sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    TEA TIME ( dedicated to tadema)

    Scheduled Pinned Locked Moved Gallery
    19 Posts 10 Posters 662 Views 10 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      That's a wonderful model

      Download the free D'oh Book for SketchUp πŸ“–

      1 Reply Last reply Reply Quote 0
      • gillesG Offline
        gilles
        last edited by

        Thanks.

        " c'est curieux chez les marins ce besoin de faire des phrases "

        1 Reply Last reply Reply Quote 0
        • tademaT Offline
          tadema
          last edited by

          πŸ˜„ Thank you Gilles, great modeling and rendering πŸ‘
          John

          1 Reply Last reply Reply Quote 0
          • gillesG Offline
            gilles
            last edited by

            Be my guest.

            " c'est curieux chez les marins ce besoin de faire des phrases "

            1 Reply Last reply Reply Quote 0
            • R Offline
              Rob D
              last edited by

              That's a great diffused specular material. How did you manage it?

              1 Reply Last reply Reply Quote 0
              • gillesG Offline
                gilles
                last edited by

                @rob d said:

                That's a great diffused specular material. How did you manage it?

                I think noise is the culprit. πŸ’š


                alu.png

                " c'est curieux chez les marins ce besoin de faire des phrases "

                1 Reply Last reply Reply Quote 0
                • massimoM Offline
                  massimo Moderator
                  last edited by

                  Nice model. πŸ‘
                  The material looks not correct however. You can't mix specular & reflection in that way in KT because it will violate the energy conservation law (not proper balance between absorbed and reflected energy). You need a proper layered material instead.

                  1 Reply Last reply Reply Quote 0
                  • gillesG Offline
                    gilles
                    last edited by

                    May I ask you an example off good settings for a similar result?

                    I would appreciate .

                    " c'est curieux chez les marins ce besoin de faire des phrases "

                    1 Reply Last reply Reply Quote 0
                    • massimoM Offline
                      massimo Moderator
                      last edited by

                      Well I don't know exactly the result you are after, but here is a very quick attempt of a grey aluminium. Not sure is the best way to do that, anyway it uses a NK al so maybe you need to have installed the NK metals material pack. Try it and if it doesn't work I'll try to post the NK file or make another mat.
                      You can change the percentage of grey reflection by changing the values of the weights: the first is the al and the second is the grey reflection. The sum must be <= 1.
                      alu_grey.jpg
                      Alu_grey.mat.zip

                      1 Reply Last reply Reply Quote 0
                      • N Offline
                        notareal
                        last edited by

                        @gilles said:

                        May I ask you an example off good settings for a similar result?

                        I would appreciate .

                        There are some material packs you might look
                        http://www.kerkythea.net/cms/resources/materials/Metals_Ashikhmin_MLT.mat.zip <- need to use MLT with this
                        http://www.kerkythea.net/cms/resources/materials/Metals%20and%20Car%20Paints.mat.zip

                        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

                        1 Reply Last reply Reply Quote 0
                        • gillesG Offline
                          gilles
                          last edited by

                          will take a look thanks.

                          " c'est curieux chez les marins ce besoin de faire des phrases "

                          1 Reply Last reply Reply Quote 0
                          • R Offline
                            Rob D
                            last edited by

                            That's why this is such a good material. Gilles has managed to fake it with the settings he's used. It's notoriously difficult to get a brushed metal material in Kerkythea without violating laws πŸ˜„ All the aluminium materials I've found so far for KKT have bumped up render times massively so haven't been worth using, for me anyway.

                            Gilles - how long did that render take with your settings?

                            1 Reply Last reply Reply Quote 0
                            • gillesG Offline
                              gilles
                              last edited by

                              @rob d said:

                              That's why this is such a good material. Gilles has managed to fake it with the settings he's used. It's notoriously difficult to get a brushed metal material in Kerkythea without violating laws πŸ˜„ All the aluminium materials I've found so far for KKT have bumped up render times massively so haven't been worth using, for me anyway.

                              Gilles - how long did that render take with your settings?

                              More or less 1h1/2 PhotonMap-High + AA 0.3.

                              " c'est curieux chez les marins ce besoin de faire des phrases "

                              1 Reply Last reply Reply Quote 0
                              • gillesG Offline
                                gilles
                                last edited by

                                @massimo said:

                                Well I don't know exactly the result you are after, but here is a very quick attempt of a grey aluminium. Not sure is the best way to do that, anyway it uses a NK al so maybe you need to have installed the NK metals material pack. Try it and if it doesn't work I'll try to post the NK file or make another mat.
                                You can change the percentage of grey reflection by changing the values of the weights: the first is the al and the second is the grey reflection. The sum must be <= 1.
                                [attachment=1:2ijicdxd]<!-- ia1 -->alu_grey.jpg<!-- ia1 -->[/attachment:2ijicdxd]
                                [attachment=0:2ijicdxd]<!-- ia0 -->Alu_grey.mat.zip<!-- ia0 -->[/attachment:2ijicdxd]

                                Lots of things to try, thanks.

                                " c'est curieux chez les marins ce besoin de faire des phrases "

                                1 Reply Last reply Reply Quote 0
                                • RichardR Offline
                                  Richard
                                  last edited by

                                  Not sure if KT reacts the same way as most other render engines but normally adding roughness to a metal produces a plastic, I'd suggest you need bump map it induce the roughness!

                                  [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

                                  1 Reply Last reply Reply Quote 0
                                  • tridemT Offline
                                    tridem
                                    last edited by

                                    @richard said:

                                    ..I'd suggest you need bump map it induce the roughness!

                                    I guess that way is far more difficult to be managed in KT, using layers as Massimo said is the best way.
                                    I think Gilles has found a good workaround anyway, providing that the sum of the channels colours doesn't exceed 100% white in order to respect the mentioned law.

                                    1 Reply Last reply Reply Quote 0
                                    • 1 / 1
                                    • First post
                                      Last post
                                    Buy SketchPlus
                                    Buy SUbD
                                    Buy WrapR
                                    Buy eBook
                                    Buy Modelur
                                    Buy Vertex Tools
                                    Buy SketchCuisine
                                    Buy FormFonts

                                    Advertisement