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    Guitar String Bump Mapping Attempt

    Scheduled Pinned Locked Moved V-Ray
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    • jiminy-billy-bobJ Offline
      jiminy-billy-bob
      last edited by

      Mak sure you keep a bitmap in the diffuse slot, otherwise you'll lose the UV mapping.
      A bitmap with the same gray color you want, but with the same size as your bump map.

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      • R Offline
        rspierenburg
        last edited by

        Here is my try at it.

        Rendered Jpg image

        Here is the SKP file

        Sketchup Model

        What I did was add a second diffused layer with a copy of the Bump map to allow you to see the direction/scale of the bumps. On that same diffused layer I added a TexAColor of pure white to the transparency slot so it would show up in sketchup but not be rendered. I then was able to use the UV Map that you had to map the string material properly. I then used the Sketchup texture editor to adjust the scale of the string texture to look better.

        Let me know what you think.

        Rob

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        • V Offline
          valerostudio
          last edited by

          Very nice use of SketchUV! I had a similar task with adding ribs to a hose and SketchUV did the trick.

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          • Gus RG Offline
            Gus R
            last edited by

            @jiminy-billy-bob said:

            Mak sure you keep a bitmap in the diffuse slot, otherwise you'll lose the UV mapping.
            A bitmap with the same gray color you want, but with the same size as your bump map.

            Thanks, was considering this might be a possible solution last night.

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            • Gus RG Offline
              Gus R
              last edited by

              @rspierenburg said:

              Here is my try at it.

              [attachment=1:13j7bmps]<!-- ia1 -->Low E Wound String.jpg<!-- ia1 -->[/attachment:13j7bmps]

              Here is the SKP file

              [attachment=0:13j7bmps]<!-- ia0 -->Low E Wound String.skp<!-- ia0 -->[/attachment:13j7bmps]

              What I did was add a second diffused layer with a copy of the Bump map to allow you to see the direction/scale of the bumps. On that same diffused layer I added a TexAColor of pure white to the transparency slot so it would show up in sketchup but not be rendered. I then was able to use the UV Map that you had to map the string material properly. I then used the Sketchup texture editor to adjust the scale of the string texture to look better.

              Let me know what you think.

              Rob

              Thanks Rob. Tried what you described but I can't get the required results. Would it be possible for you to upload the vismat file for the material?

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              • Gus RG Offline
                Gus R
                last edited by

                @rspierenburg said:

                Here is my try at it.

                [attachment=2:18jtul6j]<!-- ia2 -->Low E Wound String.jpg<!-- ia2 -->[/attachment:18jtul6j]

                Here is the SKP file

                [attachment=1:18jtul6j]<!-- ia1 -->Low E Wound String.skp<!-- ia1 -->[/attachment:18jtul6j]

                What I did was add a second diffused layer with a copy of the Bump map to allow you to see the direction/scale of the bumps. On that same diffused layer I added a TexAColor of pure white to the transparency slot so it would show up in sketchup but not be rendered. I then was able to use the UV Map that you had to map the string material properly. I then used the Sketchup texture editor to adjust the scale of the string texture to look better.

                Let me know what you think.

                Rob

                OK, I got it now. The second diffuse layer goes over the original defuse layer. This I learned from Nomeradona's tutorial, Basic VRAY SketchUp Tutorial Series.

                [attachment=0:18jtul6j]<!-- ia0 -->Vray Low E String.jpg<!-- ia0 -->[/attachment:18jtul6j]

                Summarized:

                1. Imported silver_matte.vismat to the string.
                2. Attached the bump jpg to maps layer using TexBitmap.
                3. Created a second defuse layer and dragged it over the main defuse layer.
                4. Attached same bump jpg to second defuse layer using TexBitmap.
                5. Added white to TexAColor for the transparency.
                6. Adjust texture mapping.

                Thanks Rob.


                Vray Low E String.jpg

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                • R Offline
                  rspierenburg
                  last edited by

                  One thing I did notice on your original model is that you had your bump and displacement set to 1.5, keep in mind this is inches, I reduced mine down to .1 to avoid the black lines you see in yours. Just try it and see.

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                  • Gus RG Offline
                    Gus R
                    last edited by

                    @rspierenburg said:

                    One thing I did notice on your original model is that you had your bump and displacement set to 1.5, keep in mind this is inches, I reduced mine down to .1 to avoid the black lines you see in yours. Just try it and see.

                    That seems to be the key. Wasn't happy with the black lines. I removed all white from the bump map and dropped the bump down to 0.1. Some of the other bump maps on this rendering are well below 1. The model I'm working on is 10x scale.

                    Vray-Low-E-String-Render.jpg

                    The new bump map I worked with.

                    string-bump3.jpg

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                    • olisheaO Offline
                      olishea
                      last edited by

                      thats awesome πŸ‘

                      oli

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                      • jiminy-billy-bobJ Offline
                        jiminy-billy-bob
                        last edited by

                        Nice ! Can't wait to see the whole guitar πŸ˜„

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