A more traditional look!
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This is my very first try at a full blown architectural render. I've intentionally tried to portray a more traditional illustration / architectural rendering look, and avoid too much virtual reality, which always looks unnatural to my eye - no offense to those that like it. Modeled entirely in SketchUp, with Xfrog and some low-poly shrubs I made pretty quick - not a single 2D element in the model - but if I did it over I would use 2D trees for behind the structure to reduce some polygons - Xfrog trees are just way over-kill for this type of work so I purchased Xfrog 3.5 and started making more manicured looking medium-polygon trees.
Positive feed back welcome!
Thanks for looking.
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Looks good!
Well done!
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Thanks Bryan.
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looks nice. I'd crop the bottom some more to reduce the asphalt (asphalt just aint attractive!). Also, looks like it might be washed out a bit - the roof tiles looks pink and the sports car light red.
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You might want to try adding a cloud shadow on the hills behind the houses. I think that would really make the building pop.
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Nice render, a bit too clean for my taste though . I tried to change it a bit (in better I hope) by adjusting the color balance and adding a dirt map over the entire building and alleys . I hope you don't mind too much !
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the main issue it's too CG..
you need better textures (arroway for example); additionally you should take a look at what Richdirt plugin does. -
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@rv1974
What's "Richdirt"? -
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Thanks, Rich. Neat tool, but I only use Thea for rendering.
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Karl,
I always hate commenting on something I'm not even close to being able to do myself, but what I've seen in your render, and others, is the use of a real sky mixed in with the other non-photo real elements. Any way to make the sky detail consistent with the rest of the render? Thoughts?
Anyway, I think it looks great otherwise.
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Its been a while
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Looks much better...
What render app. have you been using...?Side note...
Where are you from...?
Karl Larsen sounds very Danish, but the building doesn't look Scandinavian at all... -
@bob james said:
Thanks, Rich. Neat tool, but I only use Thea for rendering.
With proper texturing, you can achieve similar results using Thea Render...
This is also achievable using procedurals... -
Much better! I noticed you changed the lighting direction, among other things.
That seems to have made a big difference.
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