[Tutorial > Texturing] Texturing an arch - #2
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The first link is OK, Gai. The web administrators, I don't know why, shut off their web sites by night, and turn on then early in the morning. It's a provincial institution-Diputación Provincial in spanish- and they have this weird way of publishing their web sites.
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Yes, I can see now... "Reconstrucción Virtual > Próximamente". Is this what you are working on?
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No, I am a newbie, and cannot take that job by now. I am a teacher, we plan do educative software and documents related to the Olmeda Villa. My 3D model is may way to learn SU with a motivating subject. Perhaps in the future I will be able of making something worth of the Villa.
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Get me to do it then. I am an archaeologist, too.
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Ok, Gai, I'll take your word.
When I became profficient enough in SU to do the job, I'll call you. I have to work hard in SU. Then they have to let me take photographies and measurements of the Villa. I think there will be no problem, because I am in very good relations with the Villa's provincial managers. -
Thanks guys! Thanks for the tutorial and the tools!
Just saved me with this huge arch for an addition, which matches a design done 10 years ago on the same building.BTW - I didn't read past the initial steps since I didn't have any issues, but if you are matching an opening - make the height of the flat column of brick equal to the length of outer arc of the assembly. Did that make sense?
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Nice arch!
Of course, now we have Whaat's SketchUV Plugin (with tube mapping) which save even more time and head-ache...
@marvins_dad said:
BTW - I didn't read past the initial steps since I didn't have any issues, but if you are matching an opening - make the height of the flat column of brick equal to the length of outer arc of the assembly. Did that make sense?
I guess it all depends where you grab that column (inner or outer side) with Fredoscale.
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Is there a way to do this without the FredoScale plugin? I'm making a gothic arch like the one mentioned in the previous thread:
I assume this was modeled with the follow me tool, which is what I did do model it.
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This wasn't made with FredoScale nor the Follow me tool.
I drew the outline, then offset to make the inner hole. Then another offset to create the line in the middle. After that I selected the edges of the inner hole and moved it inwards.
hm... this is probably better suited with screenshots....
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What flashed up at the start?
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@rich o brien said:
What flashed up at the start?
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ah - I use shortcuts of often I don't even notice it. That's my tool to inspect face and edge normals: http://sketchucation.com/forums/viewtopic.php?t=21472#p180592
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Thanks thomthom! But I'm still not sure how to use the arcs as a perpendicular path for the textures like you did.
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It's time to make some new tutorials based on newer plugins (or newer versions of plugins). I might put together something during the week-end.
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That would be great! looking forward to it.
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