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    [Plugin] Import OBJ with Materials v2.1 20131118

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    • thomthomT Offline
      thomthom
      last edited by

      Try to model without V-Ray loaded and see if you get less issues then.
      I wrote V-Ray Tools so I could disable V-Ray under Preferences > Extensions and then load V-Ray only when I need to render. Makes SU start faster and avoid various issues that VfSU causes.
      http://sketchucation.com/forums/viewtopic.php?t=15491

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • M Offline
        mingjae
        last edited by

        woaa.. thx sir now it can load some of the file but some still cannot be loaded..
        and yes,much more slower than fluidimporter... πŸ‘Š

        thx sketchUcation! 😍

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        • J Offline
          John514
          last edited by

          Hi! Very usefull plugin BUT it appears it isnt working for me. I run it, select my .obj click OK and then Nothing! Just as if I didnt do anything! What could be wrong?

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          • TIGT Offline
            TIG Moderator
            last edited by

            @john514 said:

            Hi! Very usefull plugin BUT it appears it isnt working for me. I run it, select my .obj click OK and then Nothing! Just as if I didnt do anything! What could be wrong?
            What units does the OBJ file use?
            Try assuming they are 'meters' - this 'biggest size' is more likely to work and avoid 'tiny geometry failures'.
            Are there any Ruby Console messages ??
            Do you have a small OBJ file you can share [+MTL?] ??
            Because you are on Windows have you considered using the faster Fluid-Importer that has just been discussed here - it's faster too... πŸ˜•

            TIG

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            • J Offline
              John514
              last edited by

              I export a .FBX file with bake occlusion through LightUp (demo)
              Then I convert it to .obj with Autodesk`s converter and I try getting it back to sketchup.
              So yes the units were meters when I created it.

              Here is my Ruby messages. It appears there is an error:
              Processing 'K:\Users\ΓΙΑΝΝΗΣ\Desktop\SSthes\AutoSave_OSE Thess_lightup(no scene)_2013-03-19_2204.obj'...
              Error: #<RangeError: 915 out of char range>
              K:/Program Files/Google/Google SketchUp 8/Plugins/obj_importer.rb:163:in chr' K:/Program Files/Google/Google SketchUp 8/Plugins/obj_importer.rb:163:in run'
              K:/Program Files/Google/Google SketchUp 8/Plugins/obj_importer.rb:163:in map' K:/Program Files/Google/Google SketchUp 8/Plugins/obj_importer.rb:163:in run'
              K:/Program Files/Google/Google SketchUp 8/Plugins/obj_importer.rb:365
              K:/Program Files/Google/Google SketchUp 8/Plugins/obj_importer.rb:163:in `call'
              K:/Program Files/Google/Google SketchUp 8/Plugins/obj_importer.rb:163

              That (ΓΙΑΝΝΗΣ) thing is my username! Its Greek.

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              • thomthomT Offline
                thomthom
                last edited by

                Might be an issue with Unicode characters. Try using a path and filename with only Latin characters.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • J Offline
                  John514
                  last edited by

                  You were right! Thank you. The textures didnt show up, but I`ll try a new export and see how that goes.

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                  • J Offline
                    John514
                    last edited by

                    It seems that the materials wont import. I`ll try some other things latr and post th result.

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                    • B Offline
                      Birner
                      last edited by

                      Hello
                      I do not quite understand how they think that with the FixtreeD.rb it does not work for me really what am I doing wrong?
                      Have saved the tree and saved as skp and tried to open their tool is not
                      Can you please help me
                      greeting
                      Tobi

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        @Tobias

                        You post doesn't make much sense.
                        Please try rephrasing it and logically explain your problem.
                        πŸ˜•

                        TIG

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                        • B Offline
                          Birner
                          last edited by

                          Hello and Excuse me please!
                          I'm from Germany and my English is a little rusty.
                          So my problem lies in the implementation of the import OBJ files of tree[d] generator.
                          So I followed their instructions inserted into the missing images folder and tried to import but it does not work for me.
                          I also downloaded and installed your FixtreeD.rb but somehow everything works for me does not.
                          Maybe they have a video how does that make exactly would be really great
                          greeting
                          Tobias

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            @Tobias

                            Now I understand [a bit].
                            Ensure the OBJ and MTL files are in the same folder.
                            Make sure the missing image files - as they are listed in the MTL file - are named exactly as the ones in the copied folder [folder/image].
                            Also ensure that the copied folder is with the MTL and named as the folder in the MTL images' paths...

                            Once we have an imported OBJ file with textures applied we can talk about the issues that the tool tree[d] can create...

                            TIG

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                            • B Offline
                              Birner
                              last edited by

                              Hello
                              Yes, I created a folder that I have 3D tree gennnt since I have the OBJ file and MTL file the two images so inserted the bark and the leaves.
                              Well hope it's the right thing?
                              greeting

                              Tobi

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                              • Z Offline
                                Zacchia
                                last edited by

                                Hi
                                I tryed to import in SU 2013. Nothing happends, the obj seams not to import. Not working on SU 2013?

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  It works in v2013 just as it did in v8. πŸ˜•

                                  Do you mean you can import the file in v8 but it fails in v2013 ??
                                  If that is the case, what other plugins do you have in v2013 compared to v8?

                                  Alternatively...
                                  What is this OBJ file you are importing?
                                  Can you open it in alternative apps like Blender?
                                  Any errors in the Ruby Console?

                                  Can you get this very simple test OBJ to work in v2013?
                                  Extract the obj & mtl from the attached ZIP.
                                  For simplicity there are no textures, only colors defined in the mtl
                                  It's a 1m cube, units are Meters with YZ flipped.
                                  Its RGB colored faces are on the axes.
                                  I just retested it in v2013 and it worked fine.

                                  PS: Please update your User-Profile with OS, Version etc - it helps us help you...


                                  test.zip

                                  TIG

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                                  • Z Offline
                                    Zacchia
                                    last edited by

                                    Thanks TIG
                                    It works. I found out the problem on my files: It was a path with an bad letter: ΓΆ! I correct this and now your importer works fine!!
                                    Thanks and sorry for trouble.

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      That is an important point. β˜€
                                      SketchUp's older version of Ruby on PCs doesn't care for non-ASCII characters in folder/file-paths...
                                      Making it return an incorrect 'false' when testing that such a file exist?...
                                      Many plugins can fail because of this. πŸ˜’

                                      TIG

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                                      • Z Offline
                                        Zacchia
                                        last edited by

                                        ...mmmh. Not finished yet... I corrected the path but still not loading, here the path, whats wrong?: F:\Bruno_Zacchia_Kopie_H\Designmoebel_Objekte\Eigenes\Pflanzen
                                        Loading it from desktop it works.

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          In the Ruby Console, test this code:
                                          File.exist?('F:\Bruno_Zacchia_Kopie_H\Designmoebel_Objekte\Eigenes\Pflanzen')
                                          ???
                                          Perhaps add the OBJ file name on the end and retest !?
                                          It should return 'true' if the file exists.
                                          Test it with a non-existent name and you get 'false' ?

                                          Are you sure there are not any non-ASCII characters in this path [including the file names themselves].
                                          I guess you are German ?
                                          So the the 'oe' can't be a Ε“, o+umlaut [ΓΆ] etc
                                          Also watch out for ß etc...
                                          If it works from your Desktop it suggests so character issue still exists in this new path...

                                          Also check for texture names [subfolder with OBJ/MTL] these can't have non-ASCII characters in them and the MTL specified file paths must match the .png/.jpg names exactly...

                                          TIG

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                                          • Z Offline
                                            Zacchia
                                            last edited by

                                            Hi TIG
                                            I think your importer is OK, It works today, maybe it was something wrong with material folders or the original files. Sorry about trouble and thanks fpr feedback.

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