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TEA TIME ( dedicated to tadema)

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  • G Offline
    gilles
    last edited by 12 Jan 2014, 23:47

    Your coffee sir.


    TEA TIME.png

    " c'est curieux chez les marins ce besoin de faire des phrases "

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    • B Offline
      Bryan K
      last edited by 13 Jan 2014, 02:40

      πŸ‘

      See my portfolio at https://delphiscousin.blogspot.com/

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      • P Offline
        pilou
        last edited by 13 Jan 2014, 09:11

        😎
        aaw.jpg

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • R Offline
          Rich O Brien Moderator
          last edited by 13 Jan 2014, 10:15

          That's a wonderful model

          Download the free D'oh Book for SketchUp

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          • G Offline
            gilles
            last edited by 13 Jan 2014, 10:23

            Thanks.

            " c'est curieux chez les marins ce besoin de faire des phrases "

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            • T Offline
              tadema
              last edited by 13 Jan 2014, 11:09

              πŸ˜„ Thank you Gilles, great modeling and rendering πŸ‘
              John

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              • G Offline
                gilles
                last edited by 13 Jan 2014, 11:19

                Be my guest.

                " c'est curieux chez les marins ce besoin de faire des phrases "

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                • R Offline
                  Rob D
                  last edited by 13 Jan 2014, 12:32

                  That's a great diffused specular material. How did you manage it?

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                  • G Offline
                    gilles
                    last edited by 13 Jan 2014, 13:41

                    @rob d said:

                    That's a great diffused specular material. How did you manage it?

                    I think noise is the culprit. πŸ’š


                    alu.png

                    " c'est curieux chez les marins ce besoin de faire des phrases "

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                    • M Offline
                      massimo Moderator
                      last edited by 13 Jan 2014, 14:12

                      Nice model. πŸ‘
                      The material looks not correct however. You can't mix specular & reflection in that way in KT because it will violate the energy conservation law (not proper balance between absorbed and reflected energy). You need a proper layered material instead.

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                      • G Offline
                        gilles
                        last edited by 13 Jan 2014, 14:20

                        May I ask you an example off good settings for a similar result?

                        I would appreciate .

                        " c'est curieux chez les marins ce besoin de faire des phrases "

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                        • M Offline
                          massimo Moderator
                          last edited by 13 Jan 2014, 14:38

                          Well I don't know exactly the result you are after, but here is a very quick attempt of a grey aluminium. Not sure is the best way to do that, anyway it uses a NK al so maybe you need to have installed the NK metals material pack. Try it and if it doesn't work I'll try to post the NK file or make another mat.
                          You can change the percentage of grey reflection by changing the values of the weights: the first is the al and the second is the grey reflection. The sum must be <= 1.
                          alu_grey.jpg
                          Alu_grey.mat.zip

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                          • N Offline
                            notareal
                            last edited by 13 Jan 2014, 14:39

                            @gilles said:

                            May I ask you an example off good settings for a similar result?

                            I would appreciate .

                            There are some material packs you might look
                            http://www.kerkythea.net/cms/resources/materials/Metals_Ashikhmin_MLT.mat.zip <- need to use MLT with this
                            http://www.kerkythea.net/cms/resources/materials/Metals%20and%20Car%20Paints.mat.zip

                            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                            • G Offline
                              gilles
                              last edited by 13 Jan 2014, 14:46

                              will take a look thanks.

                              " c'est curieux chez les marins ce besoin de faire des phrases "

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                              • R Offline
                                Rob D
                                last edited by 13 Jan 2014, 15:16

                                That's why this is such a good material. Gilles has managed to fake it with the settings he's used. It's notoriously difficult to get a brushed metal material in Kerkythea without violating laws πŸ˜„ All the aluminium materials I've found so far for KKT have bumped up render times massively so haven't been worth using, for me anyway.

                                Gilles - how long did that render take with your settings?

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                                • G Offline
                                  gilles
                                  last edited by 13 Jan 2014, 20:24

                                  @rob d said:

                                  That's why this is such a good material. Gilles has managed to fake it with the settings he's used. It's notoriously difficult to get a brushed metal material in Kerkythea without violating laws πŸ˜„ All the aluminium materials I've found so far for KKT have bumped up render times massively so haven't been worth using, for me anyway.

                                  Gilles - how long did that render take with your settings?

                                  More or less 1h1/2 PhotonMap-High + AA 0.3.

                                  " c'est curieux chez les marins ce besoin de faire des phrases "

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                                  • G Offline
                                    gilles
                                    last edited by 13 Jan 2014, 20:38

                                    @massimo said:

                                    Well I don't know exactly the result you are after, but here is a very quick attempt of a grey aluminium. Not sure is the best way to do that, anyway it uses a NK al so maybe you need to have installed the NK metals material pack. Try it and if it doesn't work I'll try to post the NK file or make another mat.
                                    You can change the percentage of grey reflection by changing the values of the weights: the first is the al and the second is the grey reflection. The sum must be <= 1.
                                    [attachment=1:2ijicdxd]<!-- ia1 -->alu_grey.jpg<!-- ia1 -->[/attachment:2ijicdxd]
                                    [attachment=0:2ijicdxd]<!-- ia0 -->Alu_grey.mat.zip<!-- ia0 -->[/attachment:2ijicdxd]

                                    Lots of things to try, thanks.

                                    " c'est curieux chez les marins ce besoin de faire des phrases "

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                                    • RichardR Offline
                                      Richard
                                      last edited by 13 Jan 2014, 22:59

                                      Not sure if KT reacts the same way as most other render engines but normally adding roughness to a metal produces a plastic, I'd suggest you need bump map it induce the roughness!

                                      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                      • tridemT Offline
                                        tridem
                                        last edited by 14 Jan 2014, 10:31

                                        @richard said:

                                        ..I'd suggest you need bump map it induce the roughness!

                                        I guess that way is far more difficult to be managed in KT, using layers as Massimo said is the best way.
                                        I think Gilles has found a good workaround anyway, providing that the sum of the channels colours doesn't exceed 100% white in order to respect the mentioned law.

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