sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Questions about realization of tools

    Scheduled Pinned Locked Moved Developers' Forum
    20 Posts 4 Posters 370 Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • D Offline
      dacastror
      last edited by

      @thomthom said:

      #1. You make special cases for that. When you don´t hit any geometry, Make a pickray and see if it intersects any of the XY, XZ, YZ planes.

      Thomthom thank you very much!, That's what I'll do 😄

      @thomthom said:

      #2. Don´t think you can with just pure Ruby. The native tools do that because they are done in C++ and capture the mouse. Unfortunatly there is no way to capture the mouse from the Ruby API.

      It is a pity. I thought this might serve me

      require 'Win32API'
       
      getCursorPos = Win32API.new("user32", "GetCursorPos", ['P'], 'V')
      lpPoint = " " * 8 # store two LONGs
      getCursorPos.Call(lpPoint)
      x, y = lpPoint.unpack("LL") # get the actual values
      coor_mouse = " y = #{x},  x = #{y}"
      

      but at the end I think can not because onMouseMove only respond within the drawing window.

      any suggestions to prevent my tool display incomplete?

      .

      1 Reply Last reply Reply Quote 0
      • thomthomT Offline
        thomthom
        last edited by

        What if you also hook into the event callback of when the cursor moves? Ignoring the Tool class' events?

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

        1 Reply Last reply Reply Quote 0
        • thomthomT Offline
          thomthom
          last edited by

          @dacastror said:

          any suggestions to prevent my tool display incomplete?

          ?

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

          1 Reply Last reply Reply Quote 0
          • J Offline
            Jim
            last edited by

            @thomthom said:

            @dacastror said:

            any suggestions to prevent my tool display incomplete?

            ?

            getExtents, maybe.

            http://www.sketchup.com/intl/en/developer/docs/ourdoc/tool#getExtents

            Hi

            1 Reply Last reply Reply Quote 0
            • D Offline
              dacastror
              last edited by

              @jim said:

              getExtents, maybe.

              thank you very much Jim!, this solved the problem, cost me a bit to understand how to implement it, but it goes

              @thomthom said:

              What if you also hook into the event callback of when the cursor moves? Ignoring the Tool class' events?

              I tried but it works very slow when the cursor is outside the window of Sketchup, 😞

              1 Reply Last reply Reply Quote 0
              • thomthomT Offline
                thomthom
                last edited by

                Got a bare bone example that shows this slowness?

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

                1 Reply Last reply Reply Quote 0
                • D Offline
                  dacastror
                  last edited by

                  @thomthom said:

                  Got a bare bone example that shows this slowness?

                  Yes,

                  require 'Win32API'
                   
                  Thread.new {
                     x=1 
                     while (x<1000) do
                       getCursorPos = Win32API.new("user32", "GetCursorPos", ['P'], 'V')
                       lpPoint = " " * 8 # store two LONGs
                       getCursorPos.Call(lpPoint)
                       x, y = lpPoint.unpack("LL") # get the actual values
                       coor_mouse = "  #{x},  #{y}"
                       Sketchup;;set_status_text coor_mouse, SB_VCB_VALUE
                     end
                  }
                  

                  Note : to see how slow returns coordinates, should be small the Sketchup window and put the cursor outside it, to stop the program move the cursor to the right until x >1000

                  (Google Translator)

                  1 Reply Last reply Reply Quote 0
                  • thomthomT Offline
                    thomthom
                    last edited by

                    Threads doesn't work well in SketchUp Ruby. It's Ruby 1.8 and they are not true threads.

                    And I see you are polling GetCursorPos. I was thinking if there might be a callback function you could register instead.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

                    1 Reply Last reply Reply Quote 0
                    • D Offline
                      dacastror
                      last edited by

                      @thomthom said:

                      Threads doesn't work well in SketchUp Ruby. It's Ruby 1.8 and they are not true threads.

                      I did not know this 😲, thanks

                      1 Reply Last reply Reply Quote 0
                      • D Offline
                        dacastror
                        last edited by

                        I give up, I can not understand how to use view.pickray x, y for the intersection with the XY, XZ and YZ, and thereby be able to guide a tool, really I can not see how this is done 😞

                        I could only understand that returns two points, one coincides with the point of view and the other (I think) is a vector pointing toward the cursor, but do not understand how to use this to get the intersection with the respective flat front or behind me

                        1 Reply Last reply Reply Quote 0
                        • Dan RathbunD Offline
                          Dan Rathbun
                          last edited by

                          View.pickray() can take ANY screen co-ordinate (it can be, or may not be the mouse position.)

                          It returns a ray

                          @unknownuser said:

                          A ray is a two element array containing a point and a vector [ Geom::Point3d, Geom::Vector3d ]. The point defines the start point of the ray and the vector defines the direction.

                          I'm not here much anymore.

                          1 Reply Last reply Reply Quote 0
                          • Dan RathbunD Offline
                            Dan Rathbun
                            last edited by

                            Perhaps you wish to use model#raytest ?

                            It can return objects it hits.

                            View#pickray() does not, by itself, "hit" anything, but could be used for the 1st argument to Model#raytest().

                            I'm not here much anymore.

                            1 Reply Last reply Reply Quote 0
                            • D Offline
                              dacastror
                              last edited by

                              Guys, how to remove an observer of tools? I created an observer slightly modifying the example shown in the API

                              
                              class MyToolsObserver < Sketchup;;ToolsObserver
                                 def onActiveToolChanged(tools, tool_name, tool_id)
                                    if tool_id == 21100
                                       puts "tool x"
                                    end
                                 end
                              end
                              
                              Sketchup.active_model.tools.add_observer(MyToolsObserver.new)
                              
                              

                              I thought you could with something like this:

                              Sketchup.active_model.tools.remove_observer(MyToolsObserver)

                              What is the correct way to remove this observer?

                              1 Reply Last reply Reply Quote 0
                              • thomthomT Offline
                                thomthom
                                last edited by

                                Keep a reference to the observer instance.

                                <span class="syntaxdefault"><br /></span><span class="syntaxkeyword">@</span><span class="syntaxdefault">tool_observer&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">MyToolsObserver</span><span class="syntaxkeyword">.new<br /><br /></span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">tools</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">add_observer</span><span class="syntaxkeyword">(@</span><span class="syntaxdefault">tool_observer</span><span class="syntaxkeyword">)<br /><br /></span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">tools</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">remove_observer</span><span class="syntaxkeyword">(@</span><span class="syntaxdefault">tool_observer</span><span class="syntaxkeyword">)<br />&nbsp;</span><span class="syntaxdefault"></span>
                                

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

                                1 Reply Last reply Reply Quote 0
                                • D Offline
                                  dacastror
                                  last edited by

                                  @dan rathbun said:

                                  A ray is a two element array containing a point and a vector [ Geom::Point3d, Geom::Vector3d ]. The point defines the start point of the ray and the vector defines the direction.

                                  Thanks Dan, I now understand better 😄

                                  @dan rathbun said:

                                  Perhaps you wish to use model#raytest ?
                                  It can return objects it hits.
                                  View#pickray() does not, by itself, "hit" anything, but could be used for the 1st argument to Model#raytest().

                                  I've never used it, looks interesting I'll give a look.
                                  For now solve the problem using the parametric form of the line;

                                  x = x0 + ta
                                  y = y0 + t
                                  b
                                  z = z0 + t*c

                                  in my case a, b, c is associated with Geom :: Vector3D (parallel to the line)
                                  and x0, y0, z0 is associated with Geom :: Point3D (content in the line)
                                  the intersection with plane z=0 (XY plane), for example would be

                                  
                                  ray = view.pickray x, y  #ray[0] -> Point3D, ray[1] -> Vector3d
                                  if ray[1].z.abs>0
                                     z1 = 0 #Interesting plane
                                     t1 = (z1-ray[0].z)/ray[1].z
                                     x1 = ray[0].x + t1*ray[1].x
                                     y1 = ray[0].y + t1*ray[1].y 
                                  end
                                  #x1,y1,z1 are coordinates of the point of intersection with the plane
                                  
                                  

                                  For the other two planes is very similar, although in my case I want to compare the different distances of the planes to the point of "eye" for this I did the following

                                  
                                  ray = view.pickray x, y
                                  
                                  if ray[1].z.abs>0
                                     z1 = 0 #Interesting plane
                                     t1 = (z1-ray[0].z)/ray[1].z
                                     d1 = (t1*ray[1].x)**2 + (t1*ray[1].y)**2 + (z1-ray[0].z)**2
                                  end
                                  #d1 is the square of the distance from the eye to the plane
                                  
                                  
                                  
                                  1 Reply Last reply Reply Quote 0
                                  • D Offline
                                    dacastror
                                    last edited by

                                    Thom thank you very much, really I could not understand how to do this 👍 😄

                                    1 Reply Last reply Reply Quote 0
                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      The API doc examples are confusing. One learn the hard way.

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

                                      1 Reply Last reply Reply Quote 0
                                      • D Offline
                                        dacastror
                                        last edited by

                                        is true, on several occasions have been very frustrating these examples

                                        error

                                        1 Reply Last reply Reply Quote 0
                                        • 1 / 1
                                        • First post
                                          Last post
                                        Buy SketchPlus
                                        Buy SUbD
                                        Buy WrapR
                                        Buy eBook
                                        Buy Modelur
                                        Buy Vertex Tools
                                        Buy SketchCuisine
                                        Buy FormFonts

                                        Advertisement