[Plugin][$] 3D Tree Maker - New version 1.10.14
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I guess I can stop waiting on this...
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@ppoublan said:
Thanks you very much for your tests and feedbacks.
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Scaling : I think...
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Purge of unused elements : yes some materials and components...
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Faces to be reversed...
Yours
PascalPascal:
-Scaling: yeah, maybe Tomasz or other exporter experts can have a look to that;
-Purge: no worries, running TIG's plugin is fine;
-Faces revesed: as i said not a big deal.Here are some variations on an olive tree template. Just SU's hidden line style.
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Fantastic Massimo...
on revered faces... while this should not be an issue in SU, some renderers will not show backfaces.
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an olive tree with 1.2 million polys - purged and cleaned went down to 900k, then simplified the leaf comp went further down to 85k. ..what a ruby!
PS (and that's the sat morning shopping, out of the window..)
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@krisidious said:
Fantastic Massimo...
on revered faces... while this should not be an issue in SU, some renderers will not show backfaces.
But materials seem to be applied on both front and back faces, so this should not be an issue because renderers will "see" the mat on the front face anyway. However I agree that having front faces should be better.
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hi
working on mac mountain lion with SU v2013.
PM Chris Fullmer re the scaling, I think he may have an answer...
One request I would have is to allow loading from other Folders/Directories, it appears to be hard coded to Plugins Folder.
john
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I think Lumion and Revizto don't show back faces unless they have updated the problem. Revizto has an option to turn them on.
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Hi
Thanks, it's very nice! When open SU this console is also on every start. Why?
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@zacchia said:
Hi
Thanks, it's very nice! When open SU this console is also on every start. Why?http://sketchucation.com/forums/viewtopic.php?p=476285#p476285
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@massimo said:
@zacchia said:
Hi
Thanks, it's very nice! When open SU this console is also on every start. Why?http://sketchucation.com/forums/viewtopic.php?p=476285#p476285
OK, thanks!
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Incredible plugin!!
I know is in beta phase but it has a great potential to make fantastic parametric trees.
Like previous comments when I open SU it appears Console window with warning messages, I use SU 8 on mac OSX 10.8.3.
In a quick testing all works fine on Mac, if you want I can help you to give support to translate the plugin to other languages, creating a file with strings for translation, I have done a lot of translations for SU plugins. -
He already said he would fix that.
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This is awesome, sure there are a few small things but wow! this is going to be a zinger of a plugin.
Anyway to get a console/applet for modifying the parameters and an update button?
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@solo said:
This is awesome, sure there are a few small things but wow! this is going to be a zinger of a plugin.
Anyway to get a console/applet for modifying the parameters and an update button?
If you rightclick on the tree you can change parameters. Is that what you wanted?
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@ppoublan said:
Dear all,
Just to inform you I made a script to create Sketchup 3D Trees. It's now a beta version,
Yours PascalWonderful - I was messing around last week with Tree[d] but this seems much more to my liking. Will surely test it tomorrow. Again a big
edit: typo
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@pixero said:
@solo said:
This is awesome, sure there are a few small things but wow! this is going to be a zinger of a plugin.
Anyway to get a console/applet for modifying the parameters and an update button?
If you rightclick on the tree you can change parameters. Is that what you wanted?
I saw that, what I'd like is a console/applet where I can do all the changes and update without clicking out to see results then right clicking to make more changes.
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@cadfather said:
Pascal, works fine here - and the trees look great - if you run Thom's 'Cleanup', you can further save yourself 40000 to 60000 polygons. outrageous plugin, this is going to be perfect when 2014 64bit comes out.
this is going to be perfect when 2014 64bit comes out.
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Looks great!
@massimo said:
@krisidious said:
Fantastic Massimo...
on revered faces... while this should not be an issue in SU, some renderers will not show backfaces.
But materials seem to be applied on both front and back faces, so this should not be an issue because renderers will "see" the mat on the front face anyway. However I agree that having front faces should be better.
I am not sure if all renderers can handle materials from back faces. With Thea, it really does not matter generally, but some features like displacement, do use surface normals - then things will go wrong.
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Right.
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On SU 2013 Win, I'm getting this error on startup.
no such file to load -- 3darcstudio/3darcstudiotree.rbs
Error Loading File 3darcstudiotreeloader.rb
no such file to load -- 3darcstudio/3darcstudiotree.rbsThe file is in the location specified.
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