[Plugin] AutoSmooth
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Overview
Automatically softens and smooths autofolded edges created by the native Move, Rotate and Scale tools in SketchUp.Access
Plugin > AutoSmooth
View > Toolbars > AutoSmooth
Requirements
- SketchUp 8 or newer (Preferably M4 or newer)
- TT_Lib2 (v2.7.0)
Guide: How to install RBZ Files
http://sketchucation.com/pluginstore?pln=tt_autosmoothFootprint
<Sketchup>/Plugins/
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tt_autosmooth.rb -
246
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Very tricky for the aspect of a volume
but an headache for refind and correct the coplanar faces!
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That's probably my most sought after tool ever....now if someone could write an exporter to obj that picked up these pseudo-quads and exported as a quad it'd be pretty sweet.
Cookie sent
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@unknownuser said:
Very tricky for the aspect of a volume
but an headache for refind and correct the coplanar faces!
Say what?
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@rich o brien said:
That's probably my most sought after tool ever....now if someone could write an exporter to obj that picked up these pseudo-quads and exported as a quad it'd be pretty sweet.
Cookie sent
Thanks for the cookie!
It might not be so much work to make such an exporter of could take an free one that was open for redistribution and combine it into QuadFace Tools. -
Does this more clear with my image above ?
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No problem!
It's just when you see the volume you think that is right, but some "hidden" faces are no coplanars
So there is a problem somewhere! A point is not at the correct x,y,z value! But witch ?
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If I could make a suggestion....
If somehow you could disable inferencing on ALT down it'd be great.
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@unknownuser said:
Does this more clear with my image above ?
I'm afraid no. I don't understand what happens there and what are you expecting?
@rich o brien said:
If somehow you could disable inferencing on ALT down it'd be great.
Unfortunately no, only way would be to recreate the native tools.
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Ok, still an awesome tool.
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Saying that though, I'm currently recreating Move, Rotate and Scale for BezierSurface. Might spawn them off as a separate thing at some point.
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@unknownuser said:
I'm afraid no. I don't understand what happens there and what are you expecting?
Happen nothing special: it's correct Plugin function
Expecting nothing special : Maybe I don't understand the "smooth" in general?
Does it allow to see a perfect volume in hidde some edges
Does it allow to see a perfect volume in hidde some edges even some faces are not coplanar
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Volumes? Are you thinking of solids? This plugin isn't related to solids - it works on any geometry.
@unknownuser said:
Expecting nothing special : Maybe I don't understand the "smooth" in general?
You know when you modify some geometry and SketchUp triangulates the face because it's not planar any more? This plugin makes these edges Soft+Smooth - like when you Ctrl+Erase, or enable the Soft and Smooth checkboxes in the Entity Info.
I'm afraid I still do not understand what you are asking...
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I think Pilou thinks that if you move a point to make a non planar face that the resulting skin will be correct. As in a type of make planar but Pilouified
This tool does not smooth a face it smooths the harsh edge that the default move tool creates.
Sent from my iPad
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@unknownuser said:
This plugin makes these edges Soft+Smooth - like when you Ctrl+Erase, or enable the Soft and Smooth checkboxes in the Entity Info.
This tool does not smooth a face it smooths the harsh edge that the default move tool creates.
Ok we are agree!
My image above show the same! -
Right, yes, this plugin doesn't make a face planar.
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@rich o brien said:
now if someone could write an exporter to obj that picked up these pseudo-quads and exported as a quad it'd be pretty sweet.
Rich, does the OBJ format support non-planar quads?
Are you trying to exchange data between SketchUp and Blender?
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@thomthom said:
Rich, does the OBJ format support non-planar quads?
Yes. But Blender will export a nonplanar quad as 4 tris, well that's how SU imports a untriangulated blender .obj export.
@thomthom said:
Are you trying to exchange data between SketchUp and Blender?
Not just Blender. Most apps I use exchange nonplanar obj quads
Why?
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Four triangles?
Can Blender import this mesh and the quads are restored as quads - or are they now triangles?
And you provide a small sample OBJ file?
I could write an export utility into QuadFace Tools.
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