
                        JointPushPullGeometry.rb: 75 -- geometry_execute
                        JointPushPullTool.rb: 879 -- go_preview_or_geom
                        JointPushPullTool.rb: 690 -- dragging_stop
                        JointPushPullTool.rb: 1303 -- onLButtonUp

                        But I was trying them all. I did get the double shell once and the slanted one with the dropped bottom. Try jpp on whole selection with smooth surfaces.

                        I take the slow, deliberate approach in my aimless wandering.

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                        • mitcorbM Offline
                          mitcorb
                          last edited by

                          Here's a bit of what I did. xray view.
                          I think it also depends where on the face you trigger the jpp.


                          jppconecapture.PNG

                          I take the slow, deliberate approach in my aimless wandering.

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                          • brodieB Offline
                            brodie
                            last edited by

                            Here's what I'm getting...

                            Dropbox - Error - Simplify your life

                            favicon

                            (www.dropbox.com)

                            steelblue http://www.steelbluellc.com

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                            • mitcorbM Offline
                              mitcorb
                              last edited by

                              Hi, Brodie:
                              I can't deal with the swf, sorry. Maybe someone else?

                              I take the slow, deliberate approach in my aimless wandering.

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                              • xiombargX Offline
                                xiombarg
                                last edited by

                                I seem to be having problems with the option of toggling axes from world to local. It doesn't recognize local, only world. I've tried it on both working models and new file. Any clues on this?

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                                • fredo6F Offline
                                  fredo6
                                  last edited by

                                  NEW RELEASE: JointPush Pull Interactive v3.2b - 17 Mar 14

                                  JointPushPull Interactive 3.2b fixes a number of bugs related to the modes of forced planar direction, which basically did not work.
                                  Thanks to xiombarg for signaling this problem.

                                  See main post of this thread for Download of JointPushPull.

                                  Fredo

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                                  • xiombargX Offline
                                    xiombarg
                                    last edited by

                                    I've updated everything, but it still doesn't respond to the local toggle. I've tried to go through and get rid of any unused plugin files and I've used your 'purge obsolete files' utility but to no effect.

                                    I guess I could just re-install everything and see what happens.

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                                    • fredo6F Offline
                                      fredo6
                                      last edited by

                                      @xiombarg said:

                                      I've updated everything, but it still doesn't respond to the local toggle. I've tried to go through and get rid of any unused plugin files and I've used your 'purge obsolete files' utility but to no effect.

                                      I guess I could just re-install everything and see what happens.

                                      Could you post or PM the model where you have the problem.

                                      The local toggle enable to use the axes of the component which contains the picked face selected, instead of the model axes.

                                      Fredo

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                                      • xiombargX Offline
                                        xiombarg
                                        last edited by

                                        Maybe I'm just doing something incorrectly? But I've never had problems with it until I last updated. It had been quite awhile since I had updated, would that make a difference?


                                        http://i9.photobucket.com/albums/a51/xiombarg001/jpp_zpsd18b497b.jpg

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                                        • Dave RD Offline
                                          Dave R
                                          last edited by

                                          I think it's a setting thing.
                                          Screenshot - 3_17_2014 , 4_34_20 PM.png

                                          Etaoin Shrdlu

                                          %

                                          (THERE'S NO PLACE LIKE)

                                          G28 X0.0 Y0.0 Z0.0

                                          M30

                                          %

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                                          • xiombargX Offline
                                            xiombarg
                                            last edited by

                                            Nope. Whether I have that "local button" toggled on or off it still sets itself to world. I've tried all sorts of variations of setting the axis and it always resorts to world axis. It almost seems like another script is overriding it as a precedence.

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