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    Guitar String Bump Mapping Attempt

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    • Gus RG Offline
      Gus R
      last edited by

      Probably ahead of my learning curve for Vray here but I'm trying the demo out and wanted to test it on my Stratoaster model.

      Starting from the left I tube map the string with SketchUV. I test the bump map on the second one. Everything looks good so far. Then I add a bump map using default mapping values and the bump map does not align with the SketchUV mapping. Further to the right I try triangulating the face to no avail.

      Strings.jpg

      Below is the end result, from Kerkythea, that I'm aiming for which is done by bringing in the SketchUV textures into KT (each with the name of E, A, D for wound strings) and then applying a metal material and then adding the bump map.

      Strings-2.jpg

      This is the bump map.

      string bump3.jpg

      Here's the SU file for the Low E string if you want to give it a shot.

      Low E Wound String.skp

      Tried everything I know so far but no luck. I know I'm missing a switch or two here.

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      • jiminy-billy-bobJ Offline
        jiminy-billy-bob
        last edited by

        Mak sure you keep a bitmap in the diffuse slot, otherwise you'll lose the UV mapping.
        A bitmap with the same gray color you want, but with the same size as your bump map.

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        • R Offline
          rspierenburg
          last edited by

          Here is my try at it.

          Rendered Jpg image

          Here is the SKP file

          Sketchup Model

          What I did was add a second diffused layer with a copy of the Bump map to allow you to see the direction/scale of the bumps. On that same diffused layer I added a TexAColor of pure white to the transparency slot so it would show up in sketchup but not be rendered. I then was able to use the UV Map that you had to map the string material properly. I then used the Sketchup texture editor to adjust the scale of the string texture to look better.

          Let me know what you think.

          Rob

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          • V Offline
            valerostudio
            last edited by

            Very nice use of SketchUV! I had a similar task with adding ribs to a hose and SketchUV did the trick.

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            • Gus RG Offline
              Gus R
              last edited by

              @jiminy-billy-bob said:

              Mak sure you keep a bitmap in the diffuse slot, otherwise you'll lose the UV mapping.
              A bitmap with the same gray color you want, but with the same size as your bump map.

              Thanks, was considering this might be a possible solution last night.

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              • Gus RG Offline
                Gus R
                last edited by

                @rspierenburg said:

                Here is my try at it.

                [attachment=1:13j7bmps]<!-- ia1 -->Low E Wound String.jpg<!-- ia1 -->[/attachment:13j7bmps]

                Here is the SKP file

                [attachment=0:13j7bmps]<!-- ia0 -->Low E Wound String.skp<!-- ia0 -->[/attachment:13j7bmps]

                What I did was add a second diffused layer with a copy of the Bump map to allow you to see the direction/scale of the bumps. On that same diffused layer I added a TexAColor of pure white to the transparency slot so it would show up in sketchup but not be rendered. I then was able to use the UV Map that you had to map the string material properly. I then used the Sketchup texture editor to adjust the scale of the string texture to look better.

                Let me know what you think.

                Rob

                Thanks Rob. Tried what you described but I can't get the required results. Would it be possible for you to upload the vismat file for the material?

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                • Gus RG Offline
                  Gus R
                  last edited by

                  @rspierenburg said:

                  Here is my try at it.

                  [attachment=2:18jtul6j]<!-- ia2 -->Low E Wound String.jpg<!-- ia2 -->[/attachment:18jtul6j]

                  Here is the SKP file

                  [attachment=1:18jtul6j]<!-- ia1 -->Low E Wound String.skp<!-- ia1 -->[/attachment:18jtul6j]

                  What I did was add a second diffused layer with a copy of the Bump map to allow you to see the direction/scale of the bumps. On that same diffused layer I added a TexAColor of pure white to the transparency slot so it would show up in sketchup but not be rendered. I then was able to use the UV Map that you had to map the string material properly. I then used the Sketchup texture editor to adjust the scale of the string texture to look better.

                  Let me know what you think.

                  Rob

                  OK, I got it now. The second diffuse layer goes over the original defuse layer. This I learned from Nomeradona's tutorial, Basic VRAY SketchUp Tutorial Series.

                  [attachment=0:18jtul6j]<!-- ia0 -->Vray Low E String.jpg<!-- ia0 -->[/attachment:18jtul6j]

                  Summarized:

                  1. Imported silver_matte.vismat to the string.
                  2. Attached the bump jpg to maps layer using TexBitmap.
                  3. Created a second defuse layer and dragged it over the main defuse layer.
                  4. Attached same bump jpg to second defuse layer using TexBitmap.
                  5. Added white to TexAColor for the transparency.
                  6. Adjust texture mapping.

                  Thanks Rob.


                  Vray Low E String.jpg

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                  • R Offline
                    rspierenburg
                    last edited by

                    One thing I did notice on your original model is that you had your bump and displacement set to 1.5, keep in mind this is inches, I reduced mine down to .1 to avoid the black lines you see in yours. Just try it and see.

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                    • Gus RG Offline
                      Gus R
                      last edited by

                      @rspierenburg said:

                      One thing I did notice on your original model is that you had your bump and displacement set to 1.5, keep in mind this is inches, I reduced mine down to .1 to avoid the black lines you see in yours. Just try it and see.

                      That seems to be the key. Wasn't happy with the black lines. I removed all white from the bump map and dropped the bump down to 0.1. Some of the other bump maps on this rendering are well below 1. The model I'm working on is 10x scale.

                      Vray-Low-E-String-Render.jpg

                      The new bump map I worked with.

                      string-bump3.jpg

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                      • olisheaO Offline
                        olishea
                        last edited by

                        thats awesome πŸ‘

                        oli

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                        • jiminy-billy-bobJ Offline
                          jiminy-billy-bob
                          last edited by

                          Nice ! Can't wait to see the whole guitar πŸ˜„

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