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    [Plugin] Work Plane

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    • jim smithJ Offline
      jim smith
      last edited by

      TIg,

      just wanted to thank you for the work plane plugin. I missed seeing it in 2010 and ran across it accidently while viewing a you tube tutorial.. Very very usefull timesaver. ๐Ÿ‘

      "Out of clutter find simplicity,
      from discord find harmony,
      In the middle of difficulty lies opportunity"
      Albert Einstein

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      • JClementsJ Offline
        JClements
        last edited by

        I notice if I use the context menu on a selected working plane and choose Working Plane > Scale and then do a rescale, that the working plane becomes ungrouped.

        Is this intended?

        John | Illustrator | Beaverton, Oregon

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        • TIGT Online
          TIG Moderator
          last edited by

          @jclements said:

          I notice if I use the context menu on a selected working plane and choose Working Plane > Scale and then do a rescale, that the working plane becomes ungrouped.

          Is this intended?
          Probably not ๐Ÿ˜’
          I'll test it, if I understand you workflow correctly...

          TIG

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          • TIGT Online
            TIG Moderator
            last edited by

            If I use the context-menu WorkPlane > Scale, it scales the group as expected.
            If I then use the native 'Reset Scale' item off the context-menu it resets it to its original size.
            I assume this is the command to which you referred.
            It does NOT ungroup [explode] the contents.
            So, my version does it as expected, yours doesn't.
            Do you have any third party scripts loading that might mess with this ๐Ÿ˜•

            TIG

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            • JClementsJ Offline
              JClements
              last edited by

              Tig, the only other thing I didn't mention previously was after choosing Scale from the Context Menu, I grabbed a corner scale handle, dragged inward, and then typed a value in the VCB of .5

              John | Illustrator | Beaverton, Oregon

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              • TIGT Online
                TIG Moderator
                last edited by

                John

                For me that method works just fine too.
                So something is adrift between your setup and me [and most other users?]

                TIG

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                • sfto1S Offline
                  sfto1
                  last edited by

                  Hello TIG,

                  Is there a way to keep the grid from being deleted when I use the native delete guides tool?

                  I started on this path with the SU teams's "Grid" plugin, and mitcorb suggested I try your work plane plugin v2.3. Am I doing something incorrectly that the work palane guides disappear when I use that native option?

                  BTW, really cool plugin โ˜€

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                  • TIGT Online
                    TIG Moderator
                    last edited by

                    No.

                    The native guide deleter erases ALL guides everywhere !
                    Inside placed instances/groups and everywhere.
                    They cannot be protected - evened 'locked' containers etc will lose content!

                    There are alternatives to the native guide-deleter...
                    Use one of those or accept that you cannot use the native guide-deleter OR that your WorkPlanes and any other object containing guides will loose them... ๐Ÿ˜’

                    TIG

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                    • sfto1S Offline
                      sfto1
                      last edited by

                      Thanks TIG
                      Cool plugin. I'll use some alternatives to preserve when needed.

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                      • P Offline
                        paulckruger
                        last edited by

                        Perhaps my couple of weeks of playing renders me to much a newbie to understand this plugin. ๐Ÿ˜ž

                        I found it when searching for a way to correct a model with two objects where in the process of building them they "went astray" of the original plane so that when I try to print them on my Printerbot they are askew.

                        How can I use this plugin to align the bottom plane of both objects so they are flat on the new plane?

                        I created a disk that lays flat on the XY axis and can clearly see the objects are not lying flat but are slightly tilted. I spend a lot of time trying to manually rotate to get things aligned on the xy axis but just cannot seem to get there.

                        Is there a simple explanation or instruction on how to select a component and then make sure it's bottom face is aligned FLAT to the new disk? Then repeat for the second object so their bottom faces are both exactly on the same plane?

                        This is a screen cap showing the edge-on of the new disk plane and the skew of the components relative to the disk.

                        Be gentle with me...I am not yet familiar enough with Sketchup for someone to just assume I already know all the functions.

                        Thanks in advance your your help guys ( and gals ) โ˜€

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                        • Dave RD Offline
                          Dave R
                          last edited by

                          Paul, you don't need a plugin of any sort to align the bottoms of the objects. You can do this with just the Move tool. Select the object you wish to move and get the Move tool. Grab the selection at a point along the bottom and start moving it in the blue direction. Press and hold Shift to lock the direction of the Move and then move the cursor to the bottom of the other object. You can also use the up or down cursor keys to lock the direction although I'm partial to using the Shift key because it's only one key for locking direction and it works on off axis moves, too.

                          Etaoin Shrdlu

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                          (THERE'S NO PLACE LIKE)

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                          M30

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                          • mitcorbM Offline
                            mitcorb
                            last edited by

                            I thought some of his components were skewed from the vertical?

                            I take the slow, deliberate approach in my aimless wandering.

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                            • Dave RD Offline
                              Dave R
                              last edited by

                              They might be and of course that'll require other stuff. I didn't want to assmue, though.

                              Etaoin Shrdlu

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                              (THERE'S NO PLACE LIKE)

                              G28 X0.0 Y0.0 Z0.0

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                              • T Offline
                                tspco
                                last edited by

                                I installed this today, it might be more useful, if the units were not feet, perhaps some variables, feet, inches or feet+inches. Granted is is a simple matter to convert the units, but in the case of 16 inches, I feel 1'4" might be better that 1.33333.
                                Just my 2ยข worth.

                                SU make 2017, /Twilight Render Hobby
                                Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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                                • BoxB Offline
                                  Box
                                  last edited by

                                  I think you will find it is using the units of the model. Try setting the model units to Fractional or whichever suits your model.

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                                  • T Offline
                                    tspco
                                    last edited by

                                    @box said:

                                    I think you will find it is using the units of the model. Try setting the model units to Fractional or whichever suits your model.

                                    I use feet and inches, I tried putting in 1'4" and got an error.

                                    SU make 2017, /Twilight Render Hobby
                                    Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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                                    • Dave RD Offline
                                      Dave R
                                      last edited by

                                      @tspco said:

                                      I use feet and inches, I tried putting in 1'4" and got an error.

                                      You're kind of vague. What was the error message?

                                      Where were you trying to enter your 1'4"? If you look at the first post of the thread you'll see that the default size of the grid is 50' x 50'. The instructions are given there for changing it.
                                      thumb.png

                                      Etaoin Shrdlu

                                      %

                                      (THERE'S NO PLACE LIKE)

                                      G28 X0.0 Y0.0 Z0.0

                                      M30

                                      %

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                                      • T Offline
                                        tspco
                                        last edited by

                                        Screenshots...
                                        When I try to change the work grid plane settings, I get the error. Bottom line is you cannot use anything but feet or decimals of feet in the plugins current state. For a 16" on center, I either use 16" or 1'4" not 1.3333 (feet).


                                        2014-02-17_193253.jpg


                                        2014-02-17_193241.jpg


                                        2014-02-17_193201.jpg


                                        2014-02-17_200322.jpg

                                        SU make 2017, /Twilight Render Hobby
                                        Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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                                        • TIGT Online
                                          TIG Moderator
                                          last edited by

                                          My WorkPlane currently takes input as a float number and converts it into a length.
                                          You cannot input fractional inches etc.
                                          However, I'll look at updating it as things have moved on and it's easy enough to enable now...

                                          TIG

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                                          • T Offline
                                            tspco
                                            last edited by

                                            Thanks Tig

                                            SU make 2017, /Twilight Render Hobby
                                            Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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