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    Questions about realization of tools

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    • D Offline
      dacastror
      last edited by

      Hi, I'm trying to create a tool and I have arisen various questions in the process.
      One question is how orienting a tool as shown in the image? since there are no faces on which to place the tool and degrees_of_freedom is in this case = 3

      rotate tool

      Another question I have is, How to detect the position of the tool outside the edit window?, (as happens with the orbit tool).

      Orbit tool

      and the other question is, what command I can use for prevent my tool this cropped and disappears only when I leave the drawing window?

      sorry for these "gif" can be a bit annoying but needed to illustrate my questions 😄
      (google translator)

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      • thomthomT Offline
        thomthom
        last edited by

        #1. You make special cases for that. When you don´t hit any geometry, Make a pickray and see if it intersects any of the XY, XZ, YZ planes.

        #2. Don´t think you can with just pure Ruby. The native tools do that because they are done in C++ and capture the mouse. Unfortunatly there is no way to capture the mouse from the Ruby API.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • D Offline
          dacastror
          last edited by

          @thomthom said:

          #1. You make special cases for that. When you don´t hit any geometry, Make a pickray and see if it intersects any of the XY, XZ, YZ planes.

          Thomthom thank you very much!, That's what I'll do 😄

          @thomthom said:

          #2. Don´t think you can with just pure Ruby. The native tools do that because they are done in C++ and capture the mouse. Unfortunatly there is no way to capture the mouse from the Ruby API.

          It is a pity. I thought this might serve me

          require 'Win32API'
           
          getCursorPos = Win32API.new("user32", "GetCursorPos", ['P'], 'V')
          lpPoint = " " * 8 # store two LONGs
          getCursorPos.Call(lpPoint)
          x, y = lpPoint.unpack("LL") # get the actual values
          coor_mouse = " y = #{x},  x = #{y}"
          

          but at the end I think can not because onMouseMove only respond within the drawing window.

          any suggestions to prevent my tool display incomplete?

          .

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          • thomthomT Offline
            thomthom
            last edited by

            What if you also hook into the event callback of when the cursor moves? Ignoring the Tool class' events?

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • thomthomT Offline
              thomthom
              last edited by

              @dacastror said:

              any suggestions to prevent my tool display incomplete?

              ?

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • J Offline
                Jim
                last edited by

                @thomthom said:

                @dacastror said:

                any suggestions to prevent my tool display incomplete?

                ?

                getExtents, maybe.

                http://www.sketchup.com/intl/en/developer/docs/ourdoc/tool#getExtents

                Hi

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                • D Offline
                  dacastror
                  last edited by

                  @jim said:

                  getExtents, maybe.

                  thank you very much Jim!, this solved the problem, cost me a bit to understand how to implement it, but it goes

                  @thomthom said:

                  What if you also hook into the event callback of when the cursor moves? Ignoring the Tool class' events?

                  I tried but it works very slow when the cursor is outside the window of Sketchup, 😞

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Got a bare bone example that shows this slowness?

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • D Offline
                      dacastror
                      last edited by

                      @thomthom said:

                      Got a bare bone example that shows this slowness?

                      Yes,

                      require 'Win32API'
                       
                      Thread.new {
                         x=1 
                         while (x<1000) do
                           getCursorPos = Win32API.new("user32", "GetCursorPos", ['P'], 'V')
                           lpPoint = " " * 8 # store two LONGs
                           getCursorPos.Call(lpPoint)
                           x, y = lpPoint.unpack("LL") # get the actual values
                           coor_mouse = "  #{x},  #{y}"
                           Sketchup;;set_status_text coor_mouse, SB_VCB_VALUE
                         end
                      }
                      

                      Note : to see how slow returns coordinates, should be small the Sketchup window and put the cursor outside it, to stop the program move the cursor to the right until x >1000

                      (Google Translator)

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Threads doesn't work well in SketchUp Ruby. It's Ruby 1.8 and they are not true threads.

                        And I see you are polling GetCursorPos. I was thinking if there might be a callback function you could register instead.

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • D Offline
                          dacastror
                          last edited by

                          @thomthom said:

                          Threads doesn't work well in SketchUp Ruby. It's Ruby 1.8 and they are not true threads.

                          I did not know this 😲, thanks

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                          • D Offline
                            dacastror
                            last edited by

                            I give up, I can not understand how to use view.pickray x, y for the intersection with the XY, XZ and YZ, and thereby be able to guide a tool, really I can not see how this is done 😞

                            I could only understand that returns two points, one coincides with the point of view and the other (I think) is a vector pointing toward the cursor, but do not understand how to use this to get the intersection with the respective flat front or behind me

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                            • Dan RathbunD Offline
                              Dan Rathbun
                              last edited by

                              View.pickray() can take ANY screen co-ordinate (it can be, or may not be the mouse position.)

                              It returns a ray

                              @unknownuser said:

                              A ray is a two element array containing a point and a vector [ Geom::Point3d, Geom::Vector3d ]. The point defines the start point of the ray and the vector defines the direction.

                              I'm not here much anymore.

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                              • Dan RathbunD Offline
                                Dan Rathbun
                                last edited by

                                Perhaps you wish to use model#raytest ?

                                It can return objects it hits.

                                View#pickray() does not, by itself, "hit" anything, but could be used for the 1st argument to Model#raytest().

                                I'm not here much anymore.

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                                • D Offline
                                  dacastror
                                  last edited by

                                  Guys, how to remove an observer of tools? I created an observer slightly modifying the example shown in the API

                                  
                                  class MyToolsObserver < Sketchup;;ToolsObserver
                                     def onActiveToolChanged(tools, tool_name, tool_id)
                                        if tool_id == 21100
                                           puts "tool x"
                                        end
                                     end
                                  end
                                  
                                  Sketchup.active_model.tools.add_observer(MyToolsObserver.new)
                                  
                                  

                                  I thought you could with something like this:

                                  Sketchup.active_model.tools.remove_observer(MyToolsObserver)

                                  What is the correct way to remove this observer?

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    Keep a reference to the observer instance.

                                    <span class="syntaxdefault"><br /></span><span class="syntaxkeyword">@</span><span class="syntaxdefault">tool_observer&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">MyToolsObserver</span><span class="syntaxkeyword">.new<br /><br /></span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">tools</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">add_observer</span><span class="syntaxkeyword">(@</span><span class="syntaxdefault">tool_observer</span><span class="syntaxkeyword">)<br /><br /></span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">tools</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">remove_observer</span><span class="syntaxkeyword">(@</span><span class="syntaxdefault">tool_observer</span><span class="syntaxkeyword">)<br />&nbsp;</span><span class="syntaxdefault"></span>
                                    

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • D Offline
                                      dacastror
                                      last edited by

                                      @dan rathbun said:

                                      A ray is a two element array containing a point and a vector [ Geom::Point3d, Geom::Vector3d ]. The point defines the start point of the ray and the vector defines the direction.

                                      Thanks Dan, I now understand better 😄

                                      @dan rathbun said:

                                      Perhaps you wish to use model#raytest ?
                                      It can return objects it hits.
                                      View#pickray() does not, by itself, "hit" anything, but could be used for the 1st argument to Model#raytest().

                                      I've never used it, looks interesting I'll give a look.
                                      For now solve the problem using the parametric form of the line;

                                      x = x0 + ta
                                      y = y0 + t
                                      b
                                      z = z0 + t*c

                                      in my case a, b, c is associated with Geom :: Vector3D (parallel to the line)
                                      and x0, y0, z0 is associated with Geom :: Point3D (content in the line)
                                      the intersection with plane z=0 (XY plane), for example would be

                                      
                                      ray = view.pickray x, y  #ray[0] -> Point3D, ray[1] -> Vector3d
                                      if ray[1].z.abs>0
                                         z1 = 0 #Interesting plane
                                         t1 = (z1-ray[0].z)/ray[1].z
                                         x1 = ray[0].x + t1*ray[1].x
                                         y1 = ray[0].y + t1*ray[1].y 
                                      end
                                      #x1,y1,z1 are coordinates of the point of intersection with the plane
                                      
                                      

                                      For the other two planes is very similar, although in my case I want to compare the different distances of the planes to the point of "eye" for this I did the following

                                      
                                      ray = view.pickray x, y
                                      
                                      if ray[1].z.abs>0
                                         z1 = 0 #Interesting plane
                                         t1 = (z1-ray[0].z)/ray[1].z
                                         d1 = (t1*ray[1].x)**2 + (t1*ray[1].y)**2 + (z1-ray[0].z)**2
                                      end
                                      #d1 is the square of the distance from the eye to the plane
                                      
                                      
                                      
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                                      • D Offline
                                        dacastror
                                        last edited by

                                        Thom thank you very much, really I could not understand how to do this 👍 😄

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          The API doc examples are confusing. One learn the hard way.

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • D Offline
                                            dacastror
                                            last edited by

                                            is true, on several occasions have been very frustrating these examples

                                            error

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