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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    Questions about realization of tools

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    • D Offline
      dacastror
      last edited by

      @thomthom said:

      Got a bare bone example that shows this slowness?

      Yes,

      require 'Win32API'
       
      Thread.new {
         x=1 
         while (x<1000) do
           getCursorPos = Win32API.new("user32", "GetCursorPos", ['P'], 'V')
           lpPoint = " " * 8 # store two LONGs
           getCursorPos.Call(lpPoint)
           x, y = lpPoint.unpack("LL") # get the actual values
           coor_mouse = "  #{x},  #{y}"
           Sketchup;;set_status_text coor_mouse, SB_VCB_VALUE
         end
      }
      

      Note : to see how slow returns coordinates, should be small the Sketchup window and put the cursor outside it, to stop the program move the cursor to the right until x >1000

      (Google Translator)

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      • thomthomT Offline
        thomthom
        last edited by

        Threads doesn't work well in SketchUp Ruby. It's Ruby 1.8 and they are not true threads.

        And I see you are polling GetCursorPos. I was thinking if there might be a callback function you could register instead.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • D Offline
          dacastror
          last edited by

          @thomthom said:

          Threads doesn't work well in SketchUp Ruby. It's Ruby 1.8 and they are not true threads.

          I did not know this 😲, thanks

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          • D Offline
            dacastror
            last edited by

            I give up, I can not understand how to use view.pickray x, y for the intersection with the XY, XZ and YZ, and thereby be able to guide a tool, really I can not see how this is done 😞

            I could only understand that returns two points, one coincides with the point of view and the other (I think) is a vector pointing toward the cursor, but do not understand how to use this to get the intersection with the respective flat front or behind me

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            • Dan RathbunD Offline
              Dan Rathbun
              last edited by

              View.pickray() can take ANY screen co-ordinate (it can be, or may not be the mouse position.)

              It returns a ray

              @unknownuser said:

              A ray is a two element array containing a point and a vector [ Geom::Point3d, Geom::Vector3d ]. The point defines the start point of the ray and the vector defines the direction.

              I'm not here much anymore.

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              • Dan RathbunD Offline
                Dan Rathbun
                last edited by

                Perhaps you wish to use model#raytest ?

                It can return objects it hits.

                View#pickray() does not, by itself, "hit" anything, but could be used for the 1st argument to Model#raytest().

                I'm not here much anymore.

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                • D Offline
                  dacastror
                  last edited by

                  Guys, how to remove an observer of tools? I created an observer slightly modifying the example shown in the API

                  
                  class MyToolsObserver < Sketchup;;ToolsObserver
                     def onActiveToolChanged(tools, tool_name, tool_id)
                        if tool_id == 21100
                           puts "tool x"
                        end
                     end
                  end
                  
                  Sketchup.active_model.tools.add_observer(MyToolsObserver.new)
                  
                  

                  I thought you could with something like this:

                  Sketchup.active_model.tools.remove_observer(MyToolsObserver)

                  What is the correct way to remove this observer?

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Keep a reference to the observer instance.

                    <span class="syntaxdefault"><br /></span><span class="syntaxkeyword">@</span><span class="syntaxdefault">tool_observer&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">MyToolsObserver</span><span class="syntaxkeyword">.new<br /><br /></span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">tools</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">add_observer</span><span class="syntaxkeyword">(@</span><span class="syntaxdefault">tool_observer</span><span class="syntaxkeyword">)<br /><br /></span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">tools</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">remove_observer</span><span class="syntaxkeyword">(@</span><span class="syntaxdefault">tool_observer</span><span class="syntaxkeyword">)<br />&nbsp;</span><span class="syntaxdefault"></span>
                    

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • D Offline
                      dacastror
                      last edited by

                      @dan rathbun said:

                      A ray is a two element array containing a point and a vector [ Geom::Point3d, Geom::Vector3d ]. The point defines the start point of the ray and the vector defines the direction.

                      Thanks Dan, I now understand better 😄

                      @dan rathbun said:

                      Perhaps you wish to use model#raytest ?
                      It can return objects it hits.
                      View#pickray() does not, by itself, "hit" anything, but could be used for the 1st argument to Model#raytest().

                      I've never used it, looks interesting I'll give a look.
                      For now solve the problem using the parametric form of the line;

                      x = x0 + ta
                      y = y0 + t
                      b
                      z = z0 + t*c

                      in my case a, b, c is associated with Geom :: Vector3D (parallel to the line)
                      and x0, y0, z0 is associated with Geom :: Point3D (content in the line)
                      the intersection with plane z=0 (XY plane), for example would be

                      
                      ray = view.pickray x, y  #ray[0] -> Point3D, ray[1] -> Vector3d
                      if ray[1].z.abs>0
                         z1 = 0 #Interesting plane
                         t1 = (z1-ray[0].z)/ray[1].z
                         x1 = ray[0].x + t1*ray[1].x
                         y1 = ray[0].y + t1*ray[1].y 
                      end
                      #x1,y1,z1 are coordinates of the point of intersection with the plane
                      
                      

                      For the other two planes is very similar, although in my case I want to compare the different distances of the planes to the point of "eye" for this I did the following

                      
                      ray = view.pickray x, y
                      
                      if ray[1].z.abs>0
                         z1 = 0 #Interesting plane
                         t1 = (z1-ray[0].z)/ray[1].z
                         d1 = (t1*ray[1].x)**2 + (t1*ray[1].y)**2 + (z1-ray[0].z)**2
                      end
                      #d1 is the square of the distance from the eye to the plane
                      
                      
                      
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                      • D Offline
                        dacastror
                        last edited by

                        Thom thank you very much, really I could not understand how to do this 👍 😄

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          The API doc examples are confusing. One learn the hard way.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • D Offline
                            dacastror
                            last edited by

                            is true, on several occasions have been very frustrating these examples

                            error

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