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    Making Grass on a Contoured Plane using Displacement?

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    • andybotA Offline
      andybot
      last edited by

      Well, if you are capable with Photoshop, I can suggest adding grass after the rendering by using a Material ID mask, as I explain here:
      http://charlottesvillearchitecturalrendering.com/?p=127

      http://charlottesvillearchitecturalrendering.com/

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      • V Offline
        valerostudio
        last edited by

        I agree with Andy on this one. This is the best method for realistic looking grass without render times that look like grandma's driving. But if you have a sloping terrain, it could start to look fake with this method. So I see where you would want displacement grass.

        I would just use Noise in the texture slot with white in one color and black in the other and a scale set at .005. I wouldn't think you would have to go higher than 5-8 on the displacement amount. 20 seems very high to me.

        Make sure your grass object is separated out on it's own group and not nested inside any other groups. Set your displacement on the grass to have Use Globals off and 1 on the edge length if you have a lot of processor horesepower, 2-3 if not. The results are pretty good. It's just not as fast as Andy's method. This small 800 pixel image took 15 minutes to cook.

        The thing about grass is that you need high subdivs and low edge length to get really convincing looking grass. That just means render time. If you got it, use it. You can use more conservative values but the cost will be loss in the detail of the effect. This is where it starts to look like what I call "cake icing grass".

        The other issue I have is where grass meets a sidewalk or some other cut in the grass group. The edge always looks funky and you can see through to the underneath of the grass object. I usually fix what I can see in Photoshop with a cloner. Not sure if anyone have any tricks for this.

        Grass.jpg

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        • M Offline
          mingjae
          last edited by

          oh my god! master shifu valerostudio!
          yours is fantastic to me.. let me be your student pls..

          as soon as i read this post, i try to render a test with your setting,
          this is my setting:

          http://img152.imageshack.us/img152/2663/bagv.jpg

          i insert the diffuse click 'm' as texNoise and insert the grass material in color A and let color B 'm' untouched,
          and the displacement map at the displacement 'm'

          and this is the result:

          http://img801.imageshack.us/img801/1422/bag2w.jpg

          do not know why the displament wont appear even i check it, all the plane are exploded,
          and where to setting scale to 0.005 btw? is it the size below colorB?
          i also change the value from 1 to 0.005 but the noise is flat and still no displacement to render.. 😒

          btw, are these method trying to make the slope from the texNoise so the contour was random right?

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          • M Offline
            mingjae
            last edited by

            @andybot said:

            Well, if you are capable with Photoshop, I can suggest adding grass after the rendering by using a Material ID mask, as I explain here:
            http://charlottesvillearchitecturalrendering.com/?p=127

            really thanks Mr.Andybot!
            actually i'm not familiar with photoshop works but the tutorial motivate me.. β˜€

            btw this Alpha.jpeg always appear as i save a render scene:

            http://img442.imageshack.us/img442/8588/bag2alpha.jpg

            so i need to replace the white coloured to a grass.jpeg
            and how to make the overlay grass pic in photoshop if i do a closer view?
            (mine, the meet between black and white is straight line) can i make them grassy line?

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            • V Offline
              valerostudio
              last edited by

              My diffuse is just a grass texture map from the web, not noise. It's the displacement map that's using noise and makes the grass spikey. White as color A and black as color B and the size is set to .005. That's all I did. My displacement settings are 8.0 on the amount and 256 subdivs and 1.0 on edge length. Turn off Use Globals so this doesn't get overridden. Your light cache will take a while to calc, so turn that down to like 200 sudivs to do your test renders.

              Make sure your faces are forward facing and the grass object is its own group outside of any other groups. In other words, not nested into a site group or something like that.

              For a nice grass texture, just look on CG Textures for one. Best site for textures in my opinion. http://www.cgtextures.com/

              Now give it a try my student, and post your render! When the class likes what they see, share your vismat for all to enjoy!

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              • V Offline
                valerostudio
                last edited by

                Here is my second pass at it. 45 min render time on this one.
                Grasstest.jpg

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                • fuzzionF Offline
                  fuzzion
                  last edited by

                  From my years of experience , if your surface is not

                  1. A golf course
                  2. A straight large plane with little bits of curve

                  Then

                  Go for make fur plugin. Its works well with short and small corners, giving it that realistic look

                  Below are some attachments.

                  This took 2 mins to render. Not sure why you took 45mins

                  Without VRay

                  Afer Vray and plugin --->

                  Vray with Fur plugin

                  "Only the dead have seen the end of war" - Plato

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                  • V Offline
                    valerostudio
                    last edited by

                    Fur is great, but I have issues trying to fur an entire front lawn.

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                    • fuzzionF Offline
                      fuzzion
                      last edited by

                      @valerostudio said:

                      Fur is great, but I have issues trying to fur an entire front lawn.

                      True. The trick is to only place grass from where you intend to render, Hence in this photo there is no grass/fur plugin used(Behind the house) since that plane is hidden. ➑

                      Futzer2.jpg

                      "Only the dead have seen the end of war" - Plato

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                      • V Offline
                        valerostudio
                        last edited by

                        What we really need is VRay Fur inside of SketchUp!

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                        • andybotA Offline
                          andybot
                          last edited by

                          @fuzzion said:

                          @valerostudio said:

                          Fur is great, but I have issues trying to fur an entire front lawn.

                          True. The trick is to only place grass from where you intend to render, Hence in this photo there is no grass/fur plugin used(Behind the house) since that plane is hidden. ➑

                          [attachment=0:2fvsrfcp]<!-- ia0 -->Futzer2.jpg<!-- ia0 -->[/attachment:2fvsrfcp]

                          unfortunately, the scale is way off there. That's much coarser than real grass. To get it fine enough, you would run out of memory pretty quick.

                          http://charlottesvillearchitecturalrendering.com/

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                          • V Offline
                            valerostudio
                            last edited by

                            I have to agree with Andy on this one. The only way to really render grass is proxies or something like VRayFur. Watch this and dream of having these abilities one day in SU!

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                            • fuzzionF Offline
                              fuzzion
                              last edited by

                              @andybot said:

                              @fuzzion said:

                              @valerostudio said:

                              Fur is great, but I have issues trying to fur an entire front lawn.

                              True. The trick is to only place grass from where you intend to render, Hence in this photo there is no grass/fur plugin used(Behind the house) since that plane is hidden. ➑

                              [attachment=1:18jit4q3]<!-- ia1 -->Futzer2.jpg<!-- ia1 -->[/attachment:18jit4q3]

                              unfortunately, the scale is way off there. That's much coarser than real grass. To get it fine enough, you would run out of memory pretty quick.

                              Its called cow grass πŸ˜’

                              [attachment=0:18jit4q3]<!-- ia0 -->Rumput 1.jpg<!-- ia0 -->[/attachment:18jit4q3]


                              Rumput 1.jpg

                              "Only the dead have seen the end of war" - Plato

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                              • andybotA Offline
                                andybot
                                last edited by

                                @fuzzion said:

                                Its called cow grass πŸ˜’

                                if you like that sort of thing...

                                http://charlottesvillearchitecturalrendering.com/

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                                • fuzzionF Offline
                                  fuzzion
                                  last edited by

                                  @andybot said:

                                  @fuzzion said:

                                  Its called cow grass πŸ˜’

                                  if you like that sort of thing...

                                  The cows liked it πŸ˜„

                                  "Only the dead have seen the end of war" - Plato

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