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    Looking for tool to cut non-solids along a plane

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    • kuponoK Offline
      kupono
      last edited by

      I initially tried using solid tools but opted out because:

      • each tile has to be solid and, and in my experience, solids often get unsolid, for unknown reasons, and the hunt to find the problem eats time.

      • you have to make each cut tile unique, then run the solid tool for each (taking a lot of time). While most of the field tile could be instances of a component saving polygons, the cut tiles would each be unique, costing polygons. I'm not sure if there will be a net savings over my single face exploded tile method.

      • It could be my graphics card (NVIDIA GeForce 750M), but when I rotate the model with a field of component tiles I get lags as the tile field redraws. Rotating a field of exploded tiles is smooth. This is only a minor irritation.

      I thought I'd save polygons by using a single face on the tiles. They look okay until you zoom into tiles with exposed ends.

      I'm going to give components another try though, now that I've discovered Zorro2. It has the ability to operate on nested components. I should be able to use the slice-model-at-section option to save time, then use solid tools for interior and oddball tiles. I'll report back.

      Wishful thinking:
      With Zorro2 you can draw a edge on a face of a component which becomes a cut through the component. Pretty cool. You then have to select and erase the parts you don't want. I wish it had the capability of erasing everything to one side or the other of the edge. That'd be very cool.

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      • C Offline
        Charlie__V
        last edited by

        Kupono,
        I think I understand your problem.....see attached file for an alternate (albeit) still basic option.

        Essentially........this method uses the "Stamp" function from the Sandbox tool set.

        Create "stamps"..."cookie cutters"....errr....or "shears"...in this case I created 3 "cutters" to accomplish the task.....as opposed to a closed/single polygon (think doughnut) that will fail to "cut/shear" as necessary. (clear as mud?)

        Once you create a proper "open/individual" stamp/cutter/shear....it is simply a matter of setting the Stamp "offset = zero" and extruding the undesireable geometry away from the desired geometry enough so that you can easily select/delete the same.

        I have attached a .zip/SU file...hope it is not overweight.

        Best,

        Charlie


        Lanai_Stamp_CUT_Method.zip

        Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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        • gillesG Offline
          gilles
          last edited by

          @kupono said:

          Cutting the tiles at the cut-planes isn't the problem. Any of the Intersect Faces options will work. It's the niggling work erasing the hairy remnants that takes time. Cotty's screen-cast illustrates the problem. Even after aligning with axis, selecting and erasing took him some time. Zorro2's Slice Model at Section options is very nice, erasing everything behind a section, but it can't handle inside areas. Checkout my first screen-cast.

          302 Found

          favicon

          (www.screenr.com)

          Thanks for all the help.

          [attachment=0:3tavikye]<!-- ia0 -->Capture.PNG<!-- ia0 -->[/attachment:3tavikye]

          If you first hide what must not be cut by the section plane, it works fine.

          " c'est curieux chez les marins ce besoin de faire des phrases "

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          • kuponoK Offline
            kupono
            last edited by

            @gilles said:

            If you first hide what must not be cut by the section plane, it works fine.

            That's very useful to know. Works great.

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            • kuponoK Offline
              kupono
              last edited by

              @unknownuser said:

              Kupono,
              I think I understand your problem.....see attached file for an alternate (albeit) still basic option.

              Essentially........this method uses the "Stamp" function from the Sandbox tool set.

              Create "stamps"..."cookie cutters"....errr....or "shears"...in this case I created 3 "cutters" to accomplish the task.....as opposed to a closed/single polygon (think doughnut) that will fail to "cut/shear" as necessary. (clear as mud?)

              Once you create a proper "open/individual" stamp/cutter/shear....it is simply a matter of setting the Stamp "offset = zero" and extruding the undesireable geometry away from the desired geometry enough so that you can easily select/delete the same.

              I have attached a .zip/SU file...hope it is not overweight.

              Best,

              Charlie

              Charlie, I like this approach. I was able to extrude the unwanted areas down, but no matter what I did I couldn't get the offset to equal zero. I saw on a few older posts that the offset can not be zero so I tried .001 and then .1--neither worked. I always end up with the default 1' offset. How'd you get it to work?

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              • C Offline
                Charlie__V
                last edited by

                @unknownuser said:

                Charlie, I like this approach. I was able to extrude the unwanted areas down, but no matter what I did I couldn't get the offset to equal zero. I saw on a few older posts that the offset can not be zero so I tried .001 and then .1--neither worked. I always end up with the default 1' offset. How'd you get it to work?

                Kupono,
                I apologise, I did not notice my input of 0" was not taking. 😳
                I now see it forces 1" offset minimum......so now this method requires one extra step per cutter.

                Simply offset the geometry of each cutter in 1" to compensate for the 1" added back by the stamp offest......delete one edge of the cutter to remove the face of the offset.(no need to clean up the perimeter stray lines)

                Best,
                Charlie

                EDIT: Uploaded revised model........saved in V6 for Pilou πŸ˜‰


                Revised to allow for stamp offset = 1"

                Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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                • kuponoK Offline
                  kupono
                  last edited by

                  Charlie,

                  Aside the Stamp tool not accepting a 0" offset value, I've been unable to reliably change it to any value. It may be a SU-2013 bug. After some effort I've found a reliable kludge (contradiction?) (see screencast and attached model). What SU version are you using? Can anyone else duplicate this behavior?

                  Using the Stamp tool is a good solution for my tile trim problem. I'll be using it.

                  There've been a lot of great suggestions and I've learned a lot. Thanks to all.

                  302 Found

                  favicon

                  (www.screenr.com)


                  StampOffsetTest.skp

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                  • C Offline
                    Charlie__V
                    last edited by

                    @kupono said:

                    Charlie,

                    Aside the Stamp tool not accepting a 0" offset value, I've been unable to reliably change it to any value. It may be a SU-2013 bug. After some effort I've found a reliable kludge (contradiction?) (see screencast and attached model). What SU version are you using? Can anyone else duplicate this behavior?

                    Using the Stamp tool is a good solution for my tile trim problem. I'll be using it.

                    There've been a lot of great suggestions and I've learned a lot. Thanks to all.

                    302 Found

                    favicon

                    (www.screenr.com)

                    Kupono,
                    I am using SU 2013 Pro/Windows 7Pro.

                    I looked at your screencast.........Try selecting the Stamp tool from the toolbar....and before clicking the mouse on anything....enter a value....6....."....enter.

                    Now select the entity you wish to stamp....and then of course the surface to which you want to stamp.

                    This works reliably for me.

                    FYI:
                    Also....after fooling with this just a bit more I can almost set a value of zero.

                    By entering .001...."....enter......the stamp offset value displays as ~0"

                    Best,
                    Charlie

                    Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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                    • kuponoK Offline
                      kupono
                      last edited by

                      Yup, that does indeed work--and offset = .001 is close enough for govt. work.

                      Thanks again.

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                      • gillesG Offline
                        gilles
                        last edited by

                        Remember that if you apply Slice Model at Section inside a group, the rest of the model is not affected.


                        #1SLICE MODEL AT SECTION_V6.png


                        #2SLICE MODEL AT SECTION_V6.png


                        #3SLICE MODEL AT SECTION_V6.png


                        #4SLICE MODEL AT SECTION_V6.png


                        SLICE MODEL AT SECTION_V6.skp

                        " c'est curieux chez les marins ce besoin de faire des phrases "

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                        • pilouP Offline
                          pilou
                          last edited by

                          Thx for the V6! β˜€

                          Seems the Apply Section right click / Slice Model at section is not in V7, V6 ?
                          I have only Create Group from Slice
                          and so no Aplly Section itself ! Volume trimmed can't be copied as itself trimmed!

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • gillesG Offline
                            gilles
                            last edited by

                            Slice Model at Section is a feature of Zorro2, I don't know if it is V6 V7 compatible.

                            " c'est curieux chez les marins ce besoin de faire des phrases "

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                            • Dave RD Offline
                              Dave R
                              last edited by

                              @kupono said:

                              • you have to make each cut tile unique, then run the solid tool for each (taking a lot of time).

                              Not an answer to your problem at hand but I noticed your statement about using the Solid Tools. You don't need to make the components unique prior running the Solid tools. The mere act of modifying the components with these tools essentially does the make unique for you. It replaces the original component with a group.

                              If you did make your tiles solid components, it wouldn't be that difficult to Use Trim to cut the Tiles.

                              Tile1.png
                              Here's a quick example. The transparent gray box is the trimmer. Tiles are all instances of the same component.

                              Tile 2.png
                              I select the Trim tool and clicked on the gray box. Then I clicked on each of the tiles that was partially within the box. All that remains is to delete the box. Each of the modified tiles is now a group called "Difference."

                              Etaoin Shrdlu

                              %

                              (THERE'S NO PLACE LIKE)

                              G28 X0.0 Y0.0 Z0.0

                              M30

                              %

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                              • pilouP Offline
                                pilou
                                last edited by

                                @unknownuser said:

                                Then I clicked on each of the tiles that was partially within the box

                                There is no pluging for make that automatically ? (after a general selection of these particular tiles for example )

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • Dave RD Offline
                                  Dave R
                                  last edited by

                                  Ah, Plugin Pilou, if there was anyone who would know, it ought to be you. 🀣

                                  I was only showing making the cuts using native tools. I didn't use any plugins nor did I bother to look for any.

                                  Etaoin Shrdlu

                                  %

                                  (THERE'S NO PLACE LIKE)

                                  G28 X0.0 Y0.0 Z0.0

                                  M30

                                  %

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                                  • gillesG Offline
                                    gilles
                                    last edited by

                                    @unknownuser said:

                                    @unknownuser said:

                                    Then I clicked on each of the tiles that was partially within the box

                                    There is no pluging for make that automatically ? (after a general selection of these particular tiles for example )

                                    It's what Zorro2 does in my example. πŸ˜‰

                                    " c'est curieux chez les marins ce besoin de faire des phrases "

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      @unknownuser said:

                                      Slice Model at Section is a feature of Zorro2

                                      @unknownuser said:

                                      Slice Model at Section is a feature of Zorro2, I don't know if it is V6 V7 compatible.

                                      Cool : that is compatible and cut all the components! πŸ‘

                                      The only default is these volumes can't be closed in one click with the Add Faces by Tig!
                                      (if you don't want all explode) 😲
                                      (Call the Ruby console and write addfaces)
                                      But maybe I have forgotten something πŸ˜„

                                      addfaces.jpg

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • kuponoK Offline
                                        kupono
                                        last edited by

                                        So, using instances of tile components, what would be the quickest way to remove tile inside the box?

                                        Capture.PNG


                                        RemoveTilesInBox.skp

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                                        • Dave RD Offline
                                          Dave R
                                          last edited by

                                          I did it with Trim and used Delete for those tiles that weren't crossed by the box sides. You have a bunch of copies of the tiles in the same place--sometimes as many as three overlapping each other which makes it look like Trim isn't making the cuts correctly.

                                          RemoveTilesInBox.png

                                          Edit: In practice you probably don't want to apply a translucent material to the cutting box because that material gets applied to the faces in the cuts on the roof tiles.


                                          RemoveTilesInBox.skp

                                          Etaoin Shrdlu

                                          %

                                          (THERE'S NO PLACE LIKE)

                                          G28 X0.0 Y0.0 Z0.0

                                          M30

                                          %

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                                          • kuponoK Offline
                                            kupono
                                            last edited by

                                            Apologies for the overlapping tiles.

                                            After experimenting with the various approaches, it appears to me that trimming instances of tiles components with the Solid Tools Trim tool may be the quickest method overall. My thinking has evolved over this thread and I now see the value of having solid tiles. For one, they look much better, and they save space.

                                            Now that I know the Trim tool makes trimmed components unique, saving what I thought was an extra step,I find it relatively easy to step through and trim each tile. Zorro2 is a great tool and will very quickly trim groups of tile components, making each one unique as it does so, but it leaves the trimmed edges without a face. This is fine in many cases, but when you want a face, it takes time to edit each component to replace it. That said, there's a place for each method.

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